What's the most annoying thing in Angband (without dying)?
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Can you elaborate on this? And what version are you playing? (Bonus points if you elaborate in a Blackguard thread instead of here.)Last edited by DavidMedley; December 12, 2020, 21:19.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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to be honest, the one thing i find so annoying, sooo annoying, to the point that it makes me close down the game and go do something else ..
.. is when i'm near the endgame, and i need to make my build, but i got too much stuff on me and in my home, and cannot make yet a decision as to what to keep and what to throw out.
this sword has pConf and *Fire.
This does a lot of damage
this one has CON stat boosts. this one has my main class stat boost.
this amulet has a rare resist. this other has ESP.
etc, etc.
Honestly, i just want to recall and dump stuff in my house, and when im CL50 i can spend 5 minutes doing the "what goes where" minigame. But i really don't like when i need to throw out a weapon to store a dragon armor artifact, and can't tell which of the things i got will or won't be useful for my final build.
Not that i need it. I know, nobody needs to squeeze every last bit of power from their gear, when they got 30 *Heal and 10 MBan, but in a game where one of the main appeals is the randomized loot, i like to use my randomized loot.
I like to find loot, i like to use it, i like to build a character that's arguably stronger than needed to beat the game. Because, to me that's an integral part of the fun.
This.
This.
This.
Part of it is the packrat in me. But I've gotten better at early levels of throwing stuff out, because I know better stuff will come. But every time I surface, I go through a rigamarole of judging all of my things and decide carry/house/sell.
I've always hoped that at some point, stuff I sell would show up in shops for later characters of mine. But that's never happened. Same with finding corpses of previous characters. I've never found any remnant of previous characters in games that I've played.Comment
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If your inventory is full and you 'w'eild something on the floor into an occupied slot, or 's'teal an item successfully, then your pack "overflows" onto the ground.
Can this existing mechanic be used to make dealing with a full home a little less annoying?
I'm OK with the inventory and home sizes, but dealing with them when they're both full is indeed annoying.Comment
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I find gold annoying full stop. When you need it there's never enough, when you've got it you don't need it. But because (apparently) I've got some sort of psychological thing, I can't leave gold sitting lying on the dungeon so I have to pick it up.Comment
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to be honest, the one thing i find so annoying, sooo annoying, to the point that it makes me close down the game and go do something else ..
.. is when i'm near the endgame, and i need to make my build, but i got too much stuff on me and in my home, and cannot make yet a decision as to what to keep and what to throw out.
this sword has pConf and *Fire.
This does a lot of damage
this one has CON stat boosts. this one has my main class stat boost.
this amulet has a rare resist. this other has ESP.
etc, etc.
If houses had greater storage capacity, or if you could buy a second house, or if you were awarded more storage space when you hit a certain CL, the game would be more fun for me. I understand there's a challenge in knowing what to keep and what to chuck, so maybe some find this an enjoyable part of the game, but I'm not one of them.Oh you icky things, don't you know you're driving your mamas and papas insane…Comment
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If houses had greater storage capacity, or if you could buy a second house, or if you were awarded more storage space when you hit a certain CL, the game would be more fun for me. I understand there's a challenge in knowing what to keep and what to chuck, so maybe some find this an enjoyable part of the game, but I'm not one of them.Comment
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I actually create spreadsheets to keep track of this stuff. It's the easiest way I've come up with to be able to compare items and setups. It's especially useful for me when using randarts.
If houses had greater storage capacity, or if you could buy a second house, or if you were awarded more storage space when you hit a certain CL, the game would be more fun for me. I understand there's a challenge in knowing what to keep and what to chuck, so maybe some find this an enjoyable part of the game, but I'm not one of them.
But to turn my thoughts in a more positive direction... how difficult would it be to code what Jay is talking about? (Seriously, I don't know). I am thinking of some sort of in-game interface that allows you to list your equipable gear in a matrix with resists, modifiers, and bonuses in a matrix format. This seems in the spirit of helping players to manage the game without actually changing the game's difficulty.Comment
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Let me rephrase what I meant.
Angband sucks and Dungeon Crawl Stone Soup rules.
CAN YOU DIG THAT SUCKAAAAAAAAAA!!!!!!!!!!Comment
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