feature/monster

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  • Nick
    replied
    Unless I hear something dramatically to the contrary, I'm planning to pull this branch into master over the weekend. That doesn't mean monster changes are finished or can't be reversed, it just means that on the whole this branch has been going sufficiently in the right direction that it can become mainstream. It also means I can get back to fixing bugs in master, pull in some pending pull requests, etc.

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  • Nick
    replied
    Originally posted by Sideways
    I've been thinking about revising some of the old town uniques in Frog, the references to turn-of-the-millennium Japanese politics are getting a bit dated. Nick the Butcher would fit in well, I think. You could supply your own lines and description
    You should write a bot that scrapes things I've written on the forum. Bonus points if you can pick the most sanctimonious and passive-aggressive stuff

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  • Sideways
    replied
    I've been thinking about revising some of the old town uniques in Frog, the references to turn-of-the-millennium Japanese politics are getting a bit dated. Nick the Butcher would fit in well, I think. You could supply your own lines and description

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Old Man Willow now has an armor class
    The old tree may have an armor class, but according to the description, he only has gnarled old fingers in the month of May. I'm sure you meant "many".

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    This was done previously in some variants (intially O or NPP, I think), where the default bones files were all former variant maintainers or other well-known people. See here for some examples from FA.
    Hahaha, "bitter, twisted, and evil..."

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  • Thraalbee
    replied
    Adding Ghosts is a small thing and can be fun. However, if you like in NetHack also include the items carried it becomes a huge thing. In Nethack you can't expect to quickly id and uncurse the items but it only takes e.g. a unicorn horn and some fountains and...

    I'd be happy to see ghosts as discussed but recommend that drops be based on the normal drop algorithms instead of what was carried at death.

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  • Youssarian
    replied
    This has also probably been done in other variants, but it would be very cool if very rarely, you encountered a Hero also delving the level.

    You could have a few and it could be random. Gandelf, Ecthelion, Galadriel, etc. Maybe have their presence on the level included somehow in the level feeling. But it should be something very rare like once or twice at most in a game if at all.

    They could be like a borg that goes through the level until either they die or find a down stair and head down immediately (whether you found them or not). You could make that level have ONLY one down stairs so they don't go down too quickly.

    Whether @ is a true monster and wants to attack Hurin is the only question! The Hero should not be aggressive towards @ though. This could be added to the end of quest history at what level the Hero was found. Perhaps you could even earn a Title by either helping the hero leave the level or killing it.

    This might be too difficult to do, I don't really know.

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  • Nick
    replied
    Originally posted by Derakon
    Ha! That's sneaky, I love it.
    This was done previously in some variants (intially O or NPP, I think), where the default bones files were all former variant maintainers or other well-known people. See here for some examples from FA.

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  • Derakon
    replied
    Originally posted by Philip
    Adding back player ghosts would allow us to also include former maintainers.
    Ha! That's sneaky, I love it.

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  • Philip
    replied
    About 20 monsters have been removed. It's not a very long list, it has maybe 2 or 3 uniques on it (the greek giants basically). Most of them are <adjective> <color> <animal>.

    Adding back player ghosts would allow us to also include former maintainers.

    I would love to see Numenoreans added. I dunno how much content there is to mine there, in the source material, but it's one of the most prominent evil armies of middle-earth. It forced the world to be remade.

    Also please add the sons of feanor. Hell, they could actually kind of take the place of the former early ringwraiths, since they do appear to be variably powerful in the source material.

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  • Youssarian
    replied
    I have played this game for years and have enjoyed it in all its iterations. Thank you to everyone that has made and continues to make this a game worth playing time and again. Although making the game more core Tolkien is great, I don't think everything non-Tolkien should just be thrown out because it isn't "core".

    The game's history should be considered and the fact that it has evolved so much, that fact benefits the game.

    I would in fact like to see some monsters that aren't Tolkien, but take into account all the history of the game. In particular, I would love to see an official unique made for each maintainer of the game. Perhaps make them like farmer maggot so you randomly encounter them in the town.

    I would also love to see monsters such as Fallen Numenorean (high level warrior). Just a thought.

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  • Nick
    replied
    Originally posted by Pete Mack
    Nick- doesn't FA's sky dragon mostly breath electricity? That is the nastiest base element by far. (Only mage casters double resist, immunity is rare, and usually does 2x more damage than acid or poison.)
    Also light, gravity, sound and force. I lifted them directly

    Maybe the solution is to bring back great wyrms of law and chaos at DL75 (where they were), and push the 4 big ones and Ancalagon a bit deeper.

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  • Derakon
    replied
    Originally posted by PowerWyrm
    But yeah, the law/chaos/balance names seem to directly come from D&D's lawful/chaotic/neutral alignments and I'd also like to find a good name for them.
    Honestly I think they're pretty good. Even if they do look similar at a glance to D&D, they're pretty distinct; Chaos is chaotic because it, well, breathes chaos. Balance isn't D&D Neutral, but rather chaos and lawful combined.

    About the worst you can say about them IMO is that "Law" isn't a great term for the antipode of Chaos. Maybe call them Great Wyrm of Order / Order Drake?

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  • Pete Mack
    replied
    Nick- doesn't FA's sky dragon mostly breath electricity? That is the nastiest base element by far. (Only mage casters double resist, immunity is rare, and usually does 2x more damage than acid or poison.)

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Nick
    I don't really see anything particularly lawful about sound and shards.
    Cops enforce the law... but how many are lawful?

    But yeah, the law/chaos/balance names seem to directly come from D&D's lawful/chaotic/neutral alignments and I'd also like to find a good name for them.

    Originally posted by Derakon
    I think ZAngband was the first variant to introduce Great Wyrms of Power, able to breathe every element, of course resistant to every element too, and with massive health pools and some unpleasant melee damage. I think the ZAngband version also has all the elemental auras, which damage you slightly each time you hit them in melee.
    PWMAngband has... Ancient Wyrms of Power. I think the only difference between that and ToME's GWoP is that they don't breathe disintegration

    Note: the Sky Drake from ToME breathes sound/lightning/gravity and not sound/shards, which seems more thematic for a "sky" dragon.

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