FAangband 1.0

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  • LostTemplar
    Knight
    • Aug 2009
    • 670

    I have some problems with your last revision 59,
    On attempt to save and quit it drops out with "segmetation fault" error, attempts to panic save and corrupt save file, so it cannot be loaded (no error message, just lockdown).
    Seems you have made some unsafe changes in save/load code which not allways work.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      Originally posted by LostTemplar
      I have some problems with your last revision 59,
      On attempt to save and quit it drops out with "segmetation fault" error, attempts to panic save and corrupt save file, so it cannot be loaded (no error message, just lockdown).
      Seems you have made some unsafe changes in save/load code which not allways work.
      Sorry, yes - I'm not used to people playing from the dev version

      If you have a character from revision 58 or before that you're attached to, you can email me a save file and I'll fix it for you. Alternatively, just edit load.c in r59 by replacing line 1208:

      Code:
        if (!older_than(1, 1, 0)) rd_u32b(&p_ptr->score);
      with
      Code:
        if (older_than(1, 1, 0)) rd_u32b(&p_ptr->score);
      then loading the file, saving again, reverting load.c and recompiling.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • LostTemplar
        Knight
        • Aug 2009
        • 670

        Thank you. Just one more strange thing about ID.
        This happens with some items like rings of darkness and dawn, maybe others too.
        First time when ring is found and identified the 'I' command shows all bonuses correctly, but when I found more rings of this type 'I' commnad do not show any of thier bonuses, just name and general description. ID cannot be applyed on them, saying "you have nothing to identify". But if I sell a ring to store and then use 'l' command it describe bonuses correctly.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          Originally posted by LostTemplar
          Thank you. Just one more strange thing about ID.
          This happens with some items like rings of darkness and dawn, maybe others too.
          First time when ring is found and identified the 'I' command shows all bonuses correctly, but when I found more rings of this type 'I' commnad do not show any of thier bonuses, just name and general description. ID cannot be applyed on them, saying "you have nothing to identify". But if I sell a ring to store and then use 'l' command it describe bonuses correctly.
          Thanks - I am currently playtesting to find exactly this sort of bug.

          EDIT: In fact, it just occurs to me, if you want you can file bugs here.
          Last edited by Nick; February 2, 2010, 21:30.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Mr.Peanut
            Scout
            • Jan 2009
            • 44

            Unarmed with shield?

            If fighting unarmed, does wielding a shield diminish my attacks in any way?

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              Originally posted by Mr.Peanut
              If fighting unarmed, does wielding a shield diminish my attacks in any way?
              Unarmed characters have a much higher chance of getting shield bashes. If you get a shield bash, you have a chance of stumbling and getting less blows. So if that's happening a lot (it happens more at low DEX) and you're not getting much damage with shield bashes, you could end up with less total damage. But I don't think that's likely, and it will get less likely with high DEX and a heavier shield.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                FA 1.0.3

                There's a problem with targeting enemies off screen. Target nearest doesn't work, but if you attempt to target manually [*,o] then moving the targeting cursor using the directional keys, it will automatically lock onto the nearest target as soon as the targeting cursor moves off screen (jumping from the edge of the new screen directly to the nearest target). I always play with tiles, so this comes up quite often and may also be exclusive to tiles. Sorry if my explanation isn't very clear.
                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                My banding life on Buzzkill's ladder.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  Originally posted by buzzkill
                  FA 1.0.3

                  There's a problem with targeting enemies off screen.
                  Thanks, I'll look at that.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    Warning!

                    Some time soon, there are going to be significant changes to objects (specifically rings and amulets) in the development code. When this happens, these objects in an existing character's savefile will not translate nicely. So at some point (1.1, or sooner if playing the dev version) upgrading with an existing character will be a Bad Idea.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Zikke
                      Veteran
                      • Jun 2008
                      • 1069

                      Hey Nick, did you ever get the "no wilderness" mode working in FA? I remember a while ago it was an option in the game, but didn't make a "vanilla-like" dungeon environment.

                      I know that wilderness is a big part of your variant, but I don't like it but I'd like to play FA anyway for the itemization and many other cool features you've added.
                      A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                      A/FA W H- D c-- !f PV+++ s? d P++ M+
                      C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        Originally posted by Zikke
                        Hey Nick, did you ever get the "no wilderness" mode working in FA? I remember a while ago it was an option in the game, but didn't make a "vanilla-like" dungeon environment.
                        I was actually thinking about that possibility recently, so it will probably happen at some point. The only option I've had that's anything like that is thrall mode.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Mr.Peanut
                          Scout
                          • Jan 2009
                          • 44

                          Race Attribute Limits + Underground

                          Are the maximum values of character attributes affected by race?

                          Are the underground wilderness areas worth the trouble of visiting? Do they have more spoils than the surface world?

                          Comment

                          • LostTemplar
                            Knight
                            • Aug 2009
                            • 670

                            I have some minor suggestions about monster AI.
                            1) Currently monsters with blink away spell use it without reason, it looks strange, when monster goes to you, and blink away without even being hit and immediately strat approaching again. They should blink away exectly in same case, when monsters without blink try to run away.
                            2)Summons vs range attacks vs dispel, blind, etc. spells.
                            It seems, that when fighting in open place, monsters only summon, but not damage and i narrow corridor only damage, but not summon, while using
                            blind, dispel, etc. allways. Maybe better would be to have damage spells, especially dragon breaths in the first place allways.

                            Also mages have imba abusing trick with pushing monster out of sight range
                            immeditely with thrust away spell, giving it no chance to act. Maybe limit knockback range, so monsters never got pushed away more then 20 distance from player.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              Originally posted by Mr.Peanut
                              Are the underground wilderness areas worth the trouble of visiting? Do they have more spoils than the surface world?
                              Whats the trouble? I intentionally drop through a trap door every now and again, just for a change of scenery.

                              Although I don't believe the item generation is tweaked, IMO you will find that they are more heavily populated (than the wilderness) with more enemies that can carry items, so I'd say yes, as long as you kill stuff.
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                Originally posted by Mr.Peanut
                                Are the maximum values of character attributes affected by race?
                                Yes. The Internal stats all reach 18/100 maximum, which is then modified by race, class and equipment.

                                Are the underground wilderness areas worth the trouble of visiting? Do they have more spoils than the surface world?
                                Underworld and wilderness are similar on average - it's just a change of scenery, I guess.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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