@DM
I got one in the late game, who died to a Wiruin-surprise, and won the second one with massive luck during the mid game.
Well, it's good to know I can chain heal a little with berserk spell. I dunno why I thought it doesn't heal if I extend the spell by casting it again.
Some more thoughts for about spells (based on 2 games):
Taunt: I definitely should have used this more! I did have monsters summoning and doing their things other than running towards me, while having this on. But reducing the chance of other action than running by a spell, is a good idea imo.
Grim Purpose: My go-to spell to gain rConfusion. So it's good but I never needed it for other purposes.
Unholy Reprieve: Well, it's a restoration spell so it breaks open one part of the game (stat and exp drains). This means, invaluable in the late game for some characters.
I got one in the late game, who died to a Wiruin-surprise, and won the second one with massive luck during the mid game.
Well, it's good to know I can chain heal a little with berserk spell. I dunno why I thought it doesn't heal if I extend the spell by casting it again.
Some more thoughts for about spells (based on 2 games):
Taunt: I definitely should have used this more! I did have monsters summoning and doing their things other than running towards me, while having this on. But reducing the chance of other action than running by a spell, is a good idea imo.
Grim Purpose: My go-to spell to gain rConfusion. So it's good but I never needed it for other purposes.
Unholy Reprieve: Well, it's a restoration spell so it breaks open one part of the game (stat and exp drains). This means, invaluable in the late game for some characters.
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