There's some randomness involved - the basic ingredient, though, is the same racial attitudes that are involved in shop prices (in cost_adj.txt).
The AI for these guys is still fairly basic - they just pick a random spot and head for it. They're then supposed to pick another and head for that, but it doesn't always seem to work; maybe if they can't reach their first target they hang around it trying to, or something. In any case, this will be filled out more at some point.
Yes, and I think it will probably stay that way. I want neutrals to be able to push past, and the "move into = attack" rule is too useful to start making exceptions, I think.
Yes - trying to disarm anything under a monster results in attacking. I'm not sure whether that's still a good idea with neutrals.
pathfinding of neutrals (and supposedly others) needs improvements
On the Edain level, quite some of the neutrals just got stuck in their houses, running back and forth on the same 2 squares forever, unable to make their way 4 steps in the other direction to reach the door.
Btw., where do those neutrals run to when they wake up?
On the Edain level, quite some of the neutrals just got stuck in their houses, running back and forth on the same 2 squares forever, unable to make their way 4 steps in the other direction to reach the door.
Btw., where do those neutrals run to when they wake up?
neutrals can push/displace the player, but not other way 'round?
(D)isarming a chest "under" a (neutral) monster causes an attack ?!
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