Angband 4.2.1

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  • Ged
    replied
    Hey! Thanks! I'm really enjoying 4.2.1....

    I took a long hiatus from the game (RL got really complicated for about 3 years) and decided to get back into the game about a week ago...and it's been a blast and a joy relearning one of my favorite games.

    Thank you so much.

    (I used to play the nightlies and help with debugging—I used to be StMicah on the forums, but couldn't remember logins/former emails. I plan to start playing the nightlies versions after my first win.)

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  • Nick
    replied
    Originally posted by PowerWyrm
    Got a game crash after finding some randart boots. Happened that those were cursed and had -1 to movement speed. I guess the game doesn't like division by zero when calculating energy to spend...
    OK, filed as a bug, I'll think about sensible ways of making it negative.

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    If you have a savefile at that moment, that would be handy.
    It was on Angband.live, nightlies, so no, I don't have a savefile. But, I also haven't moved back down the stairs, so you or Gwarl should be able to pull it.

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  • tangar
    replied
    Originally posted by PowerWyrm
    Got a game crash after finding some randart boots. Happened that those were cursed and had -1 to movement speed. I guess the game doesn't like division by zero when calculating energy to spend...
    Nick, I wonder maybe there is exist the way to allow negative value for MOVES somehow? Cause it really good value for race balancing and in general diversity of the gameplay https://github.com/draconisPW/PWMAngband/issues/263

    If not in V, than maybe you could give a hint how to implement it via some hack?

    Leave a comment:


  • bughunter
    replied
    Originally posted by PowerWyrm
    I guess the game doesn't like division by zero when calculating energy
    That would cause quite a crash in the real world, too...

    Leave a comment:


  • PowerWyrm
    replied
    Also looking at the code for cursed shooters it seems that MIGHT cannot go negative while SHOTS can. I don't see why... Getting a long bow with -1 might (x2 instead of x3) seems perfectly fine as long as might stays above or equal to 1.

    Leave a comment:


  • PowerWyrm
    replied
    Got a game crash after finding some randart boots. Happened that those were cursed and had -1 to movement speed. I guess the game doesn't like division by zero when calculating energy to spend...

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Nick, here's a bug for you. This is in the 4.2.1 nightlies on angband.live. @ ascended some stairs from DL3 to DL2 and finds himself in a 2 by 1 room, with the stairs and no doors. Either this is a bug, or it is the tiniest level I've ever seen.
    If you have a savefile at that moment, that would be handy.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Nick, here's a bug for you. This is in the 4.2.1 nightlies on angband.live. @ ascended some stairs from DL3 to DL2 and finds himself in a 2 by 1 room, with the stairs and no doors. Either this is a bug, or it is the tiniest level I've ever seen.

    Click image for larger version

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  • DavidMedley
    replied
    Cool shapechange knowledge menu, but it throws off what I thought were carefully chosen mnemonics:
    boo*K* seller
    a*L*chemist
    *M*agic Shop
    h*O*me

    etc

    Leave a comment:


  • Eric
    replied
    I had that trigger recently while in Pukelman form, I was surprised it got through ImPois, but this makes sense... One could imagine all sorts of organic poisons being highly acidic (or basic!).

    Leave a comment:


  • Nick
    replied
    Originally posted by Sideways
    The code specifies occasional acid damage (including acid inventory damage) from big poison attacks. The good news is that you can protect yourself from this, all you need is acid immunity.
    Oh right, yes, that Clearly my memory is fading...

    It's an uncommon side-effect from big poison breathers - not as much as being hit by an actual acid attack.

    Leave a comment:


  • Sphara
    replied
    Originally posted by Pete Mack
    Carry !rPoison for monsters like Ungoliant, and you should never see this effect. Max damage is only 266--most characters have more than enough HP to avoid secondary effects at this level of damage.
    Yeah. I'll keep this in mind if I have rPois spell or I am wearing Colluin. My late game inventory usually doesn't have space for things like potions of resist poison. I'll rather just ignore poison breathers.

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  • Pete Mack
    replied
    Carry !rPoison for monsters like Ungoliant, and you should never see this effect. Max damage is only 266--most characters have more than enough HP to avoid secondary effects at this level of damage.

    Leave a comment:


  • Sphara
    replied
    Originally posted by Sideways
    The code specifies occasional acid damage (including acid inventory damage) from big poison attacks. The good news is that you can protect yourself from this, all you need is acid immunity.
    Gotcha. Wear Thorin shield from now on, or avoid poison breathers completely.

    Doesn't make sense to me at all. But thanks for the info!

    Leave a comment:

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