Crits
Was looking into Mana Burn, but noticed something about crits in general that I'm confused by.
player-attack.c, line 804 seems to imply that melee and throwing share the same crit tiering (and consequently that shooting has a different tiering).
However, the critical_shot function starting at player-attack.c, line 435 seems to imply that shooting and throwing share a crit tiering (and that consequently melee has its own).
Do melee, throwing, and shooting have differences or limitations in which crits they can get? Or is this just the result of obtuse/old code comments resulting in me having the wrong idea? (Also, and I'm pretty sure this has been brought up before, probably even by me, but are crits in fact working as intended?)
Was looking into Mana Burn, but noticed something about crits in general that I'm confused by.
player-attack.c, line 804 seems to imply that melee and throwing share the same crit tiering (and consequently that shooting has a different tiering).
However, the critical_shot function starting at player-attack.c, line 435 seems to imply that shooting and throwing share a crit tiering (and that consequently melee has its own).
Do melee, throwing, and shooting have differences or limitations in which crits they can get? Or is this just the result of obtuse/old code comments resulting in me having the wrong idea? (Also, and I'm pretty sure this has been brought up before, probably even by me, but are crits in fact working as intended?)
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