Angband for Android 10 (volunteers needed)

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  • Cuboideb
    Adept
    • May 2020
    • 196

    Originally posted by Nick
    I believe there is never any symbol display if you have tiles at above 1x1 size.
    You are right. A bigger tile size breaks the display of graphical tiles in that screen.

    I fixed it for the android port just now, flashing a 1x1 tile multiplier and reverting to the current multiplier when exiting the k screen. I do the same thing to display the whole map with the M command. It's hacky but it works.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      Is there any chance of a tile size between 1 and 2? One is hard to read, but 2 means I can see only a small part of town. The tile dimension ratios are 100% (2:1), 50%(3:2), 33%(4:3), 50%(6:4).
      The first one is a huge relative jump.

      Comment

      • Cuboideb
        Adept
        • May 2020
        • 196

        New version is up.

        - Added Angband 4.2.2
        - Added NPPAngband 0.5.4
        - Added Sil-Q 1.4.2
        - Variants can use subwindows (up to 3)
        - Some tweaks to the full keyboard

        Enjoy!

        Comment

        • Archenoth
          Scout
          • May 2020
          • 26

          Ooh! Really nice work~

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            I have to finish out my NPP 0.4.1 game. I had forgotten just how stingy older variants are. Wow.
            BTW, I like it this way. Yes everyone gets free object Detection, which is great for consumables, but not so useful for equipment. I would really hate playing this way with just object sensing. There is enough bad junk to paw through even without it. That said I actually prefer it to modern angband, because even the first armor of resistance (or more likely Arvedui) is a huge find.

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            • tg122
              Apprentice
              • Dec 2007
              • 93

              Awesome! Thanks for the update!

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                Oh hell. I just lost my 0.4.1 character to a grue. The process hangs in "loading a 0.4.1 save file." And no i didn't update. And that character was finally doing pretty well, with base speed 11.

                Comment

                • Cuboideb
                  Adept
                  • May 2020
                  • 196

                  Post your savefile here please.

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    Here you go.
                    Version is 0.4.1

                    HE Rogue taking his time, since it's my first game in forever and my monster memory is gone.
                    Attached Files

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                    • Cuboideb
                      Adept
                      • May 2020
                      • 196

                      Sorry. The savefile got destroyed before saving the inventory and the stores. It seems that the old NPP code was buggy. I'm trying NPP 054 right now. I think it should work better.

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        Thanks, Diego. I will update.

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          I played a little NPP 0.5.4 as a test. There is s bug in item selection code that requires you to select '*' before selecting the item.
                          Note: playing in roguelike option, but i doubt this matters

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                          • tg122
                            Apprentice
                            • Dec 2007
                            • 93

                            I was playing Sil-Q and noticed a few things. 1) The option to display walls as solid blocks doesnt' seem to work (not sure if this is an issue with the port or the program itself). 2) Is it possible to add another option to map the center directional button to a "wait" key I think the "5" key or "z")? The comma key in Sil-Q is actually an action key. 3) It seems that Sil-Q has trouble creating a new save file that doesnt' already exist (probably an issue with the Android 11 scoped storage)? The workaround was to create a new profile for V and create the save file, then switch over to the sil-q variant once the file exists. Thanks for porting this, it works great and it fits into your port very nicely.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              Oh right. The visuals option doesn't work either. I wanted to change the color of permanent rock in 0.5.4, but nearly the entire keyboard was blocked by the visuals "menu". I was eventually able to choose via direct clicking, but had to try several times to get the exact glyph. (My fingers are too fat to hit it accurately.)

                              Comment

                              • Wanhope
                                Rookie
                                • Mar 2021
                                • 1

                                Loving the port while I'm offshore! Anyone know how to make a new character without ending your current one? Or the save file location?

                                Comment

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