FAangband 1.0
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I produced a 'world map' for FAAngband available here. It's a bitmap, about 2.5mb. It's not 100% accurate, but is very good. It's (almost) exactly what you would see on the in-game map screen, just the whole map at once. I plan on adding the names of the towns at some point, but don't know when I'll get around to it, so here it is.Leave a comment:
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It is in SV38. If you look on the map, it should say (Dungeon) beneath the location.Leave a comment:
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Yep - I don't have FAA in front of me but there should be a staircase in the middle of the level (in the middle of the river, indeed, just like Nargothrond's entrance) around SV40 or so.Leave a comment:
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Sirion Vale / Tol-in-Gaurhoth
Is there a secret in finding Tol-in-Gaurhoth? I have searched all over Sirion Vale but either overlooked or missed a staircase/trapdoor? Is that indeed what I am looking for?Leave a comment:
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I'm enjoying this variant overall but having a very hard time with druids who keep summoning spiders and ants which mob me...that's really tough when your armor gets all melted off.Leave a comment:
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For me it seems rare when a shapeshifter doesn't turn into a unique... The first one I saw turned into Ungoliant, which was NOT COOL.Leave a comment:
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Firstly I think one of the first shapechangers I ever saw turned into the Defiler... it was *&!#?Ł terrifying.
Every class has a maximum weight weapon that they are comfortable with which increases with level. For rogues and assassins, they get a skill bonus depending on how far before that maximum they are.
I haven't code dived but I've seen polymorphs and holding as well as teleports of course. I have also seen some interesting player effects when getting hit by chaos attacks, but wouldn't want to spoil those...
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Request for spoilers :
"Rouges can fight very well with light weapons .. , but have trouble with heavier gear."
What is that supposed to mean?
What are the "chaotic effects" that an "of Chaos" weapon is supposed to cause?
I recently found a "Sabre of Chaos (1d7) (+22, +12)".
I massacred a dozend Black Orcs on Doriath-20 but all I noticed was that an orc was teleported away once, but nothing else?!Leave a comment:
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Maybe - I'm not sure if some friendly "W" drained me of enough XP to put me below the Lvl-25 mark just before leaving the level.
I am pretty sure, though, that I tried trapsetting on the special level, got 2, and tried after leaving, and got only 1 ... .
I would expect that fleeing in one and throwing into the opposite direction is a most confusing undertaking - for a troll
The Massive Troll screams in pain.
The Massive Troll flees!
The Massive Troll hurls a boulder at you.
You nimbly dodge the boulder.
The Massive Troll tries to flee!
The Massive Troll is confused!
The Massive Troll tells the boulder to flee.
The Massive Troll hurls itself at you!
You are crushed by a Massive Trolls butt!
You die. (That's how it always ends ...)
Edit: - some new complaint -
Never seen a shapechanger change into an unique, until today?!?!Last edited by Arralen; September 18, 2009, 17:52.Leave a comment:
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I guess the resists are worth more than 8 AC, according to the current pricing scheme.
Not wormholes so much as it's not laid out on a square grid. When I was first coding up the world map, I kind of assumed that local precision would be enough - and it is if you can only look 5 or 6 levels in each direction. I may have to rethink that assumption.Buggy world map...
There's something screwy going on with the world map. When I set my font to 5x8 and go full screen on a 19" monitor the world map screws up, placing some areas of the map twice, in two different locations.
Check the screen shot at www.mediafire.com/buzzkill in the FA folder. You will see that two different locations state "current" just east of Belgost and then again, down and to the left.
EDIT... and this probably doesn't surprise you, because as you already know, and I'm just beginning to realize, the world of FA doesn't exactly conform to a sheet of graph paper. There seem to be 'wormholes', mysteriously, seamlessly, connecting some parts of the map.
Nan Dungortheb goes to level 70, and the end only connects to anywhere else once you kill Ungoliant.EDIT... EDIT... just one last question, how (many levels) far south does the valley run, and what's at the end of it (what does it connect to, if anything)?Leave a comment:
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Buggy shopkeeper...
I just sold a ring of protection (-8) with 2 light resistances (5% to 15% range) for 500+ GP. I immediately regretted destroying the ring of protection (-9) just before recalling to town. I wouldn't pay 1 GP for either one of them.
Buggy world map...
There's something screwy going on with the world map. When I set my font to 5x8 and go full screen on a 19" monitor the world map screws up, placing some areas of the map twice, in two different locations.
Check the screen shot at www.mediafire.com/buzzkill in the FA folder. You will see that two different locations state "current" just east of Belgost and then again, down and to the left.
EDIT... and this probably doesn't surprise you, because as you already know, and I'm just beginning to realize, the world of FA doesn't exactly conform to a sheet of graph paper. There seem to be 'wormholes', mysteriously, seamlessly, connecting some parts of the map.
EDIT... EDIT... just one last question, how (many levels) far south does the valley run, and what's at the end of it (what does it connect to, if anything)?Last edited by buzzkill; September 17, 2009, 00:10.Leave a comment:
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