FAangband 1.0

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    Originally posted by LostTemplar
    1) Currently monsters with blink away spell use it without reason, it looks strange, when monster goes to you, and blink away without even being hit and immediately strat approaching again. They should blink away exectly in same case, when monsters without blink try to run away.
    It is hard to be very precise about this sort of monster behaviour. In any case, hitting and then blinking away seems like quite a god strategy.

    2)Summons vs range attacks vs dispel, blind, etc. spells.
    It seems, that when fighting in open place, monsters only summon, but not damage and i narrow corridor only damage, but not summon, while using
    blind, dispel, etc. allways. Maybe better would be to have damage spells, especially dragon breaths in the first place allways.[/QUOTE]

    Most spellcasting monsters will try harassing spells early in a fight and then move on to damage spells. The choice of whether to summon or not is based largely on how many squares are available around the player.

    Also mages have imba abusing trick with pushing monster out of sight range
    immeditely with thrust away spell, giving it no chance to act. Maybe limit knockback range, so monsters never got pushed away more then 20 distance from player.
    Thrust Away is possibly a little too powerful.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • LostTemplar
      Knight
      • Aug 2009
      • 670

      Most spellcasting monsters will try harassing spells early in a fight and then move on to damage spells.
      Yes, and I am complaining about this AI behaviour, which seems extremly weak.
      For example, why not try dragonfire breath, which also confuse and may kill allways before pitiful confusion spell.
      Last edited by LostTemplar; February 17, 2010, 10:18.

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        Originally posted by LostTemplar
        Yes, and I am complaining about this AI behavior, which seems extremely weak.
        For example, why not try dragonfire breath, which also confuse and may kill always before pitiful confusion spell.
        You're not alone, but don't expect much in the way of change. Monsters will continue to due mind-bogglingly stupid things sometimes, sometimes quite often. No one wants to address this and I can see why. It would be a huge undertaking involving basically coming up with a unique AI for each individual enemy (at least for casters or those with spell like abilities or missiles weapons), at which point we would probably find that the monsters are far too tough. If you search you'll find quite a few threads on AI issues here in the forums.

        IMO, once again, it comes down to this. Monsters need to treat you as an incredibly tough unique, an unknown, that they have to kill since they are not likely to escape if they don't. Instead they treat you as an mostly harmless intruder that they seem to attack without even a rudimentary strategy.
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          Originally posted by LostTemplar
          For example, why not try dragonfire breath, which also confuse and may kill allways before pitiful confusion spell.
          Yes, this is a good point. Particularly with the more powerful dragons I now have, I should have a look and see if the attack choices need to be changed.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Mr.Peanut
            Scout
            • Jan 2009
            • 44

            Originally posted by Nick
            Yes. The Internal stats all reach 18/100 maximum, which is then modified by race, class and equipment.
            So each race can eventually reach 18/100 in each attribute?

            Comment

            • Mr.Peanut
              Scout
              • Jan 2009
              • 44

              Originally posted by Nick
              Thrust Away is possibly a little too powerful.
              Why would anyone want to make this game any harder? I got sick of dying and wanted to see further parts of the game so I scummed a high-elf mage up to level 43. I must have died over 50 times. Even with thrust there were situations where it was incredibly easy to die. Eventually the distance between levels 43 and 44 seemed like an insurmountable grind and I killed myself.

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                Originally posted by Mr.Peanut
                Why would anyone want to make this game any harder? I got sick of dying and wanted to see further parts of the game so I scummed a high-elf mage up to level 43. I must have died over 50 times. Even with thrust there were situations where it was incredibly easy to die. Eventually the distance between levels 43 and 44 seemed like an insurmountable grind and I killed myself.
                That's what makes it great. Not everybody gets to win. Winning in and of itself is a accomplishment to be proud of, not just another game completed.

                It's always incredibly easy to die, but 99.9% of the time it's incredibly easy to not only live, but thrive. The trick is knowing what time it is.
                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                My banding life on Buzzkill's ladder.

                Comment

                • joelsanda
                  Apprentice
                  • Sep 2007
                  • 84

                  Lamp of Gwindor

                  I just found the Lamp of Gwindor - the first 'named' item I've scored in FAangband. The description states:
                  Activation: illumination (2d15 damage) every 10+d10 turns.

                  Because I'm able to activate this while it's wielded ... it's an artifact?

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    Originally posted by Mr.Peanut
                    So each race can eventually reach 18/100 in each attribute?
                    Yes, that's right.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      Originally posted by joelsanda
                      I just found the Lamp of Gwindor - the first 'named' item I've scored in FAangband. The description states:
                      Activation: illumination (2d15 damage) every 10+d10 turns.

                      Because I'm able to activate this while it's wielded ... it's an artifact?
                      It is an artifact. Congratulations!

                      There are some non-artifact items which can be activated, but not many. There will probably be more in 1.1.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • joelsanda
                        Apprentice
                        • Sep 2007
                        • 84

                        Originally posted by Nick
                        It is an artifact. Congratulations!

                        There are some non-artifact items which can be activated, but not many. There will probably be more in 1.1.
                        Wow. I feel like Peter Parker right after he discovers his powers

                        I've made it to 11th level:

                        F(1.0.3) C "Tollacir" BoRa L:11 DL:Ered Luin South 1 A R--- !Sp w:Short Bow (+0,+2)

                        Great variant - having a blast and considering the use of a sick day soon!

                        Comment

                        • Mr.Peanut
                          Scout
                          • Jan 2009
                          • 44

                          Originally posted by joelsanda
                          Great variant - having a blast and considering the use of a sick day soon!
                          Don't take a sick day, just play on the crapper at work. That's what I do.

                          Comment

                          • LostTemplar
                            Knight
                            • Aug 2009
                            • 670

                            New FA jevelry is nice, maybe a bit too powerfull, I have found a ring with brand missiles activation on DLVL 16, maybe just luck.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              Originally posted by LostTemplar
                              New FA jevelry is nice, maybe a bit too powerfull, I have found a ring with brand missiles activation on DLVL 16, maybe just luck.
                              That's *very* lucky.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • buzzkill
                                Prophet
                                • May 2008
                                • 2939

                                Yep, I'm still playing 1.0.3, but I haven't seen this bug (?) posted anywhere and it seems to be the kind of thing that may have carried over into 1.1.x.

                                I got myself a shiny new magestaff of slay demon 1d3 (-2,-20). If I'm not mistaken that -20 to dam equates to a 100% damage reduction. With my 14 STR the description states that I'm able to muster 2 blows at 14 per blow vs. demons. Incidentally, that's the exact same blows/damage as my magestaff of slay evil 1d3 (+12,+6) vs. evil.
                                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                                My banding life on Buzzkill's ladder.

                                Comment

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