It is hard to be very precise about this sort of monster behaviour. In any case, hitting and then blinking away seems like quite a god strategy.
2)Summons vs range attacks vs dispel, blind, etc. spells.
It seems, that when fighting in open place, monsters only summon, but not damage and i narrow corridor only damage, but not summon, while using
blind, dispel, etc. allways. Maybe better would be to have damage spells, especially dragon breaths in the first place allways.[/QUOTE]
Most spellcasting monsters will try harassing spells early in a fight and then move on to damage spells. The choice of whether to summon or not is based largely on how many squares are available around the player.
Thrust Away is possibly a little too powerful.
2)Summons vs range attacks vs dispel, blind, etc. spells.
It seems, that when fighting in open place, monsters only summon, but not damage and i narrow corridor only damage, but not summon, while using
blind, dispel, etc. allways. Maybe better would be to have damage spells, especially dragon breaths in the first place allways.[/QUOTE]
Most spellcasting monsters will try harassing spells early in a fight and then move on to damage spells. The choice of whether to summon or not is based largely on how many squares are available around the player.
Also mages have imba abusing trick with pushing monster out of sight range
immeditely with thrust away spell, giving it no chance to act. Maybe limit knockback range, so monsters never got pushed away more then 20 distance from player.
immeditely with thrust away spell, giving it no chance to act. Maybe limit knockback range, so monsters never got pushed away more then 20 distance from player.
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