Blackguards: 4.2.0 to 4.2.1

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  • DavidMedley
    Veteran
    • Oct 2019
    • 1004

    Anyone like this for "Seek Battle"?
    if (monsters)
    msg("These monsters could provide good sport.");
    else if (context->aware)
    msg("You smell no fear in the air.");

    The previous versions were
    if (monsters)
    msg("You sense the presence of fearful creatures!");
    else if (context->aware)
    msg("You sense no fearful creatures.");


    Losing a bit of specificity in favor of atmosphere, but the help text on "Seek Battle" is pretty clear:
    Detects all monsters susceptible to fear in the immediate area, for one turn only.

    Once upon a time this spell was called "Smell Fear" and was in the Fear and Torment book, but we moved it up and renamed it. There's a lot I like about both ways.
    Last edited by DavidMedley; June 1, 2020, 18:03.
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    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      New description for "Combat Regeneration"
      You draw power from the thrill of combat, represented by
      Spell Points (SP). You gain SP when damaged by an enemy or
      when you attack in melee. As your blood cools your power fades;
      you lose SP at half the rate other classes gain them.
      When you spend SP by casting a spell you regain some health, and
      fading SP replenish your health even more efficiently. The more damaged
      you are, the bigger these health gains will be.

      I included the term "fading" as helpfully suggested by Eric in this thread.

      Here's the old version for comparison:
      You draw power from the thrill of combat. This power is represented by
      Spell Points (SP). You gain SP in combat when damaged by a monster or
      when you attack in melee. When not in combat you *lose* SP at half the
      rate others gain it, and you gain hitpoints (HP) at only half the normal
      rate. When you spend SP by casting a spell you regain some HP, and
      unspent SP replenish your health even more efficiently. The more damaged
      the character is, the bigger these HP gains will be.
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      • archolewa
        Swordsman
        • Feb 2019
        • 400

        Originally posted by Cuboideb
        Leap into battle should go through closed doors
        Smashing through a door and tearing into a monster before they even know you're there would be EPIC. It would also open some more tactical options, like allowing you to get into melee range with fortuitously positioned Q's before they have a chance to summon, or closing a door and waiting for your enemy to get right behind it. A Blackguard's very own version of the hockey stick (that only lasts until you smash through the door, but meh).

        I'm a sucker for new tricks of abusing LOS, and leveraging the dungeon to your advantage, and I feel like this has a chance of letting you do exactly that.

        Or maybe it wouldn't really matter most of the time because you can just leap into battle, and you probably won't have the SP to ambush monsters anyway.

        But still, if it wasn't too hard to code, I feel like this could be a fun little nook in the Blackguard's mechanics.

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        • DavidMedley
          Veteran
          • Oct 2019
          • 1004

          Originally posted by archolewa
          allowing you to get into melee range with fortuitously positioned Q's before they have a chance to summon
          The "leap" code has very simple pathfinding, and isn't meant to allow a lot of directional changes. Each step has to be the most direct path (diagonals preferred) or 45 deg either way. Also, you have to be aware of the monster somehow.

          I don't remember doing this myself, but you should be able to do it around a U bend (player could be one space further back, but Q could not)
          Code:
          ####
          .Q.#
          ##.#
          .@.#
          ####
          Another possibility:
          Code:
          #####
          ###Q.
          ###..
          ###..
          .@...
          ###..
          ###..
          #####
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          • DavidMedley
            Veteran
            • Oct 2019
            • 1004

            Like this:
            Code:
            ####
            Q..#
            ##.#
            .@.#
            ####
            You get the very unsatisfying result of the player using a turn and 4 SP, moving one space to the left, then being told "the way is blocked." It's definitely an area for improvement, but not today.
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            • DavidMedley
              Veteran
              • Oct 2019
              • 1004

              Hmm. Leaping through doors and passable rubble seems to already work. I guess Nick fixed that...?
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              • Diego Gonzalez
                Adept
                • May 2007
                • 170

                Originally posted by archolewa
                Smashing through a door and tearing into a monster before they even know you're there would be EPIC.
                Too much work for a feature that would be used just a few times.

                The BG is a very joke-friendly class for me... Love it.

                Comment

                • DavidMedley
                  Veteran
                  • Oct 2019
                  • 1004

                  Originally posted by DavidMedley
                  - Make Venom cost less, fail less
                  - Small increase in Taunt duration
                  - Any flavor text I can improve
                  - - Better wording for Seek Battle / Detect Fear (emotion, feeling, rage, anger)
                  - - Reword "S" text
                  - - Anything else I see along the way
                  - Remove minimum mana decrease (will make SP last longer at lower levels especially)
                  - Remove any extraneous comments I've left in the code (I think Nick did this for me when he merged)
                  - Leap into battle takes direction for adjacent monster (arrow)
                  - Whirlwind needs no target
                  - Leap into battle should go through open/broken doors
                  I've accomplished everything on the list except Leap accepting a direction key for targeting. Done some testing, too, and seems good. Will do some more testing in the next several hours.

                  I committed what I have here:
                  A free, single-player roguelike dungeon exploration game - Comparing angband:master...damedley:patch-1 angband/angband
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                  • DavidMedley
                    Veteran
                    • Oct 2019
                    • 1004

                    OK, got all these and a few more tweaks in, pending approval. Thanks everyone!
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                    • Eric
                      Rookie
                      • Oct 2019
                      • 18

                      Big fan of the new flavor texts

                      Looking forward to my next blackguard with more reliable Venom!

                      Comment

                      • DavidMedley
                        Veteran
                        • Oct 2019
                        • 1004

                        It's already up on Github and Angband.live!
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                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9638

                          Originally posted by DavidMedley
                          It's already up on Github and Angband.live!
                          and in the latest nightly build, in fact.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • DavidMedley
                            Veteran
                            • Oct 2019
                            • 1004

                            Is that here?


                            It's been "under construction" for a while, I thought intentionally.
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                            • mrfy
                              Swordsman
                              • Jul 2015
                              • 328

                              I still have a few concerns with the spells. The ones that give a certain number of blows are confusing. Leap into Battle says it gives 4 blows, Whirlwind Attack 3 blows, Maim Foe 3 blows, Forceful Blow 1 blow. Current weapon gives 5 blows per round for a ton of damage. So why would I use these spells?

                              Relentless taunting doesn't seem to be doing much. Hard to tell, but they seem to be casting, summoning friends, etc the same whether I cast the spell or not.

                              As a level 50 Blackguard, I'm finding the only useful spells to be Unholy Reprieve and Forceful Blow to send them away from you. My melee weapon is so good that it feels it is better than activating werewolf form.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9638

                                Originally posted by DavidMedley
                                Is that here?


                                It's been "under construction" for a while, I thought intentionally.
                                The under construction sign is always there, but there should also be a list of recent builds - I'm not sure why that isn't currently showing. You can see that list here.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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