You might think that, but my HE mage is CL29, has Mim down and is now at DL62 of Angband after 73k turns. I'd stick up a dump if it wasn't broken
Well, it turns out the dumps are NOT broken - they just require an inversion of logic. When asked if you want to replace the existing file, answer no. It wiil then happily replace the file. If, on the other hand, you answer yes, you will be told "Character dump failed!". So there will be a bugfix out soon, but it's not quite as urgent as I thought.
Which isn't inherently a Bad Thing but definitely stops Mages from being able to dive with the ease of other casters (e.g. Druids have Gravity Bolt, Priests have OoD, Necros have Dark Bolt, etc)...
You might think that, but my HE mage is CL29, has Mim down and is now at DL62 of Angband after 73k turns. I'd stick up a dump if it wasn't broken
Just avoid (or TA if you can) anything you can't kill and make the most of frost beam, thrust away, teleport other, telekenesis and stone to mud.
Psi has found that character dumps fail in WinCE, and I've tested and they fail in linux as well. So it looks like no dumps for now; I'll be getting this fixed and out as soon as possible.
Just one game-play issue so far: f an early-mid level Mage (up to CL20, at least) is going to be very stuck against any monster that has RBase plus RPois. In previous versions, there was at least the Sisyphean approach of using MM on golems, etc, but there doesn't seem to be a non-elemental attack in the first three books. Which isn't inherently a Bad Thing but definitely stops Mages from being able to dive with the ease of other casters (e.g. Druids have Gravity Bolt, Priests have OoD, Necros have Dark Bolt, etc)...
This is deliberate. Mages get the best detection, device use and teleportation - the tradeoff is in less early spell damage. At CL20, though, you get the Best Spell Ever.
Apart from that, it looks good - I like the flavour of some of the new egos and the racially-profiled mobs...
Yes, I had quite a lot of fun with egos. And instead of "Easterling Novice Mage" I should have had "Novice Mage of Easterling Appearance"
Just one game-play issue so far: f an early-mid level Mage (up to CL20, at least) is going to be very stuck against any monster that has RBase plus RPois. In previous versions, there was at least the Sisyphean approach of using MM on golems, etc, but there doesn't seem to be a non-elemental attack in the first three books. Which isn't inherently a Bad Thing but definitely stops Mages from being able to dive with the ease of other casters (e.g. Druids have Gravity Bolt, Priests have OoD, Necros have Dark Bolt, etc)...
Apart from that, it looks good - I like the flavour of some of the new egos and the racially-profiled mobs...
Just a quick question, what does "dam 5 + 13" on the frost beam spell for the mage means (I assume it doesn't mean damage 18)?
Oh, and another one, is the curse on ring of teleportation, "random" now or is it still just a sticky curse?
And, last but not least, an old and improved bug. When I try to fire things out of my quiver (playing on a lap-top) I can't use f0 but instead I have to use f*0, before this was only try for position 2, 4, 6.
Heh, I was trying to find a smaller font than 'size 1', y'know.
The Oval will be horrible - we're talking about bringing Mark Ramprekash back, which would be along the lines of Oz recalling Michael Slater...
Actually, I'm half-tempted to write an edit file to turn FAA into AshesBand - although it would have to be customisable to have either Ponting or Strauss as the big P (with Geoffrey Boycott/ Chappelli as the Complainer, Graeme Swann as Pongo the Devious...)... I wonder if Billy Birmingham ever 'banded?
I started playing a bit this morning and I got the post-quit-"crash" mentioned above using your windows-build on Vista (but only once).
Hmm. I'll have to try and track that one down at some point.
I also noticed that shops accept to buy stuff pseudo-ed as dubious, is that intended?
Yes. Dubious means they have some negative qualities - but they may have positive ones that outweigh the negative. If you are playing a full caster, you really want to ID stuff before selling it - very nice gear can be dubious under weak pseudo.
I'm trying out a mage and at least for the start (I'm just on level 10) the activation on the mage-staff is making it very easy but I guess that will change when I'm not restoring all mana with each activation. The activation also basically gives you endless fire bolt (or whatever the first spell is, I don't remember yet) but that will also only be useful as long as the monsters actually die from a few fire-bolts. I'm excited to see what you did to the mage spells later on...
Yes, that was what was intended from the activation - it should become irrelevant later. I certainly had fun designing the later spells
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