Bugs in 4.2.0

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DavidMedley
    Veteran
    • Oct 2019
    • 1004

    On Win10 I've had hangs but not crashes from sound. The sounds aren't all that good, so it's not usually worth it.
    Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2631

      Minor display bug: Carrying capacity doesn't get adjusted if you change gear with +str in the home.

      Comment

      • Diego Gonzalez
        Adept
        • May 2007
        • 170

        Today I got a crash testing the command spell. I was commanding a yellow z, greater mummy I think, against its minions. I was trying to melee them and the game crashed.

        Comment

        • fruviad
          Apprentice
          • Jan 2011
          • 74

          I found myself in a maze on dLvl 13 without a staircase leading down. There was only one staircase, and it led up. I've never seen this before (outside of 99).



          The savefile is available if anyone wants to look at it.

          Comment

          • NightLizard
            Rookie
            • Dec 2018
            • 24

            Information leak in nightly

            Playing 4.2.0-29-g200c7be7b. By old habit I pressed 's' next to a chest (steal). That revealed to me that it was a chest mimick without waking it up. "failed to steal from the chest mimick"

            Comment

            • WindLord
              Rookie
              • Dec 2019
              • 3

              Crash Win10

              I played Rogue in '80, '81 and found this version for the PC.
              I am running Win10, dual screen. I have the character always centered.
              During play, i am shooting arrows or shots and the game pauses and shuts down. I think it happened once using a wand.
              Here is my game file just before the last crash.
              It has not happened when I was hand to hand.
              Please let me know if you need more information...
              Attached Files

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                There's a wrong calculation in get_move_find_range() for breathers:

                Code:
                	if (mon->race->freq_spell > 24) {
                		/* Breathers like point blank range */
                		if (monster_breathes(mon) && (mon->hp > mon->maxhp / 2)) {
                			mon->best_range = MAX(6, mon->best_range);
                		} else {
                			/* Other spell casters will sit back and cast */
                			mon->best_range += 3;
                		}
                	}
                Since breathing is an innate ability, this should be split in two and use the "freq_innate" parameter for breathers.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2986

                  Also lore is now completely incorrect about spells:

                  Code:
                  		/* Calculate total casting and average frequency */
                  		average_frequency = (race->freq_innate + race->freq_spell) / 2;
                  Not really. This should be split between innate abilities and spells.

                  "It may breathe foo and cast goo; 1 in x" ==> "It may breathe foo 1 in x and cast goo 1 in y".
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • Sphara
                    Knight
                    • Oct 2016
                    • 504

                    Is this a new thing or some sort of a bug? Got away-teleported by something while clearing a greater vault, next to an AMHD. It breathed frost at me. Survived, but it left me wondering why the attack caused life draining? I'm not wearing cursed items, Nazgul stuff or anything like that. Nor was I attacked by anything before I got teleported. And there was absolutely no-one else in that room but AMHD.
                    So, does high damage have a chance of draining life, is this a bug or did I miss something?
                    Attached Files

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9638

                      Originally posted by Sphara
                      Is this a new thing or some sort of a bug? Got away-teleported by something while clearing a greater vault, next to an AMHD. It breathed frost at me. Survived, but it left me wondering why the attack caused life draining? I'm not wearing cursed items, Nazgul stuff or anything like that. Nor was I attacked by anything before I got teleported. And there was absolutely no-one else in that room but AMHD.
                      So, does high damage have a chance of draining life, is this a bug or did I miss something?
                      Powerful elemental attacks now have some rare side effects; cold can drain life.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Sphara
                        Knight
                        • Oct 2016
                        • 504

                        Originally posted by Nick
                        Powerful elemental attacks now have some rare side effects; cold can drain life.
                        Alright. Thanks!

                        Comment

                        • HebrewToYou
                          Rookie
                          • Mar 2010
                          • 9

                          Nasty Crash on OS X 10.14.6

                          Stacktrace here: https://docs.google.com/document/d/1...it?usp=sharing

                          Happened upon encountering a trap or perhaps an item pickup - can't recall exactly. Experienced another crash shortly thereafter on a different dungeon floor.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            hmmm, does Single Combat mean that there are no drops? Treasure being lost in the combat arena? Just killed Ungolliant in single combat and absolutely zero drop. Checked unignore just to be sure. Nothing.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • DavidMedley
                              Veteran
                              • Oct 2019
                              • 1004

                              Originally posted by Nick
                              Powerful elemental attacks now have some rare side effects; cold can drain life.
                              If I may suggest an alternative for cold: slowness that isn't prevented by free action.
                              Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                Originally posted by Nick
                                Powerful elemental attacks now have some rare side effects; cold can drain life.
                                However 90% of those effects actually don't work

                                Because the code does:

                                Code:
                                if (randint0(context->dam > xxx))
                                instead of:

                                Code:
                                if (randint0(context->dam) > xxx)
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎