You can confirm the squelching hypothesis by pressing K, which toggles unignoring. Any squelched objects on the floor should be visible with unignoring on.
The behavior isn't limited to maze levels, you've probably just happened to generate more junk there. Either that, or there's something about maze levels that makes you notice it more often when it happens there.
The behavior isn't limited to maze levels, you've probably just happened to generate more junk there. Either that, or there's something about maze levels that makes you notice it more often when it happens there.
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