Ok. I guess it will just take awhile longer to retrain my muscle memory.
Current master post 4.2.0
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead -
About the shop doors, the grey version is definitely better. What I meant was that if it was possible to configure the shops to use some other tile than permanent wall tile, the shops could be made to match the tiles available.
Easier to see again from images:
Grey door tile:
Grey door tile with matching wall tile:
Edit: Then again, maybe it's just easier to use new gray permanent wall tile in the dark set:
Code:# permanent wall feat:permanent wall:torch:0x98:0xEE feat:permanent wall:los:0x98:0xEF feat:permanent wall:lit:0x98:0xF0 feat:permanent wall:dark:0x98:0xF1
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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There's this new thing (I think) where you sort enemies by XP. What, then, is the default sort?Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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Recharging wands/staves in a shop is a bit confusing and not very obvious. Is there a way of seeing which wands/staves will be recharged before giving them to the shop? The in-game help currently only hints that "Some wands and staves will also be recharged". Why not all btw?Comment
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Is it worth the shop's time and resources to recharge a wand such as heal monster, haste monster, or clone monster? I think the wands with negative attributes are the ones that don't get recharged.Comment
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Recharging wands/staves in a shop is a bit confusing and not very obvious. Is there a way of seeing which wands/staves will be recharged before giving them to the shop? The in-game help currently only hints that "Some wands and staves will also be recharged". Why not all btw?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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@ found the Cloak of "Colluin" and activated it and got 5 temporary resists activated and at the same time learned the runes for fire, cold, electricity and acid, since the cloak has the runes also. But not the poison rune even though the cloak has the resist poison rune.
Another thing. I have a vague memory that this has been brought up before, but anyway, I find it a bit glitchy that @ immediately recognizes the Ring of Teleportation as Ring of Teleportation even though the teleportation curse has not been learned yet.Comment
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What if racial flags were grouped with status effects rather than equipment flags? This would (mostly) make these racial effects more impactful into the mid and late game, as racial resist light, dark, and poison would stack with the equipment you often obtain mid-game. Some things still can't stack, like sustains and prot_blind. And there are choices to make about whether some things like hold life or regen should stack. But I think it would make the racial choice more interesting and definitely more impactful.
This may not make the imminent 4.2.1, but what do you think?Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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What if racial flags were grouped with status effects rather than equipment flags? This would (mostly) make these racial effects more impactful into the mid and late game, as racial resist light, dark, and poison would stack with the equipment you often obtain mid-game. Some things still can't stack, like sustains and prot_blind. And there are choices to make about whether some things like hold life or regen should stack. But I think it would make the racial choice more interesting and definitely more impactful.
This may not make the imminent 4.2.1, but what do you think?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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New builds are now up on the nightlies page and angband.live (source) with these changes:- Check of monster generation code to try and make sure dead uniques don't come back to life (#4245) - I think this is now fixed, probably because of something backwardsEric did a few weeks ago
- Rework how targeting of Lightning Strike works - now requires monster target on a visited grid (#4245)
- Light town correctly (most notably fixes part of #4232 for persistent levels)
- No more artifact spoilers for persistent levels (the rest of #4232)
- Updates to Shockbolt dark tiles to make doors and shops look right (thanks spara)
- Fix to learning of RPois rune from temporary RPois (spara again)
- Update of object info following the change to melee criticals (thanks David Medley)
- New makefiles for compiling curses and SDL2 Windows versions (may still need some refinement - thanks Adriankhl)
- Update to VC project file (thanks Kusunose)
- Test to check that monster.txt is parsed correctly by the lore parser (Kusunose again)
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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