FAangband 0.3.0
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I'm trying to get this thing up and running in X11 mode, but the game crashes when I press any key on the intro screen
. I'm compiling on a 64-bit machine if that matters -- I've tried to compile for 32-bit, but the result is the same: Immediate crash after the intro screen.
SDL and GCU seem to work fine -- though not really playable for me since I like having 5 or so windows.Comment
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Huh? I'm playing SDL with all 7 subwindows.
Only thing I'd like to change about that implementation is to make the border snapping only to happen when windows overlap.Comment
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Problems:
- can't use the '{' key on the object recall screens, nothing happens. Perhaps the mouse button would work
- can't use the function keys on Macro creation. All that is displayed at the prompt is ^_ for each function key pressed down.
- the bigtile display option isn't set after returning to play
- the font sorting is a bit strange
playing the SDL display codeComment
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Sorry, I don't have a clue here - X11 works fine for me. Some kind of file permission issue, maybe?I'm trying to get this thing up and running in X11 mode, but the game crashes when I press any key on the intro screen
. I'm compiling on a 64-bit machine if that matters -- I've tried to compile for 32-bit, but the result is the same: Immediate crash after the intro screen.
As mentioned. SDL is great for multiple windows. Here is my setup:SDL and GCU seem to work fine -- though not really playable for me since I like having 5 or so windows.
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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No - looks like autoinscriptions don't work at all.
After a quick look, I can't see where the problem is coming from. It seems possible that it's just a screen output problem - have you checked if the macro works, even if the wrong thing is showing at the prompt? The macro code is not something I've spent a lot of time on.- can't use the function keys on Macro creation. All that is displayed at the prompt is ^_ for each function key pressed down.
I assume you mean the double and triple tile settings - and yes, I seem to have failed to get them to save.- the bigtile display option isn't set after returning to play
Yes, I've thought that too- the font sorting is a bit strange
Thanks for all these - I don't think there's anything too urgent there, but it will all help for the next version.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Yes, found that one already. I just forgot to put them in. It's fixed in my version now
Which item selection? I can't find this one.- the fourth displayed item selection repeats the key label and the weight from the 1st slot.
Yes, I agree. There are two ways to fix it - have two sizes of tile available (which I didn't do because I just wanted to get this version out- the subwindow overhead map should not act on the double and triple tile settings
), or do the map always in ascii. I'm not sure which is the better approach.
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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OK, that's odd - I can't reproduce that, and I haven't seen anything like it in development. Does it always happen, and is it only the 4th repeating the 1st? Does it happen if you put the inventory in a subwindow?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I'm sorry, I have no clue at all about what's going on. I've looked at the relevant pieces of the code, and they pretty much haven't changed since 0.2.3. If anyone else sees this, or has any ideas why it might be happening, I'd be pathetically grateful.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I tried running with a debugger attached, and it says that FA segfaults in line 644 of util.c:
I'm not sure why this would only occur on "X11"... maybe some sort of missing call to an initialization function? Anyway, I hope that helps in tracking it down.Code:Program received signal SIGSEGV, Segmentation fault. 0x00000000004bd637 in macro_add (pat=0x7fff9a42fd50 "\037M_20\r", act=0x7fff9a42fdd0 " ") at util.c:664 664 macro__pat[n] = string_make(pat);
Ah. I should probably have mentioned that I have a multi-head setup; though I guess it would work if I convinced my window manager (ion3) to allow the window to span two screens. I'll try that.
I just hope I can convince it to use my favorite font.Comment
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