Hey! Thanks! I'm really enjoying 4.2.1....
I took a long hiatus from the game (RL got really complicated for about 3 years) and decided to get back into the game about a week ago...and it's been a blast and a joy relearning one of my favorite games.
Thank you so much.
(I used to play the nightlies and help with debugging—I used to be StMicah on the forums, but couldn't remember logins/former emails. I plan to start playing the nightlies versions after my first win.)
Angband 4.2.1
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OK, filed as a bug, I'll think about sensible ways of making it negative.Leave a comment:
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Nick, I wonder maybe there is exist the way to allow negative value for MOVES somehow? Cause it really good value for race balancing and in general diversity of the gameplay https://github.com/draconisPW/PWMAngband/issues/263
If not in V, than maybe you could give a hint how to implement it via some hack?Leave a comment:
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Also looking at the code for cursed shooters it seems that MIGHT cannot go negative while SHOTS can. I don't see why... Getting a long bow with -1 might (x2 instead of x3) seems perfectly fine as long as might stays above or equal to 1.Leave a comment:
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Got a game crash after finding some randart boots. Happened that those were cursed and had -1 to movement speed. I guess the game doesn't like division by zero when calculating energy to spend...Leave a comment:
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If you have a savefile at that moment, that would be handy.Leave a comment:
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Cool shapechange knowledge menu, but it throws off what I thought were carefully chosen mnemonics:
boo*K* seller
a*L*chemist
*M*agic Shop
h*O*me
etcLeave a comment:
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I had that trigger recently while in Pukelman form, I was surprised it got through ImPois, but this makes sense... One could imagine all sorts of organic poisons being highly acidic (or basic!).Leave a comment:
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Oh right, yes, thatThe code specifies occasional acid damage (including acid inventory damage) from big poison attacks. The good news is that you can protect yourself from this, all you need is acid immunity.
Clearly my memory is fading...
It's an uncommon side-effect from big poison breathers - not as much as being hit by an actual acid attack.Leave a comment:
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Yeah. I'll keep this in mind if I have rPois spell or I am wearing Colluin. My late game inventory usually doesn't have space for things like potions of resist poison. I'll rather just ignore poison breathers.Leave a comment:
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Carry !rPoison for monsters like Ungoliant, and you should never see this effect. Max damage is only 266--most characters have more than enough HP to avoid secondary effects at this level of damage.Leave a comment:
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Gotcha. Wear Thorin shield from now on, or avoid poison breathers completely.The code specifies occasional acid damage (including acid inventory damage) from big poison attacks. The good news is that you can protect yourself from this, all you need is acid immunity.
Doesn't make sense to me at all. But thanks for the info!Leave a comment:
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