FAangband 1.0

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9638

    Originally posted by Arralen
    2 traps ?
    I'm (still) running a rogue, and I normally get only 1 trap to set on a level. Yet, on special levels, it seems I constantly get to set 2 !?
    And no, I havn't chosen "2nd trap" special ability.
    Is this working as designed?
    Rogues get a second trap at level 25 - is this what's happening?

    Sneak attack ?!
    Seems odd to me - sometimes I'm getting sneak attacks on sleeping monsters, most times I'm not. Most odd thing just happened: Attacked a sleeping Ice Troll, didn't get sneak bonus, brought him down to 1 star nevertheless - and he fled, swapping position with another sleeping Ice Troll. I attacked into the same square - and got a sneak attack against the just-shifted, but supposedly still sleeping, Troll ?!
    The sneak attack message only happens when you get a high critical. And trolls are heavy sleepers...

    Ranged attack while fleeing?
    Besides, that fleeing Troll kept hurling boulders at me?!!
    Yes - fear doesn't come into monsters' decisions whether or not to use a ranged attack.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      Buggy shopkeeper...

      I just sold a ring of protection (-8) with 2 light resistances (5% to 15% range) for 500+ GP. I immediately regretted destroying the ring of protection (-9) just before recalling to town. I wouldn't pay 1 GP for either one of them.

      Buggy world map...
      There's something screwy going on with the world map. When I set my font to 5x8 and go full screen on a 19" monitor the world map screws up, placing some areas of the map twice, in two different locations.

      Check the screen shot at www.mediafire.com/buzzkill in the FA folder. You will see that two different locations state "current" just east of Belgost and then again, down and to the left.

      EDIT... and this probably doesn't surprise you, because as you already know, and I'm just beginning to realize, the world of FA doesn't exactly conform to a sheet of graph paper. There seem to be 'wormholes', mysteriously, seamlessly, connecting some parts of the map.

      EDIT... EDIT... just one last question, how (many levels) far south does the valley run, and what's at the end of it (what does it connect to, if anything)?
      Last edited by buzzkill; September 17, 2009, 00:10.
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9638

        Originally posted by buzzkill
        Buggy shopkeeper...

        I just sold a ring of protection (-8) with 2 light resistances (5% to 15% range) for 500+ GP. I immediately regretted destroying the ring of protection (-9) just before recalling to town. I wouldn't pay 1 GP for either one of them.
        I guess the resists are worth more than 8 AC, according to the current pricing scheme.

        Buggy world map...
        There's something screwy going on with the world map. When I set my font to 5x8 and go full screen on a 19" monitor the world map screws up, placing some areas of the map twice, in two different locations.

        Check the screen shot at www.mediafire.com/buzzkill in the FA folder. You will see that two different locations state "current" just east of Belgost and then again, down and to the left.

        EDIT... and this probably doesn't surprise you, because as you already know, and I'm just beginning to realize, the world of FA doesn't exactly conform to a sheet of graph paper. There seem to be 'wormholes', mysteriously, seamlessly, connecting some parts of the map.
        Not wormholes so much as it's not laid out on a square grid. When I was first coding up the world map, I kind of assumed that local precision would be enough - and it is if you can only look 5 or 6 levels in each direction. I may have to rethink that assumption.

        EDIT... EDIT... just one last question, how (many levels) far south does the valley run, and what's at the end of it (what does it connect to, if anything)?
        Nan Dungortheb goes to level 70, and the end only connects to anywhere else once you kill Ungoliant.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • buzzkill
          Prophet
          • May 2008
          • 2939

          Originally posted by Nick
          Nan Dungortheb goes to level 70, and the end only connects to anywhere else once you kill Ungoliant.
          Since your not going to spit it out, I guess I'll have to go kill Ungoliant. This may take a while...
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9638

            Originally posted by buzzkill
            Since your not going to spit it out, I guess I'll have to go kill Ungoliant. This may take a while...
            Oops, forgot. It goes out into Doriath - so it's not really progress.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Arralen
              Swordsman
              • May 2007
              • 309

              Originally posted by Nick
              2 traps ?
              I'm (still) running a rogue, and I normally get only 1 trap to set on a level. Yet, on special levels, it seems I constantly get to set 2 !?
              And no, I havn't chosen "2nd trap" special ability.
              Rogues get a second trap at level 25 - is this what's happening?
              Maybe - I'm not sure if some friendly "W" drained me of enough XP to put me below the Lvl-25 mark just before leaving the level.
              I am pretty sure, though, that I tried trapsetting on the special level, got 2, and tried after leaving, and got only 1 ... .


              Originally posted by Nick
              Yes - fear doesn't come into monsters' decisions whether or not to use a ranged attack.
              I would expect that fleeing in one and throwing into the opposite direction is a most confusing undertaking - for a troll
              The Massive Troll screams in pain.
              The Massive Troll flees!
              The Massive Troll hurls a boulder at you.
              You nimbly dodge the boulder.
              The Massive Troll tries to flee!
              The Massive Troll is confused!
              The Massive Troll tells the boulder to flee.
              The Massive Troll hurls itself at you!
              You are crushed by a Massive Trolls butt!
              You die. (That's how it always ends ...)


              Edit: - some new complaint -

              Never seen a shapechanger change into an unique, until today?!?!
              Attached Files
              Last edited by Arralen; September 18, 2009, 17:52.
              No, I don't have a clue 'bout C, and I'm not starting my own variant.
              Never. Ever.

              Comment

              • Arralen
                Swordsman
                • May 2007
                • 309

                Request for spoilers :

                "Rouges can fight very well with light weapons .. , but have trouble with heavier gear."
                What is that supposed to mean?

                What are the "chaotic effects" that an "of Chaos" weapon is supposed to cause?
                I recently found a "Sabre of Chaos (1d7) (+22, +12)".
                I massacred a dozend Black Orcs on Doriath-20 but all I noticed was that an orc was teleported away once, but nothing else?!
                No, I don't have a clue 'bout C, and I'm not starting my own variant.
                Never. Ever.

                Comment

                • Psi
                  Knight
                  • Apr 2007
                  • 870

                  Firstly I think one of the first shapechangers I ever saw turned into the Defiler... it was *&!#?Ł terrifying.

                  Originally posted by Arralen
                  Request for spoilers :
                  "Rouges can fight very well with light weapons .. , but have trouble with heavier gear."
                  What is that supposed to mean?
                  Every class has a maximum weight weapon that they are comfortable with which increases with level. For rogues and assassins, they get a skill bonus depending on how far before that maximum they are.
                  Originally posted by Arralen
                  What are the "chaotic effects" that an "of Chaos" weapon is supposed to cause?
                  I recently found a "Sabre of Chaos (1d7) (+22, +12)".
                  I massacred a dozend Black Orcs on Doriath-20 but all I noticed was that an orc was teleported away once, but nothing else?!
                  I haven't code dived but I've seen polymorphs and holding as well as teleports of course. I have also seen some interesting player effects when getting hit by chaos attacks, but wouldn't want to spoil those...

                  Comment

                  • Zikke
                    Veteran
                    • Jun 2008
                    • 1069

                    For me it seems rare when a shapeshifter doesn't turn into a unique... The first one I saw turned into Ungoliant, which was NOT COOL.
                    A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                    A/FA W H- D c-- !f PV+++ s? d P++ M+
                    C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                    Comment

                    • Tenka
                      Scout
                      • Aug 2008
                      • 32

                      I'm enjoying this variant overall but having a very hard time with druids who keep summoning spiders and ants which mob me...that's really tough when your armor gets all melted off.
                      Being a Ninja means never having to say you're sorry.

                      Comment

                      • Mr.Peanut
                        Scout
                        • Jan 2009
                        • 44

                        Originally posted by Tenka
                        I'm enjoying this variant overall but having a very hard time with druids who keep summoning spiders and ants which mob me...that's really tough when your armor gets all melted off.
                        Run away! Run away! You need potions of speed and/or a means of teleportation to escape.

                        Comment

                        • Mr.Peanut
                          Scout
                          • Jan 2009
                          • 44

                          Sirion Vale / Tol-in-Gaurhoth

                          Is there a secret in finding Tol-in-Gaurhoth? I have searched all over Sirion Vale but either overlooked or missed a staircase/trapdoor? Is that indeed what I am looking for?

                          Comment

                          • Seany C
                            Swordsman
                            • Apr 2007
                            • 283

                            Originally posted by Mr.Peanut
                            Is there a secret in finding Tol-in-Gaurhoth? I have searched all over Sirion Vale but either overlooked or missed a staircase/trapdoor? Is that indeed what I am looking for?
                            Yep - I don't have FAA in front of me but there should be a staircase in the middle of the level (in the middle of the river, indeed, just like Nargothrond's entrance) around SV40 or so.

                            Comment

                            • Psi
                              Knight
                              • Apr 2007
                              • 870

                              It is in SV38. If you look on the map, it should say (Dungeon) beneath the location.

                              Comment

                              • buzzkill
                                Prophet
                                • May 2008
                                • 2939

                                I produced a 'world map' for FAAngband available here. It's a bitmap, about 2.5mb. It's not 100% accurate, but is very good. It's (almost) exactly what you would see on the in-game map screen, just the whole map at once. I plan on adding the names of the towns at some point, but don't know when I'll get around to it, so here it is.
                                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                                My banding life on Buzzkill's ladder.

                                Comment

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