I want to send a list of keys from the core game to the UI. Like which ones you need to perform the current command. The key list can be packed into a string.
The best way to do this is to add a new Term function, so the UI cant react and display the proper buttons?
This morning I was thinking that the message can be a simple string in some cases, and in other cases it could be a packed representation of structured data, like JSON.
For now I have it working with a simple string of keys:
Got my first win on Android. Thanks again for this fantastic port! I thought the game played very nicely on an Android phone (who would have guessed?) Thanks also to Nick and the team for keeping at it. This was my first game in a few years and I really like where you're going with the game.
F-Droid is an installable catalogue of FOSS (Free and Open Source Software) applications for the Android platform. The client makes it easy to browse, install, and keep track of updates on your device.
Soon I'll be finishing a large batch of changes (see the ribbon branch in the repo). I added the button ribbon, the ui-cmd font made by Flambard, mouse (actually finger) support for menus and directions.
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