Can anyone help me figure out why I am -8 speed?

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  • ehertlein
    Scout
    • Aug 2007
    • 40

    Can anyone help me figure out why I am -8 speed?

    Here is my character dump:

    Code:
    [FONT="Courier New"]  [Angband 4.2.1 Character Dump]
    
     Name   Turth        Age             27          Self  RB  CB  EB   Best
     Race   Hobbit       Height        3'4"   STR:     18  -2  +0  +0     16
     Class  Rogue        Weight    3st 13lb   INT:     10  +2  +1  +0     13
     Title  Burglar      Turns used:          WIS:     10  +1  -3  +1      9
     HP     147/147      Game        594053   DEX:     18  +3  +3  +0  18/60
     SP     20/20        Standard     49390   CON:     10  +2  -1  +0     11
                         Resting       3312
    
     Level                 23    Armor      [25,+46]    Saving Throw     70%
     Cur Exp            10296                           Stealth       Superb
     Max Exp            10296    Melee        1d8,+9    Disarm - phys.  100%
     Adv Exp            12240    To-hit        42,+6    Disarm - magic  100%
                                 Blows      1.6/turn    Magic Devices     74
     Gold                2517                           Searching        62%
     Burden          107.8 lb    Shoot to-dam    +13    Infravision    40 ft
     Overweight        0.1 lb    To-hit        51,+8    Speed      -8 (0.5x)
     Max Depth     850' (L17)    Shots      1.0/turn
    
     You are one of several children of a Hobbit Archer.  You are a well
     liked child.  You have dark brown eyes, straight brown hair, and a
     fair complexion.
    
    Resistances         Abilities
     Acid:.......+..... pFear:.............
     Elec:.......+..... pBlnd:.............
     Fire:.......+..... pConf:.............
     Cold:.......+..... pStun:.............
     Pois:.......+..... HLife:............+
    Light:............. Regen:.............
     Dark:.............   ESP:.............
    Sound:............. S.Inv:.............
    Shard:............. FrAct:..+..........
    Nexus:............. Feath:.............
    Nethr:............. S.Dig:.............
    Chaos:............. TrpIm:.............
    Disen:............. Bless:.............
    
    Hindrances          Modifiers
    ImpHP:............. Stea.:.............
    ImpSP:............. Sear.:.............
     Fear:............. Infra:............+
    Aggrv:............. Tunn.:.............
    NoTel:............. Speed:.............
    DrExp:............. Blows:.............
    Stick:............. Shots:.............
    Fragl:............. Might:.+...........
                        Light:.....+.......
                        D.Red:.............
                        Moves:.............
    
    
      [Character Equipment]
    
    a) a Cutlass of Slay Troll (1d8) (+3,+8) {@w0@w1}
         Dropped by Mughash the Kobold Lord at 400 feet (level 8)
         
         Slays trolls.
         
         Combat info:
         1.6 blows/round.
         With +3 STR and +0 DEX you would get 2.0 blows
         With +0 STR and +2 DEX you would get 2.0 blows
         Average damage/round: 41.1 vs trolls and 24.7 vs. others.
         
    b) a Long Bow of Extra Might (x4) (+5,+13) <+1>
         Dropped by Bullroarer the Hobbit at 450 feet (level 9)
         
         +1 shooting power.
         
    c) a Ring of Free Action
         Prevents paralysis.  
         
    d) a Ring of Protection [+11]
         Bought from a store
         
    e) an Amulet of Wisdom <+1>
         Found lying on the floor at 550 feet (level 11)
         
         +1 wisdom.
         Sustains wisdom.
         
    f) the Phial of Galadriel <+3>
         Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12)
         
         +3 light.
         Cannot be harmed by Fire.
         Intensity 3 light.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 5 to 10 turns to recharge at your current speed.
         Your chance of success is 95.6%
         
    g) Hard Leather Armour (-1) [16,+4]
         Found lying on the floor at 750 feet (level 15)
         
    h) the Cloak 'Colluin' [1,+15]
         Found lying on the floor at 400 feet (level 8)
         
         Provides resistance to Acid, Lightning, Fire, Cold, Poison.
         Cannot be harmed by Acid, Fire.
         
         When activated, it grants temporary resistance to acid,
         electricity, fire, cold and poison for 1d20+20 turns.
         Takes 55 turns to recharge at your current speed.
         Your chance of success is 95.6%
         
    i) a Wicker Shield [2,+2]
         Found lying on the floor at 750 feet (level 15)
         
    j) a Metal Cap [3,+6]
         Found lying on the floor at 850 feet (level 17)
         
    k) a Set of Leather Gloves [1,+2]
         Found lying on the floor at 450 feet (level 9)
         
    l) a Pair of Leather Boots [2,+3]
         Found lying on the floor at 450 feet (level 9)
         
    
    
    
    
      [Character Inventory]
    
    a) 2 Books of Magic Spells [First Spells]
         
         You can read this book.
         
    b) 10 Potions of Cure Light Wounds
    c) 10 Potions of Cure Serious Wounds
    d) 5 Potions of Cure Critical Wounds
    e) 4 Potions of Speed
    f) 10 Scrolls of Phase Door
    g) 3 Scrolls of Identify Rune
    h) 6 Scrolls of Remove Hunger
    i) 9 Scrolls of Word of Recall
    j) 9 Scrolls of Blessing
    k) 2 Rods of Treasure Location
    l) a Rod of Lightning Bolts
    m) a Rod of Curing
    n) 3 Rods of Light
    o) a Wand of Stinking Cloud (4 charges)
    p) a Staff of Teleportation (9 charges)
    
    
    
    
      [Character Quiver]
    
    0) 29 Arrows (1d4) (+2,+6)
         Combat info:
         When fired, hits targets up to 140 feet away.
         Average damage/round: 86.8.
         35% chance of breaking upon contact.
         
    1) 29 Arrows of Slay Animal (1d4) (+4,+4)
         Slays animals.
         
         Combat info:
         When fired, hits targets up to 140 feet away.
         Average damage/round: 118.1 vs animals and 78.7 vs. others.
         35% chance of breaking upon contact.
         
    2) 27 Arrows of Slay Dragon (1d5) (+2,+6)
         Slays dragons.
         
         Combat info:
         When fired, hits targets up to 140 feet away.
         Average damage/round: 155.5 vs dragons and 88.8 vs. others.
         35% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) 8 Potions of Cure Light Wounds
    b) 18 Potions of Cure Serious Wounds
    c) 12 Scrolls of Phase Door
    d) a Rod of Illumination
    e) a Wand of Stinking Cloud (4 charges)
    f) a Wand of Clone Monster (5 charges)
    g) a Shovel of Digging (1d2) (+3,+2) <+4> {@w0@w2}
         Taken from a chest found at 450 feet (level 9)
         
         +4 tunneling.
         Branded with acid.
         
         Combat info:
         2.0 blows/round.
         With +3 STR and +0 DEX you would get 2.3 blows
         With +0 STR and +2 DEX you would get 2.3 blows
         Average damage/round: 16.2 vs creatures not resistant to acid and
         9.8 vs. others.
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           644     50'  Reached level 2
           944     50'  Reached level 3
          2866    100'  Reached level 4
          3175    100'  Killed Fang, Farmer Maggot's Dog
          3175    100'  Reached level 5
          3360    100'  Reached level 6
          3716    100'  Killed Grip, Farmer Maggot's Dog
          3968    100'  Reached level 7
          5511    150'  Reached level 8
          7761    250'  Reached level 9
          8911      0'  Killed Farmer Maggot
         10063    150'  Reached level 10
         12670    150'  Reached level 11
         15299    450'  Reached level 12
         15868    450'  Killed Bullroarer the Hobbit
         17646    400'  Reached level 13
         17648    400'  Found the Cloak 'Colluin'
         18649    400'  Killed Mughash the Kobold Lord
         19224    400'  Reached level 14
         19872    400'  Killed Wormtongue, Agent of Saruman
         22355    450'  Reached level 15
         25441    450'  Reached level 16
         28714    550'  Reached level 17
         32317    500'  Reached level 18
         34076    600'  Killed Golfimbul, the Hill Orc Chief
         34080    600'  Found the Phial of Galadriel
         36314    500'  Reached level 19
         39447    750'  Reached level 20
         42104    750'  Reached level 21
         45697    850'  Reached level 22
         49136    850'  Reached level 23
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : no  (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : yes (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : yes (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : no  (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : no  (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : yes (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)
    To-damage is a percentage of dice (experimental): no  (birth_percent_damage)[/FONT]
    Last edited by Nick; March 3, 2021, 20:54.
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #2
    My guess is that you are Full - check your food meter at the bottom of the screen. Walking around for a few turns will fix it.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • will_asher
      DaJAngband Maintainer
      • Apr 2007
      • 1124

      #3
      Look at the bottom of the screen. It will say either fed with a number% or full with a number % (or hungry). If it says "Full" instead of "Fed" then you're slow because you ate too much.

      I know this is really stupid that your character eats so much that he gets slowed down by it. But, if that's the case, then you just have to wait it out and your food digest.

      EDIT: Ninja'ed
      Will_Asher
      aka LibraryAdventurer

      My old variant DaJAngband:
      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

      Comment

      • bughunter
        Adept
        • Nov 2019
        • 141

        #4
        If you can find a Potion of Salt Water or a Mushroom of Purging, then it will cure that instantly.

        Just make sure you have some food handy...

        Comment

        • Selkie
          Swordsman
          • Aug 2020
          • 434

          #5
          Originally posted by will_asher
          I know this is really stupid that your character eats so much that he gets slowed down by it. But, if that's the case, then you just have to wait it out and your food digest.

          EDIT: Ninja'ed
          I'll never understand why the new eating mechanic is so controversial. Anybody complaining about it should eat a 12 inch double pepperoni and try running a half marathon and see how they get on

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #6
            I should clarify that there have been changes since 4.2.1 which massively increase metabolism when gorged so that time spent slowed is down to a few turns. This change will be in 4.2.2 which will surely be coming out this weekend.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Sphara
              Knight
              • Oct 2016
              • 504

              #7
              Originally posted by Selkie
              I'll never understand why the new eating mechanic is so controversial. Anybody complaining about it should eat a 12 inch double pepperoni and try running a half marathon and see how they get on
              Hunger mechanic was mainly controversial because healing potions used to stuff you very quickly. If I recall correctly, CCW and Healing added 3% and *Healing* 5%. Also back then, the metabolism didn't increase after being slowed at >90% satiation. These two combined, resulted into some "interesting" Morgy-fights.

              Comment

              • Estie
                Veteran
                • Apr 2008
                • 2347

                #8
                Originally posted by Selkie
                I'll never understand why the new eating mechanic is so controversial. Anybody complaining about it should eat a 12 inch double pepperoni and try running a half marathon and see how they get on
                Because you can stop eating before you get too full for the marathon while @ can not.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  #9
                  Originally posted by Estie
                  Because you can stop eating before you get too full for the marathon while @ can not.
                  Actually the processes of not eating in life and Angband are fairly similar. You just see how full you are, decide whether eating more will make you too full, and then act accordingly. In fact it's even easier in Angband - you are told in precise numbers how full you are and how much fuller food will make you.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2347

                    #10
                    Originally posted by Nick
                    Actually the processes of not eating in life and Angband are fairly similar. You just see how full you are, decide whether eating more will make you too full, and then act accordingly. In fact it's even easier in Angband - you are told in precise numbers how full you are and how much fuller food will make you.
                    Few people stuff themselves before a marathon and I cant imagine someone going on the most dangerous mission he will ever undertake being careless about that. A hobbit going to Bree, yes. Beren before entering Angband, no.

                    Comment

                    • Estie
                      Veteran
                      • Apr 2008
                      • 2347

                      #11
                      All this is missing the point though isnt it.

                      Any remotely realistic scenario would circle around not having enough food on the mission, not the dangers of eating too much. And I am sure that was the original idea for roguelikes, too, and it works - in ironman. Only word of recall ruins that minigame for the default mode.

                      Comment

                      • bughunter
                        Adept
                        • Nov 2019
                        • 141

                        #12
                        Originally posted by Estie
                        Few people stuff themselves before a marathon and I cant imagine someone going on the most dangerous mission he will ever undertake being careless about that. A hobbit going to Bree, yes. Beren before entering Angband, no.
                        "I don't think he knows about second breakfast."

                        Comment

                        • VeritasAequitas
                          Apprentice
                          • Jan 2020
                          • 52

                          #13
                          is there not also a mushroom that makes you really fast for a short time, then youre slow for a while until the side effect afterwards wears off?

                          i swear ive been caught by this at some point

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #14
                            Originally posted by VeritasAequitas
                            is there not also a mushroom that makes you really fast for a short time, then youre slow for a while until the side effect afterwards wears off?
                            Mushroom of sprinting. The sprinting effect stacks and lasts a long time. The slowing effect is for 50 turns.

                            Comment

                            • ehertlein
                              Scout
                              • Aug 2007
                              • 40

                              #15
                              That was it. Thanks everyone for their help with that. I was totally confused.

                              Comment

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