Preparing for 4.2 release
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Actually, not. A bog standard wooden torch is not an Ego item, so not in that menu, and while it is an "average" light, so is a lantern, so not in the Quality menu either. It's not inconvenient, it can't be done at all, at least until the bug is fixed or @ is in a position to ignore average lights. -
You can still ignore torches through the knowledge menu. This is inconvenient as a one-at-a-time model, but if you want to ignore a whole lot of things* at once, it is better.
* Say, all priest books.Leave a comment:
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Another Ignoring Bug: I guess somewhere in the latest changes, a new ignoring bug was introduced. Ignoring a wooden torch, the only choices were: (a) this item only, or (b) all average lights. We lost ignore wooden torches. On purpose? I liked being able to ignore torches once @ had a lantern.Leave a comment:
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A quick web search finds Salgant of House Harp, an overweight elf.
https://lotr.fandom.com/wiki/Salgant (Never mind the generic skinny-elf sketch)
He would make a good mid level unique, since he betrayed Numenor to Maeglin.Leave a comment:
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Just noticed, current high-elf ranger is 5'1" and 15 stone 5lb. That's quite short and beefy (fat). shouldn't they be tall and willowy?Leave a comment:
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Is the dungeon map as a spoiler?
Hi,
Some pages ago, Nick told that giving any hint about poisoining status could "spoil" the gameplay. Don't you think the full map, as implemented now, also contains a spoiler?
When you press M, it gets very easy to see the approximate size of the dungeon. I know we don't have those huge levels anymore (unless we tweak some txt files), but they still vary in size.
Why don't use, for the M command, the same idea of Fallout (3, New Vegas and 4), "scaling" the full map? This would work even for those that edit parameter files to generate larger dungeons. Initially, pressing M would assume we are in a small dungeon, stretching its boundaries as we explore it...Last edited by ClaytonAguiar; July 1, 2019, 21:51.Leave a comment:
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Just noticed that Protection from Fear isn't flagged in the character info, even when wearing items that say they provide it. This is still a few builds back, 4.1.3-465-g2a840212b, but I don't remember seeing anything about it the last couple of weeks.Leave a comment:
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New builds up on the nightlies page and angband.live with the following changes:- Use correct number of blows in deciding whether to attempt a shield bash (thanks PowerWyrm)
- Expand the useful section of the food range so that it is essentially the same as before
- Adjust effects at the top and bottom of the food range to be cleaner and more robust to changes in the data file
- Fix message order in shapechanges (ticket #2114)
- Add percentages to food value descriptions
- Stopped Drop All on the item menu from needing confirmation (request from Clearshade)
- Allow the 8th window in the SDL2 port to be opened without causing a crash (thanks EducatedNoob)
- Add reference to Once's Windows console compilation instructions to Makefile.win (actual instructions are here)
- Fix bug stopping rune of protection being cast on squares containing an object (thanks Ingwe)
- Fix ignore for Shining DSM (Ingwe again)
- Make stores always accept items with unknown runes in no-selling (#2080)
- Stop light being ignorable from the tval menu - makes no sense now that there are ego and artifact torches and lanterns (#2119)
- Drop ignored stolen items immediately, avoiding possible drop of something useful (#2126)
I'm pretty happy with food now, but let me know if there are more issues.Leave a comment:
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"Ignoring" bug: shining dragon scale mail can only be ignored "this item only"Leave a comment:
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Gotta love Nick, always the statesman and only going to say that I don't "seem" crazy.Reminds me of a Robert E. Howard quote from a "Conan" novel that I remember reading as a kid, "Those who are sane believe there is a great difference between illusion and reality-- those who are mad know that this is simply not true."
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Gotta love Nick, always the statesman and only going to say that I don't "seem" crazy.Reminds me of a Robert E. Howard quote from a "Conan" novel that I remember reading as a kid, "Those who are sane believe there is a great difference between illusion and reality-- those who are mad know that this is simply not true."
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It would seem not. Changes in development move the top of "Hungry" down to 15%, and the bottom of "Full" up to 90%, which means the good range should last the same number of turns as before now. I've also made food descriptions include percentage as well as turns.Leave a comment:
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OK, I see what the problem is. I have reduced the size of the food meter from 17500 to 10000, and halved the rate of digestion, which looks like you need less food; but the effective size of the meter (above hungry and below slowing starting) has gone from 15000 to 6000. I will make some adjustments.Leave a comment:
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OK, I see what the problem is. I have reduced the size of the food meter from 17500 to 10000, and halved the rate of digestion, which looks like you need less food; but the effective size of the meter (above hungry and below slowing starting) has gone from 15000 to 6000. I will make some adjustments.Leave a comment:
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