Current master post-4.2.1

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  • jevansau
    replied
    Light mode and dark mode attached. If I try to move into a wall in dark mode the missing walls are very briefly displayed.
    Attached Files

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  • Nick
    replied
    Originally posted by jevansau
    And thanks, it seems to be working well, except for the dark mode display.
    What's the problem with dark mode display?

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  • jevansau
    replied
    Hi Nick, I downloaded it before - I just corrected the URL.
    And thanks, it seems to be working well, except for the dark mode display.

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  • Nick
    replied
    Originally posted by PowerWyrm
    This returns error 404
    Fixed - clearly people are really beating down the door for it...

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  • PowerWyrm
    replied
    Originally posted by Nick
    OK, new Windows build, should work.
    This returns error 404
    Last edited by Nick; September 30, 2020, 21:54.

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  • PowerWyrm
    replied
    Can anyone tell me how Hard Centre levels look like in current V? I have implemented them in my variant and found 2 problems:

    1) If the center vault is not rectangular, outer area is filled with "unknown feature" instead of walls or floor

    2) If vault width/height is an odd number, the vault is truncated to the right/bottom by one line

    Would like to know if this happens in V too.

    EDIT: tested with regular 4.2.1 and tweaking cutoff in dungeon_profile.txt to generate mostly hard center levels. Point 1) also appears in V, point 2) doesn't (I think).
    Last edited by PowerWyrm; September 30, 2020, 16:48.

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  • PowerWyrm
    replied
    Small error in hard_centre_gen():

    Code:
    /* Upper */
    chunk_copy(c, upper_cavern, 0, side_cavern_wid, 0, false);
    find_empty_range(c, &grid, loc(0, 0), loc(side_cavern_wid + centre_cavern_wid - 1, centre_cavern_hgt - 1));
    Offset to chunk_copy() is the top left corner of the chunk and should also be the first parameter to find_empty_range():

    Code:
    find_empty_range(c, &grid, loc([COLOR="Red"]side_cavern_wid[/COLOR], 0), loc(side_cavern_wid + centre_cavern_wid - 1, centre_cavern_hgt - 1));

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  • Nick
    replied
    OK, new Windows build, should work.
    Last edited by Nick; September 30, 2020, 21:53.

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  • Ingwe Ingweron
    replied
    A possible Id-on-Use bug. What is clearly and amulet of devotion fails to have the regeneration rune identified by use. That seems strange since an amulet of regeneration would id by use. @ should be able to tell hps and sps are regenerating faster with the item than without.

    *Edit* Duh! Never mind. I was thinking of the Jewel of Evenstar, but this is just an Amulet of Devotion. Brain lapse, sorry.
    Last edited by Ingwe Ingweron; September 28, 2020, 01:54.

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  • Nick
    replied
    Originally posted by jevansau
    Hi Nick, that link for the Windows build isn't working. Worked out the correct link, but this version is dying while at the '[Loading basic pref file ...]'. Adding an Angband.ini from 4.2.1 doesn't help.
    OK, thanks - that's been reported a couple of times now, I'll follow it up.

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  • jevansau
    replied
    Hi Nick, that link for the Windows build isn't working. Worked out the correct link, but this version is dying while at the '[Loading basic pref file ...]'. Adding an Angband.ini from 4.2.1 doesn't help.
    Last edited by jevansau; September 27, 2020, 10:31.

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  • mrfy
    replied
    Originally posted by Nick
    The food fix is that potions are reverted to their previous behaviour (ie adding 1% to food bar), and digestion has been massively sped up for characters with the 'Full' status. Let me know how this plays.
    It's an interesting effect. I like that the overeating penalty doesn't last long. Eat as much as you want and 9 turns later you're back to full speed!

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  • Nick
    replied
    The latest build (source and Mac builds on the nightlies page, Windows build here) has some more fixes from backwardsEric, and another attempted solution to food issues.

    The food fix is that potions are reverted to their previous behaviour (ie adding 1% to food bar), and digestion has been massively sped up for characters with the 'Full' status. Let me know how this plays.

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  • Nick
    replied
    There have been a few updates since the last Windows build, mostly by backwardsEric and others, Mac build on the nightlies page and source on github. I'll try to get a Windows build done soon, and see if I can see what's up with the .ini problem and other possible issues.

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  • Pete Mack
    replied
    Rod of Detection is ridiculously underpriced. Jusrmt bought my first one for 9000GP, valuation is 3000GP. 20000 and 60000 is closer to accurate. Certainly it is worth as much as the a average Elvenkind armor

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