Angband 4.2.2

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  • backwardsEric
    replied
    Originally posted by Julian
    Without poking my way through all the logic flow (my cat’s being too obstreperous ATM), is there any way that mon_take_nonplayer_hit can be invoked on an arena level? mon_take_hit() looks like the only place the level generation is invoked.
    Damage from terrain seems possible. A high damage fire effect can turn floor into lava; in this case, only the player could have set off that effect and it would have to do more than 600 damage to have a chance of creating lava. Otherwise, there's only the player and the monster in the arena (summoning and reproducing are supposed to be forbidden; there's no indication that's broken), so mon_take_nonplayer_hit() would have to involve either self-damage from an effect or a mistake/corruption in the context for an effect. Since a draconic Q does nothing but summon, self-damage shouldn't be the cause for this one.

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  • Julian
    replied
    Originally posted by backwardsEric
    Thanks for the report. Do you remember how you killed it? That might help track down why the game didn't bring your character back to the ordinary dungeon.
    Without poking my way through all the logic flow (my cat’s being too obstreperous ATM), is there any way that mon_take_nonplayer_hit can be invoked on an arena level? mon_take_hit() looks like the only place the level generation is invoked.

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  • backwardsEric
    replied
    Originally posted by cjslates
    I've been playing version 4.2.2 on a MacBook (with recently updated macOS) for a while with my paladin, and I've used Single Combat numerous times with no problem. But the Single Combat bug just struck again, while I was fighting a draconic quylthulg. I killed it, and nothing happened, I just stayed in Single Combat.
    Thanks for the report. Do you remember how you killed it? That might help track down why the game didn't bring your character back to the ordinary dungeon.

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  • cjslates
    replied
    Single Combat Bug Strikes Again

    I've been playing version 4.2.2 on a MacBook (with recently updated macOS) for a while with my paladin, and I've used Single Combat numerous times with no problem. But the Single Combat bug just struck again, while I was fighting a draconic quylthulg. I killed it, and nothing happened, I just stayed in Single Combat. Fortunately, I had a recent backup copy of my character, so it didn't inconvenience me too much. I just thought you might like to know about it.

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  • Nick
    replied
    Note that the first post-4.2.2 builds have now been produced, with several of the bugs reported here being fixed by backwardsEric. See this thread for details

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  • DavidMedley
    replied
    I suppose recharge could, after you cast it, ask how many times you want to recharge, and then do that as efficiently as if you spread the wands out and cast 1 on each. But it still wouldn't replace splitting, casting, regaining mana, then casting some more. But maybe it would cover 90% of cases?

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Bug: A spear inscribed to be in the quiver (@v1=g) is not picked up into the quiver if inventory is full, even though there is room in the quiver. Must drop an item, then the spear can be picked up automatically to the quiver (the =g inscription), and then the dropped item must be picked up again.
    Yes, this is being worked on.

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  • malcontent
    replied
    Originally posted by Ingwe Ingweron
    Bug: A spear inscribed to be in the quiver (@v1=g) is not picked up into the quiver if inventory is full, even though there is room in the quiver. Must drop an item, then the spear can be picked up automatically to the quiver (the =g inscription), and then the dropped item must be picked up again.
    I ran into some awkwardness around this as well. I find that if the inscription slot in the quiver is used things don't work so well. So I tend to inscribe spears/daggers/etc from @f9 and work my way down in slot number.

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  • Ingwe Ingweron
    replied
    Bug: A spear inscribed to be in the quiver (@v1=g) is not picked up into the quiver if inventory is full, even though there is room in the quiver. Must drop an item, then the spear can be picked up automatically to the quiver (the =g inscription), and then the dropped item must be picked up again.

    Leave a comment:


  • archolewa
    replied
    Originally posted by Pete Mack
    I don't so often carry !rCold, as it's less useful than !rFire. But I would rather carry it than Disarming for almost any character.
    Maybe its because I play without WoR, but without access to the shop i just dont find them common enough to be worth carrying. If you use them whenever they might be useful, you very quickly run out of them. If you hoard them for the rare times you will really need them, theyll probably just get destroyed, and otherwise just take up space.

    The vast majority of big fire breathers fall into two categories for me:

    1. Not dangerous enough to need !rFire (most red dragons for example)
    2. Too dangerous/costly to fight even with !rFire (Balrogs for example).

    Meanwhile, Rods of Disable Trap allow me to loot chests and vaults without fear of being swarmed by powerful enemies or lose access to the loot, or teleported into the same room that I TOd all the vault guardians into. As a bonus, they also allow me to get around a trap without digging, which may be take time or be impossible depending on what the dungeon gives me.

    They also might get destroyed instead of my Rods of TO, a nice bonus.

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  • bughunter
    replied
    Or you can just play as Kobolds.

    Although I find the innate Hold Life of Hobbits more valuable. To me, Hold Life seems to be the most annoying, inconvenient resist to equip, unless I'm lucky enough to find it on a randart weapon or armor item.

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  • Pete Mack
    replied
    I don't so often carry !rCold, as it's less useful than !rFire. But I would rather carry it than Disarming for almost any character.

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  • archolewa
    replied
    I often go deeper than DL30 without any other source of poison resistance. Also, in standart games, poison resistance is rather rare. Hiltholmir and lucky of Elvenkind are your most likely sources other than a ring.

    Heck, its not unusual to be wearing a single source of rPoison in the endgame
    And dont even ask about rNether.

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  • Sky
    replied
    i dont understand your fascination with rings of rPois. I would much rather carry a +3 STR or DEX (or damage, but early on the sustains and implicit ability to Dig are far more useful) and kill whatever is breathing poison on me.
    Hounds, early hydra, can be tanked if your DPS is high enough (for instance, WEARING RINGS), and for stronger mobs you just ?phase and chug CLW by the dozen.
    It's not like you got drolems walking around DL30.

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  • archolewa
    replied
    Originally posted by Pete Mack
    I never seem to have space to spend a slot on disarming. I'd rather carry !rHeat, !rCold, =rPoison swap, ESP swap, etc.
    I usually forgo the !rCold and !rHeat. The only times I find myself wanting them is for Scarha, Smaug and Itanagast. So if I find a few on the same level, score. Otherwise, whatever. I also dont swap with resistances. Ever. Too easy to forget to put it on before its too late. If I need a ring for rPoison, I wear it, and if that means I give up some damage (which is usually what I use the ring slots for at that point) then so be it.

    Also don't carry many swaps in general, too tedious, too error prone and often too heavy. An ESP weapon is the only exception I will make. If I have ESP on anything else, I just wear it.

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