FAangband 1.0

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  • Psi
    Knight
    • Apr 2007
    • 870

    Some bad effects can be completely removed from an item with remove curse, some can't. I seriously hope 'can't drop' and 'sticky curses' fall into the first camp. If not, I believe that is a bug.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      Originally posted by Mr.Peanut
      Some items ID as "can not be uncursed". Does this mean that once wielded you can never drop the item? If the item also has the "undroppable curse" does this mean that the item can never be dropped?
      No, and no. Permacursed items never get either of the sticky curses by design (and are also prevented from getting them at random). A "curse" is now a negative property; so a Ring of Aggravation, for example, has the permanent aggravation curse and can't be uncursed. But it won't stick to you.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • thapper
        Adept
        • Aug 2008
        • 168

        Three minor things:

        When I'm using an un-IDed staff of Sleep Monsters or Confuse Monsters on a monster that cannot be slept or confused I get the XX not affected message (I think) and my monster memory gets updated to include this information but I still don't get the staff IDed.

        Ents used to be vulnerable to fire and Dark Elfs are claimed to be vulnerable to strong light (in their description) but neither of them have a minus in the resistance list on the character screen. Are they not vulnerable any longer?

        I also noted that when a store (in one of the minor towns) had a sale on everything it couldn't handle stacking so it looked something like:

        a) 16 scrolls of Phase Door (50% off)
        b) 3 scrolls of Phase Door (50% off)
        c) 11 scrolls of Identify (50% off)
        d) 2 scrolls of Identify (50% off)

        Comment

        • Psi
          Knight
          • Apr 2007
          • 870

          Originally posted by thapper
          Ents used to be vulnerable to fire and Dark Elfs are claimed to be vulnerable to strong light (in their description) but neither of them have a minus in the resistance list on the character screen. Are they not vulnerable any longer?
          I think that Dark Elves have lost their vulnerability to light, but Ents *should* still be vulnerable to fire.

          However as you say, neither has a vulnerability in the current version. I imagine that is a bug.

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            The latest version available on the oook page is 036.
            The latest version available at 'the usual place' is 102.
            Was there a 103 release? I could have sworn I just accidentally deleted it and I can't recover it.
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • Psi
              Knight
              • Apr 2007
              • 870

              102 is the latest.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                I'm planning to have the latest bugfix (1.0.3) out soon. In particular, the themed level bug will be fixed, and at least some others.

                Some expansion:

                Originally posted by thapper
                When I'm using an un-IDed staff of Sleep Monsters or Confuse Monsters on a monster that cannot be slept or confused I get the XX not affected message (I think) and my monster memory gets updated to include this information but I still don't get the staff IDed.
                This is inconsistent, but messy to fix in either direction, and I'm not sure which way to jump. So it probably will remain as is for a while.

                Ents used to be vulnerable to fire and Dark Elfs are claimed to be vulnerable to strong light (in their description) but neither of them have a minus in the resistance list on the character screen. Are they not vulnerable any longer?
                They should be. Looks like a bug.

                I also noted that when a store (in one of the minor towns) had a sale on everything it couldn't handle stacking so it looked something like:

                a) 16 scrolls of Phase Door (50% off)
                b) 3 scrolls of Phase Door (50% off)
                c) 11 scrolls of Identify (50% off)
                d) 2 scrolls of Identify (50% off)
                This is odd, and also bug-looking.

                Originally posted by Psi
                I found a cursed amulet of the magi - I'm sure they were previously 'always good'.
                Yes, they were, but aren't any longer. This applies to all the powerful rings and amulets, and wasn't intentional, but I like it anyway... their good properties will typically still outweight the bad, and they aren't cursed.

                Originally posted by Psi
                Well I just found Thuringwethil's crown in a chest of amulets. That wasn't one of the special artifacts last time I checked.
                This is actually normal behaviour - chests usually have a single type of item, but it can change if (as can happen rarely at random) the allocation routine fails to find an appropriate item.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Mr.Peanut
                  Scout
                  • Jan 2009
                  • 44

                  DS version for 1.0.2 still has error in text on NDS info screen (top screen when game loaded after first button press). Text reads "L long hold to redefine all key bindings". It should be "L+R to redefine all key bindings".

                  Wish Start and Select buttons could also be bound.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    Version 1.0.3

                    ...now available - apart from the OSX port, which has had some technical problems and should be out soon.

                    Here are the changes (mainly bugfixes):
                    • Fixed bug causing crashes in Nan Dungortheb.
                    • Fixed some memory leaks.
                    • Swapped in V main-x11.c.
                    • Updated licence, copyrights, copying.txt and put a repository on launchpad.net.
                    • Included dubtrain's sounds (as mp3s) as standard.
                    • Fixed error in randart names initialization.
                    • Made good items less likely, nasty monsters more likely and autoscum uniform (mostly) for levels in an effort to rebalance.
                    • Fixed themed level feelings.
                    • Fixed shield going into hand on unwielding a quiver weapon.
                    • Fixed Ents' lack of fire vulnerability.
                    • Maybe fixed messed up turns in notes.


                    There are still a few bugs, including the high score table; there may be another bugfix of 1.0, or not.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Tatami
                      Apprentice
                      • Oct 2009
                      • 59

                      So.. the warlord level showing up the first time one leaves gondolin, menegroth, or ephel bandir has been addressed?

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        Originally posted by Tatami
                        So.. the warlord level showing up the first time one leaves gondolin, menegroth, or ephel bandir has been addressed?
                        Yes - forgot to include that.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          OS X port of 1.0.3 now available.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Dark
                            Apprentice
                            • Apr 2009
                            • 79

                            appologies for being a pest, but I was wondering if it'd be possible to add the list onscreen monsters, ---- and possily list onscreen objects commands to Faangband, ---- sinse that would make playing it for me significantly easier.

                            Appologies if this is coding wise a problem.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              Originally posted by Dark
                              I was wondering if it'd be possible to add the list onscreen monsters, ---- and possily list onscreen objects commands to Faangband, ---- sinse that would make playing it for me significantly easier.
                              The monster/object lists are significant improvements and would make playing easier for everyone. I'm sure Nick will get around to adding them eventually . In fact, he'll probably improve upon them.
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                The monster list is certainly available (although maybe fairly basic) in a subwindow, or in the main window by '['. The object list will happen at some point, but at the moment Vanilla has so much good stuff for me to steal that I haven't got around to it all yet.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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