feature/monster
Collapse
X
-
Oh, right, that is correct; so the held/commanded check should be first.Leave a comment:
-
I think what wobbly's saying is that monsters who're held but not stunned always return TRUE, but monsters who're both held and stunned only sometimes return TRUE, because stunning is checked first and returns a random result.Leave a comment:
-
This branch has been merged into master now, so new there will be no new builds on the build page; builds of master will as usual be on the nightlies page.Leave a comment:
-
Code:/* One in __ chance of missing turn if stunned, always miss if held * or commanded */ if (mon->m_timed[MON_TMD_STUN]) { return randint0(STUN_MISS_CHANCE) == 1; } else if (mon->m_timed[MON_TMD_HOLD] || mon->m_timed[MON_TMD_COMMAND]) { return true; } else { return false; }
Leave a comment:
-
Code:/* One in __ chance of missing turn if stunned, always miss if held * or commanded */ if (mon->m_timed[MON_TMD_STUN]) { return randint0(STUN_MISS_CHANCE) == 1; } else if (mon->m_timed[MON_TMD_HOLD] || mon->m_timed[MON_TMD_COMMAND]) { return true; } else { return false; }
Leave a comment:
-
Shagrat, the orc captain is frozen to the spot
Shagrat, misses you. hits you …
You see shagrat, the orc captain (wounded, held, disenchanted, stunned)
hmm doesn't seem held.Attached FilesLeave a comment:
-
Not so fast cobbler, we got you bang for rights.
"A dwarf of the east, dressed all in black..." - Shouldn't this be dressed all in pink?
Code:name:Dark elves room:1 alloc:1:30 obj-rarity:0 mon-base:humanoid flags-req:HURT_LIGHT
Leave a comment:
-
As for DL1 - I done nothin, guv'nor. I think.Leave a comment:
-
Note that Ogre Mages do not reflect the new color scheme for mage types. The same was true for gnome mages before their removal.Leave a comment:
-
Not sure about 4.1.3 but it happens in master just not to this extent. I've seen the dogs on lvl 1 before & I've certainly seen kobolds.Leave a comment:
-
Huh, I'd always thought that dlvl1 was locked by the OOD rules to only be able to pull monsters that were native to level 1. Like, I don't think I've ever seen Grip or Fang on level 1.Leave a comment:
-
Did a few runs of the early levels. Not sure it's intended but I'm seeing a fair bit more out of depth monsters on dlvl 1. Notably a spotted mushroom patch (dlvl 3), a metallic red centipede (dlvl 3). A bunch of soldiers & acolytes, a crow, a pack of cave spiders, a kobold. Not saying that's a bad thing, but as far as I can tell the early levels got a little more dangerous?Leave a comment:
Leave a comment: