Blackguards: 4.2.0 to 4.2.1

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  • Diego Gonzalez
    Adept
    • May 2007
    • 170

    #76
    I'm becoming a fan too hehe.

    I'm using a combination of Taunt and Whirlwind for some mobs (Venom too). Sometimes I cast Hollow of the Dammed to make some of them fly away and fight less enemies at once. Taunt is a *must* for mobs. At higher levels its better to fight just 2 or 3 monsters at the same time.

    Leap is great for retreating enemies, as Eric said.

    I like the spell selection very much. Again, well done!

    Comment

    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      #77
      Thanks, Diego!
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      Comment

      • mrfy
        Swordsman
        • Jul 2015
        • 328

        #78
        So you can still shield bash as werewolf shape? Seems illogical.

        Comment

        • DavidMedley
          Veteran
          • Oct 2019
          • 1004

          #79
          Originally posted by Eric
          Being able to heal by casting spells during combat is pretty neat, I've gotten through a few tough fights that I otherwise would've run from
          This is what I was going for. Something that may not be obvious right away is that the healing side-effect is proportional to damage. So if you save your spells until you are near max SP or near zero HP you get the most out of them. I think this is fun and cool, too. But if you use your SP in this way the magnitude of the healing might be a bit too high, and I may have to cut it a bit. Or maybe it's a reasonable reward for courting death.

          While I had a heavy weapon, the extra blows (and healing!) from Leap & Whirlwind were great
          Again, that's what I was going for. The minimum effective weight for weapons really punishes BGs early compared to warriors, paladins, and rogues who can get a lot of blows with a light weapon. Berserk Strength is a nice early consolation prize, but once you get 2 blows with any size weapon at CL20 with Leap, the BG gets some nice payback for living with low blows for the first 19 levels. And 2 blows at CL25 with Whirl multiplied by 3 or more enemies is pretty nuts. When you start gaining strength (and therefore blows) these spells diminish again.

          I'm not sure I love chain-casting Leap at melee range at CL20, from a fun and immersion perspective (and verisimilitude, if I can use a 25 cent word). But it seems to fit the bill for rewarding heavy weapons.

          There's not a clear winner for "best race for starting out with" in my mind, which is interesting
          In my mind, Half-Orc was the ideal race, thematically, followed by Dunadan. But I think Dwarf and Half-Troll should play quite well, too. Humans fit very well thematically, and I guess BG is as good a choice for them as any. Elves would be the only combo that would make me blanch in Tolkien (meme joke). I saw Sphara playing a Kobold Blackguard yesterday, which is not a combo I would have expected!
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          • DavidMedley
            Veteran
            • Oct 2019
            • 1004

            #80
            Originally posted by mrfy
            So you can still shield bash as werewolf shape? Seems illogical.
            Never thought of that!
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            • DavidMedley
              Veteran
              • Oct 2019
              • 1004

              #81
              Originally posted by mrfy
              So you can still shield bash as werewolf shape? Seems illogical.
              Now that you say this, maybe a shapechange isn't the right tool for this. Maybe I'll change it to just a buff. Make shooting, casting, and devices really bad, but not impossible. I have in mind the humanoid werewolf, not the Tolkien werewolves which appear to be intelligent spirits forced into wolf bodies.
              Last edited by DavidMedley; April 17, 2020, 16:45.
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              • DavidMedley
                Veteran
                • Oct 2019
                • 1004

                #82
                Nick didn't love a half-caster using shapechange anyway. As a BG player I liked the idea of being able to switch back at will, but maybe that's not the right game design choice, either.
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                • Hounded
                  Adept
                  • Jan 2019
                  • 128

                  #83
                  What if the shapechange automatically reverted if you did anything except attack?
                  It Breathes. You die.

                  Comment

                  • DavidMedley
                    Veteran
                    • Oct 2019
                    • 1004

                    #84
                    I like this idea, but it's already being used (more or less) in Bloodlust. At one point I had Werewolf much earlier and didn't have the escalating blows trio that I do now. The thought then was to reward big heavy weapons with the +1 blows, and to be able to chase down fleeing enemies. Now it's already awkwardly close to Bloodlust for a somewhat similar effect, so I'm reluctant to make it even more like Bloodlust unless I move them more apart.

                    But thanks for the idea. It is worthy of consideration.
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                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9638

                      #85
                      It would be easy to prevent shield-bashing while shapechanged.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Eric
                        Rookie
                        • Oct 2019
                        • 18

                        #86
                        Originally posted by DavidMedley
                        This is what I was going for. Something that may not be obvious right away is that the healing side-effect is proportional to damage. So if you save your spells until you are near max SP or near zero HP you get the most out of them. I think this is fun and cool, too. But if you use your SP in this way the magnitude of the healing might be a bit too high, and I may have to cut it a bit. Or maybe it's a reasonable reward for courting death.

                        I'm not sure I love chain-casting Leap at melee range at CL20, from a fun and immersion perspective (and verisimilitude, if I can use a 25 cent word). But it seems to fit the bill for rewarding heavy weapons.

                        In my mind, Half-Orc was the ideal race, thematically, followed by Dunadan. But I think Dwarf and Half-Troll should play quite well, too. Humans fit very well thematically, and I guess BG is as good a choice for them as any. Elves would be the only combo that would make me blanch in Tolkien (meme joke). I saw Sphara playing a Kobold Blackguard yesterday, which is not a combo I would have expected!
                        Yeah, it was definitely risky behaviour to rely on healing from SP use, with the low success rates (9-15% on the half orc and dwarves ive rolled up so far, trading 1 Dex for a few Int has been a lifesaver early on). The escalting reward for being closer to death is pretty cool, made me double check 'r' frequently, which is probably good practice against most Uniques anyway. Things like grim purpose and maim have been much better than chain casting leap, fwiw - is it possible to knock out monsters now with stun? Haven't been able to before they bit the dust yet, but haven't tried too hard.

                        I keep finding light artifact weapons that give me multiple blows around the same time as I hit lvl 25 or so, which makes me prefer them over a nice maul. Kind of sad about it, but dmg is king.

                        Werewolf was sweet while it lasted (before I died to greed/laziness), much more reliable than bloodlust, which is a bit terrifying. The 'randomly move toward and attack nearest enemy' effect is very cool - not sure if Conf is still one of the effects but I generally kept Grim Purpose on at the same time when possible. Rampaging through a level trying to keep bloodlust going is pretty fun, but feels very dangerous. Hard to balance with diving when a depth feels 'safe'.

                        Half orc has a very nice start compared to dwarves imo, and agree with the thematic fit. I tried a hobbit (Shirrif in training before things went wrong) but didn't make it far.

                        Comment

                        • Capn_Carpaccio
                          Rookie
                          • Apr 2020
                          • 7

                          #87
                          My BG found a lance of extra attacks -- cool, except it has a strong curse that summons demons. Well, maybe that's not so bad! Those demons will help me keep my mana up! hehe! Once my CL is high enough to use Venom reliably, adding venom to this lance will be nice. The extra damage that heavy weapons do from *good* hits, is not (I don't think) accounted for when you "inspect" them. That's a major reason people might ignore the heavy weapons - I had a mace of disruption of extra attacks once, that got a *good* hit about 20% of the time, which was really nice.
                          Last edited by Capn_Carpaccio; April 19, 2020, 22:47.

                          Comment

                          • DavidMedley
                            Veteran
                            • Oct 2019
                            • 1004

                            #88
                            Originally posted by Eric
                            Things like grim purpose and maim have been much better than chain casting leap, fwiw
                            I was referring to CL20-24 with a big weapon that normally would only grant 1.0 blows. Doubling your melee damage output for 4 SP is a very good deal!
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                            • DavidMedley
                              Veteran
                              • Oct 2019
                              • 1004

                              #89
                              Originally posted by Capn_Carpaccio
                              Those demons will help me keep my mana up!
                              Yeah one time I had a summon undead curse on a necromancer that was a pretty great mana booster.
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                              • backwardsEric
                                Knight
                                • Aug 2019
                                • 527

                                #90
                                This is not a gameplay issue but perhaps a configuration one (or my misunderstanding): the impaired HP regeneration flag for blackguards is set both from class.txt and then as an effect of the COMBAT_REGEN ability in player-calcs.c. Are both necessary? Though, if it is only set as an effect of the COMBAT_REGEN flag, some adjustment will be needed for the display of the second character sheet since that doesn't consider the COMBAT_REGEN flag.

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