FAangband 0.3.0

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #16
    Originally posted by Nick
    Ring of Resist Fire (-46%): I haven't decided exactly how all items should respond to possibly being negative - I think this is my preferred result for these, but I coould also make them cursed. Opinions? Does anyone really care? It's a minor point, I guess.
    Actually, it looks like they'll have to become cursed (or something equivalent), as the Magic Shop just gave me 135 gold for a Ring of Resist Cold that gave 44% vulnerability...
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • AnonymousHero
      Veteran
      • Jun 2007
      • 1393

      #17
      I'm trying to get this thing up and running in X11 mode, but the game crashes when I press any key on the intro screen . I'm compiling on a 64-bit machine if that matters -- I've tried to compile for 32-bit, but the result is the same: Immediate crash after the intro screen.

      SDL and GCU seem to work fine -- though not really playable for me since I like having 5 or so windows.

      Comment

      • petebull
        Apprentice
        • May 2007
        • 51

        #18
        Originally posted by AnonymousHero
        SDL and GCU seem to work fine -- though not really playable for me since I like having 5 or so windows.
        Huh? I'm playing SDL with all 7 subwindows.

        Only thing I'd like to change about that implementation is to make the border snapping only to happen when windows overlap.

        Comment

        • petebull
          Apprentice
          • May 2007
          • 51

          #19
          Problems:

          - can't use the '{' key on the object recall screens, nothing happens. Perhaps the mouse button would work

          - can't use the function keys on Macro creation. All that is displayed at the prompt is ^_ for each function key pressed down.

          - the bigtile display option isn't set after returning to play

          - the font sorting is a bit strange

          playing the SDL display code

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #20
            Originally posted by AnonymousHero
            I'm trying to get this thing up and running in X11 mode, but the game crashes when I press any key on the intro screen . I'm compiling on a 64-bit machine if that matters -- I've tried to compile for 32-bit, but the result is the same: Immediate crash after the intro screen.
            Sorry, I don't have a clue here - X11 works fine for me. Some kind of file permission issue, maybe?

            SDL and GCU seem to work fine -- though not really playable for me since I like having 5 or so windows.
            As mentioned. SDL is great for multiple windows. Here is my setup:
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              #21
              Originally posted by petebull
              - can't use the '{' key on the object recall screens, nothing happens. Perhaps the mouse button would work
              No - looks like autoinscriptions don't work at all.

              - can't use the function keys on Macro creation. All that is displayed at the prompt is ^_ for each function key pressed down.
              After a quick look, I can't see where the problem is coming from. It seems possible that it's just a screen output problem - have you checked if the macro works, even if the wrong thing is showing at the prompt? The macro code is not something I've spent a lot of time on.

              - the bigtile display option isn't set after returning to play
              I assume you mean the double and triple tile settings - and yes, I seem to have failed to get them to save.

              - the font sorting is a bit strange
              Yes, I've thought that too

              Thanks for all these - I don't think there's anything too urgent there, but it will all help for the next version.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • petebull
                Apprentice
                • May 2007
                • 51

                #22
                - The squelching screen has no longer entries for the new spellbooks

                - the fourth displayed item selection repeats the key label and the weight from the 1st slot.

                - the subwindow overhead map should not act on the double and triple tile settings

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  #23
                  Originally posted by petebull
                  - The squelching screen has no longer entries for the new spellbooks
                  Yes, found that one already. I just forgot to put them in. It's fixed in my version now

                  - the fourth displayed item selection repeats the key label and the weight from the 1st slot.
                  Which item selection? I can't find this one.

                  - the subwindow overhead map should not act on the double and triple tile settings
                  Yes, I agree. There are two ways to fix it - have two sizes of tile available (which I didn't do because I just wanted to get this version out ), or do the map always in ascii. I'm not sure which is the better approach.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • petebull
                    Apprentice
                    • May 2007
                    • 51

                    #24
                    Originally posted by Nick
                    Which item selection? I can't find this one.
                    simply the one after the 'i' keypress, but also every other item selection list - no not quite, the 'r'ead item list hasn't always that problem, my wand selection list is too short to reproduce.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      #25
                      Originally posted by petebull
                      simply the one after the 'i' keypress, but also every other item selection list - no not quite, the 'r'ead item list hasn't always that problem, my wand selection list is too short to reproduce.
                      OK, that's odd - I can't reproduce that, and I haven't seen anything like it in development. Does it always happen, and is it only the 4th repeating the 1st? Does it happen if you put the inventory in a subwindow?
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • petebull
                        Apprentice
                        • May 2007
                        • 51

                        #26
                        yes, always the 4th slot, but other than I thought, it's repeating the first item in inventory, not the 1st displayed slot.

                        It doesn't happen in the subwindow.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          #27
                          Originally posted by petebull
                          yes, always the 4th slot, but other than I thought, it's repeating the first item in inventory, not the 1st displayed slot.

                          It doesn't happen in the subwindow.
                          I'm sorry, I have no clue at all about what's going on. I've looked at the relevant pieces of the code, and they pretty much haven't changed since 0.2.3. If anyone else sees this, or has any ideas why it might be happening, I'd be pathetically grateful.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • AnonymousHero
                            Veteran
                            • Jun 2007
                            • 1393

                            #28
                            Originally posted by Nick
                            Sorry, I don't have a clue here - X11 works fine for me. Some kind of file permission issue, maybe?
                            I tried running with a debugger attached, and it says that FA segfaults in line 644 of util.c:

                            Code:
                            Program received signal SIGSEGV, Segmentation fault.
                            0x00000000004bd637 in macro_add (pat=0x7fff9a42fd50 "\037M_20\r", act=0x7fff9a42fdd0 " ") at util.c:664
                            664                     macro__pat[n] = string_make(pat);
                            I'm not sure why this would only occur on "X11"... maybe some sort of missing call to an initialization function? Anyway, I hope that helps in tracking it down.

                            Originally posted by Nick
                            As mentioned. SDL is great for multiple windows. Here is my setup:
                            [IMG](image removed)[/IMG]
                            Ah. I should probably have mentioned that I have a multi-head setup; though I guess it would work if I convinced my window manager (ion3) to allow the window to span two screens. I'll try that.

                            I just hope I can convince it to use my favorite font.

                            Comment

                            • petebull
                              Apprentice
                              • May 2007
                              • 51

                              #29
                              it didn't happen in the debug recompile. Might have been the gcc optimization or some other fluke.

                              Comment

                              • Arendil
                                Apprentice
                                • Jun 2007
                                • 78

                                #30
                                Why Enter always opens a menu of somekind? Is it possible to disable? I use Enter as a -more- key, so nearly always end up forced to press Esc few times to close menu that I don't need at all...highly irritating feature I must say...

                                Comment

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