Angband 4.2.1

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  • MattB
    Veteran
    • Mar 2013
    • 1214

    #76
    I seem to recall this one has been around for a while, but after a summon scroll I'm still getting things like:
    "The Ironfist Priest hits you.
    The Ironfist Priest misses you.
    The Ironfist Priest can move again."

    Comment

    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      #77
      I've often wondered about that "can move again" message, too. I think it happens on the various summon traps.
      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

      Comment

      • Ed_47569
        Adept
        • Feb 2010
        • 114

        #78
        Originally posted by chem
        I haven't played Angband in many years and haven't played vanilla since perhaps 3.1.x.

        I'm trying 4.2.1 as a high-elf blackguard.

        Any other super big but not immediately explained changes I should be aware of?
        Lots of new monsters and upgrades to existing ones - 4.2 onward is considerably more difficult than previous versions since 3.0. Much greater chance of seeing OOD monsters too and the deeper levels are MUCH tougher than before.

        New classes (druid, blackguard) and new / fewer spellbooks (including for mage and priest).

        Vastly improved UI, changes to rune-based ID as already mentioned.

        Since 4.0 we've probably seen the most comprehensive and well-balanced changes to the game since some Warwick students decided to edit uMoria...

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          #79
          Originally posted by DavidMedley
          I've often wondered about that "can move again" message, too. I think it happens on the various summon traps.
          Yes, monsters faster than the player are summoned "held" for enough turns that the player can move first.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • wxman
            Rookie
            • Jun 2020
            • 7

            #80
            Possible minor bug...I just found a "Lantern (7500 turns) <+1>" ...the +1 being stealth. It has rLight too, and I already knew the runes before finding it, so shouldn't this be labeled as a Lantern of Shadows? I have the savefile with the lantern in question on the ground right next to @ if that would be helpful.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              #81
              Originally posted by wxman
              Possible minor bug...I just found a "Lantern (7500 turns) <+1>" ...the +1 being stealth. It has rLight too, and I already knew the runes before finding it, so shouldn't this be labeled as a Lantern of Shadows? I have the savefile with the lantern in question on the ground right next to @ if that would be helpful.
              Savefile would be helpful, thanks - plus randart file if you are playing with randarts.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Bill Peterson
                Adept
                • Jul 2007
                • 190

                #82
                Originally posted by Nick
                Savefile would be helpful, thanks - plus randart file if you are playing with randarts.
                Here's one with a +2 stealth lantern. No randarts.

                Would be nice if you didn't remove this feature.
                Attached Files

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9647

                  #83
                  OK, that's a bug - looks like lanterns of Shadows are being generated without their -4 to light (which is kind of crucial).
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • wxman
                    Rookie
                    • Jun 2020
                    • 7

                    #84
                    Originally posted by Nick
                    Savefile would be helpful, thanks - plus randart file if you are playing with randarts.
                    Too slow, I guess.

                    Comment

                    • DavidMedley
                      Veteran
                      • Oct 2019
                      • 1004

                      #85
                      I just saw a hint "The only way to protect your equipment is through immunities." Or was it inventory? Anyway, I thought resistances would protect your stuff -- cut the chances it would be damaged or destroyed. No?
                      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                      Comment

                      • Sky
                        Veteran
                        • Oct 2016
                        • 2321

                        #86
                        Originally posted by DavidMedley
                        I just saw a hint "The only way to protect your equipment is through immunities." Or was it inventory? Anyway, I thought resistances would protect your stuff -- cut the chances it would be damaged or destroyed. No?
                        if i understand correctly, having a resist allows the items a saving throw. If you do not resist, say, acid, your stuff will get wrecked at a ridiculous rate. If you *do* resist, you will still occasionally lose an item or a few points of AC, but it's minor. If you have immunity, you never lose anything.

                        Artifacts are immune to this; generally, the only thing you need to watch out for is, at the start of the game, acid destroys your gear, and mid-game, not having rShards/rSound makes you lose a lot of potions(both these resists are uncommon).
                        Once you get to the engame, you will rarely if ever lose anything.
                        "i can take this dracolich"

                        Comment

                        • archolewa
                          Swordsman
                          • Feb 2019
                          • 400

                          #87
                          I just bought a Draught of the Ents from the Black Market for 6000 gold. Seeing as how it's basically a Potion of Strength *and* a Potion of Constitution, shouldn't it be worth a *little* bit more?

                          Comment

                          • malcontent
                            Adept
                            • Jul 2019
                            • 166

                            #88
                            4.2.1 Bug - Same artifact twice

                            I apologize if this has already been reported.

                            The exact same artifact (randarts) was dropped by both Ibun, Son of Mim and Dwar, Dog Lord of Waw.

                            Throwing Axe of Caras (2d3) (+12,+22) <+3, +2>

                            +3 stealth
                            +2 speed

                            Cannot be harmed by Acid, Fire.
                            Grants the ability to see invisible things.

                            Save file attached
                            Attached Files

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2987

                              #89
                              Effects with dice:x turns are actually lasting (x-1) turns, which means trying to set an effect with dice:1 actually does nothing. This is probably the reason why some temporary effects like stun disappear immediately since I think they are supposed to last one turn.

                              To fix this, I think decrease_timeouts() should be called before process_pending_commands() and not after so a duration of one turn actually lasts one turn.

                              Edit: this seems to work fine in PWMAngband after the change.
                              Last edited by PowerWyrm; July 17, 2020, 10:47.
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2987

                                #90
                                Temporary resistance to confusion (via Mushroom of Clear Mind) never gets an end notice because:
                                - in player_flags_timed(), temporary confusion resistance sets OF_PROT_CONF
                                - in player_set_timed(), a test player_of_has(p, OF_PROT_CONF) is made

                                To fix this in PWMAngband, I've added this little function:

                                Code:
                                static bool player_of_has_prot_conf(struct player *p)
                                {
                                    bitflag collect_f[OF_SIZE], f[OF_SIZE];
                                    int i;
                                
                                    player_flags(p, collect_f);
                                
                                    for (i = 0; i < p->body.count; i++)
                                    {
                                        struct object *obj = slot_object(p, i);
                                
                                        if (!obj) continue;
                                        object_flags(obj, f);
                                        of_union(collect_f, f);
                                    }
                                
                                    return of_has(collect_f, OF_PROT_CONF);
                                }
                                and I call player_of_has_prot_conf(p) instead of player_of_has(p, OF_PROT_CONF) in player_set_timed().
                                Last edited by PowerWyrm; July 17, 2020, 10:25.
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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