I decided to try out 4.2.1 Vanilla.
Even in the first dungeon level, I'm running into long corridors which obviously end in a secret door. Previously, I would have found one in a few rounds by searching, yet now it's not possible.
I don't understand why.
It's not immersive and it limits player agency. It also leads into these kind of situations, where map design isn't congruent with changed gameplay options. It's been in various old roguelikes for decades for a reason.
Is there something obvious I'm missing? If not, please note my respectful protest.
Even in the first dungeon level, I'm running into long corridors which obviously end in a secret door. Previously, I would have found one in a few rounds by searching, yet now it's not possible.
I don't understand why.
It's not immersive and it limits player agency. It also leads into these kind of situations, where map design isn't congruent with changed gameplay options. It's been in various old roguelikes for decades for a reason.
Is there something obvious I'm missing? If not, please note my respectful protest.
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