- Lightning Strike can now only strike targets in line of sight (thanks kaypy)
- Meteor Swarm now has the subsequent meteors continue past where a dead targeted monster was rather than continually hammering the same grid (kaypy again); this is a result of more general code to make multi-effect spells target correctly
- Cones of effect now make sure to hit every grid in the target path (thanks wobbly)
- Create arrows spell now stops showing as untried when it's tried (thanks Sphara and gglibertine)
- Memory overrun error in darkness spell fixed (thanks Kusunose)
- Recharge activation for Thingol now reasonable (thanks Holy_Rage)
- Fast monsters summoned by traps are now held until the player gets a move (thanks Sphara)
- The correct maximum (z_info->f_max) is used for bounding terrain features in map_info() (thanks wobbly)
There are also a few things which have been reported a while ago and I'm not sure if they're still problems:
- Crashes or other weird behaviour from Single Combat
- Problems giving things with the {??} inscription to stores
- Monsters failing to attack a ranger's decoy
so if anyone can clear those up one way or the other, that would be good.
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