Angband 4.2.1
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Command: =afPlease like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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There was a change to avoid problems when reading a rune of protection scroll from the floor. As a direct result of that or the subsequent fixes to clean up extra messages from that change, a problem with propagating knowledge about single-use items was introduced which Nick fixed. All those changes were in a routine that's called for all item use. So, they could be related to this bug about not learning the properties of a rod after using it.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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@ has been blinded and tries to look at objects formerly left behind. They all basically give the same "You see an open floor..." message. They can be seen in the "You are aware of ... objects" term-window though. @ should probably be able to use the look command to check the objects they are aware of even though being blinded.
Save: look.zipComment
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For the current item set, I think that's fine. If you want to allow the possibility of things like rods or staffs of deep descent or teleport level (something where the item's effect would leave the original object inaccessible after use from the floor), then using a temporary object for the bookkeeping after the effect seems necessary.Comment
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Like a rod of recall?Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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For the current item set, I think that's fine. If you want to allow the possibility of things like rods or staffs of deep descent or teleport level (something where the item's effect would leave the original object inaccessible after use from the floor), then using a temporary object for the bookkeeping after the effect seems necessary.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Recall or deep descent wouldn't actually trigger this problem because they trigger a status effect immediately, and the effect removes the player from the level after several turns. The identity is learned as soon as the status effect is gained, at which point the rod/staff/wand is still present.
An object of teleport level would be a problem if such existed. We probably should also test if there is a problem using unknown staves of teleport from the floor, as the staff would no longer be visible to the player after teleporting.Comment
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I don't know if it's just the power of suggestion, but now I do seem to remember something weird like that happening to me... used a scroll of teleport from the floor and it didn't ID. I guess that's not a very helpful report...Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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In critical_melee():
Code:int chance = weight + (p->state.to_h + plus + debuff_to_hit) * 5 + (p->state.skills[SKILL_TO_HIT_MELEE] - 60);
Code:int k, to_crit = weight + 5 * (state->to_h + plus) + [B][COLOR="Red"]3[/COLOR][/B] * state->skills[SKILL_TO_HIT_MELEE] - 60;
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I haven't played Angband in many years and haven't played vanilla since perhaps 3.1.x.
I'm trying 4.2.1 as a high-elf blackguard.
I notice that I can't seem to search to hidden doors or traps. How does that work now or what was that replaced with?
Any other super big but not immediately explained changes I should be aware of?Comment
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Probably ID is the big one. Magical ID of scrolls, rods, etc is gone (along with potions of Death ); you have to use these or sell/give them to the shops to ID them. There is a scroll (and spell for mages) called Identify Rune which will identify an unknown property ("rune") on a wearable item, and once you know a rune you will always recognise it on new gear. Runes can be learned by experience too.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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