Derakon, I suppose we are speaking about water in different terms/forms. I look at the water from TomeNET point of view: it's quite big pools and undeground rivers; sometimes it could be tiny spots like 10x10 tiles, but sometimes it could be like 1/4 or half of lvl under water. For such big water areas -5 speed is VERY big penalty.
But if we are speaking about tiny pools or spots which block corridors like rubble, then -5 speed is nothing. The question - which water Nick is planning to add? Barriers or big spots. Depending of this we could continue brainstorm.
1) You won't meet much lava at low lvls. And you would meet water at low lvls. This aspect should be balanced for new characters
2) Lava isn't too harsh if we would compare it to -speed. You drink cheap resist heat potion and cross lava.. But -5 speed in the beginning of the game, when speed potions is much harder to get than res heat - it's a problem if you meet any mediocre monster.
I overall not fun of '-speed' idea, but I think it's ok for tiny water spots; but making monsters to affected it too - it's a mistake. Sorry, but it's extra complexity which you worned about just a few post above. It's alright to make some monsters not able to cross 'deep' water (if there would be deep/shallow types); or some monsters could spawn and stay only in the water (but give them certain 'distance' attacks so you can't cheat); but implementing "tactical" combat based at silly attempts to lure monster to the edge of water while you staying on surface - it's abusing of AI and makes game looks stupid.
So if water would be small and -speed would be applied on @ - monsters shouldn't be affected by it.
But if we are speaking about tiny pools or spots which block corridors like rubble, then -5 speed is nothing. The question - which water Nick is planning to add? Barriers or big spots. Depending of this we could continue brainstorm.
1) You won't meet much lava at low lvls. And you would meet water at low lvls. This aspect should be balanced for new characters
2) Lava isn't too harsh if we would compare it to -speed. You drink cheap resist heat potion and cross lava.. But -5 speed in the beginning of the game, when speed potions is much harder to get than res heat - it's a problem if you meet any mediocre monster.
I overall not fun of '-speed' idea, but I think it's ok for tiny water spots; but making monsters to affected it too - it's a mistake. Sorry, but it's extra complexity which you worned about just a few post above. It's alright to make some monsters not able to cross 'deep' water (if there would be deep/shallow types); or some monsters could spawn and stay only in the water (but give them certain 'distance' attacks so you can't cheat); but implementing "tactical" combat based at silly attempts to lure monster to the edge of water while you staying on surface - it's abusing of AI and makes game looks stupid.
So if water would be small and -speed would be applied on @ - monsters shouldn't be affected by it.
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