OK, macro_add is called by the X11-port function that turns X11 key events into angband keypresses. It looks like in your case the keypress is not being recognised as a normal keypress, and then the macro_add function is being called before macros are initialised - this is happening on the splash screen with the pretty ascii circle, right? Is there likely to be anything unusual about the way your system handles keyboard input? Does a mouse click work any better?
FAangband 0.3.0
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This is a new V feature that I wanted feedback on - and people have been making the same complaint there, too I'm afraid there is no way to turn it off; my startegy when I first played a game with this feature (Steamband) was to start using the spacebar as a -more- key instead. This may be changed in future when other bits of the interface change (which they will - the interface was really unfinished for this version, but I wanted to get the gameplay changes out to get some idea of whether I'd broken balance).One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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This is a new V feature that I wanted feedback on - and people have been making the same complaint there, too I'm afraid there is no way to turn it off; my startegy when I first played a game with this feature (Steamband) was to start using the spacebar as a -more- key instead. This may be changed in future when other bits of the interface change (which they will - the interface was really unfinished for this version, but I wanted to get the gameplay changes out to get some idea of whether I'd broken balance).
AndrewThe Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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Nick, as an aside, you might want to look at the easy_more implementation I've just done for Unangband. Screenshot of it in action here http://angband.oook.cz/screen-show.php?id=1352One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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... and it may get worse. I don't know if you've seen the new vanilla shop interface, but I was planning to implement that, too - it didn't get in this time because (a) I wasn't sure if I wanted haggling to go and (b) it would have been potentially a lot of work getting the multiple towns, race-town probabilities etc in there, so it joined several other things in the "later" pile. As always, any opinions on this listened to politelyOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Not exactly a bug - if you squelch rings of deadliness, they all get squelched, cursed or not. Currently quality squelching only deals with stuff you get a pseudo-id for - so weapons and armour. Eddie Grove is currently developing a squelch patch for vanilla which includes (IIRC) pseudo-id for some other stuff too, and I'll probably be putting that in when it's ready.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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OK, macro_add is called by the X11-port function that turns X11 key events into angband keypresses. It looks like in your case the keypress is not being recognised as a normal keypress, and then the macro_add function is being called before macros are initialised - this is happening on the splash screen with the pretty ascii circle, right? Is there likely to be anything unusual about the way your system handles keyboard input?
Does a mouse click work any better?Comment
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... and it may get worse. I don't know if you've seen the new vanilla shop interface, but I was planning to implement that, too - it didn't get in this time because (a) I wasn't sure if I wanted haggling to go and (b) it would have been potentially a lot of work getting the multiple towns, race-town probabilities etc in there, so it joined several other things in the "later" pile. As always, any opinions on this listened to politely
Hmm, not actually played V since about 2.9.2 or so (I really should make time for it one day) - so no informed opinion on it yet...
In terms of gameplay balance, the extra HP for a Druid are making it easier in the early stages (CL24, DL 27 in Amon Rudh) but not unbalanced-easy - I've been down to less than 20 HPs several times - and the balance between Druids and, say, Priests or Necros at that level feels about right so far.
Interesting work with the Gravity Bolts - I'm not sure I like monsters being blinked away when I've got enough firepower to splat'em but it'll be handy as a combined offence/defence move on dangerous monsters...Comment
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Not exactly a bug - if you squelch rings of deadliness, they all get squelched, cursed or not. Currently quality squelching only deals with stuff you get a pseudo-id for - so weapons and armour. Eddie Grove is currently developing a squelch patch for vanilla which includes (IIRC) pseudo-id for some other stuff too, and I'll probably be putting that in when it's ready.
I'll probably turn the option off - IMHO, FAA doesn't have a big TMJ problem - less than earlier versions of V (dunno about recent versions) and not on the same order of magnitude as Z/ToME/etc...Comment
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In terms of gameplay balance, the extra HP for a Druid are making it easier in the early stages (CL24, DL 27 in Amon Rudh) but not unbalanced-easy - I've been down to less than 20 HPs several times - and the balance between Druids and, say, Priests or Necros at that level feels about right so far.
Interesting work with the Gravity Bolts - I'm not sure I like monsters being blinked away when I've got enough firepower to splat'em but it'll be handy as a combined offence/defence move on dangerous monsters...One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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The only ways of setting anything to squelch should be by the squelch menus, or by answering s to a "Destroy x? [y/n/s]" question.So I'm really hoping that you destroyed the cursed ring with 's' and then forgot about it...otherwise it's a bug, and a very annoying one.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Quick sum up of other bugs I've found, so they don't need to be reported:- it seems to take a couple of keypresses to set or modify a monster trap, and a "Repeat 98" message appears when modifying - probably to do with the alter command;
- bonuses are not always applied (or removed) properly when changing form one-handed to two-handed weapons and back again;
- monsters that speak are saying stuff in non-ascii characters - either I have broken lib/file/bravado.txt or the changed file handling is causing a problem.
And a note to myself - next time, playtest before releaseOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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