Current master post-4.1.3

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Sky
    Veteran
    • Oct 2016
    • 2321

    im late to the party but, have rods of TO been removed from the nightly?

    im gonna go with yes.

    warrior meleeing a unique that drains charges AND summons when you only source of TO is from a wand. that's something that - my guess - wasnt thought of.
    Last edited by Sky; May 20, 2019, 16:32.
    "i can take this dracolich"

    Comment

    • NightLizard
      Rookie
      • Dec 2018
      • 24

      I don't think so - I have a rod of TO right now (but I think I play the previous nightly).

      Comment

      • Chud
        Swordsman
        • Jun 2010
        • 309

        I believe they're still there; I found one not in the most current nightly but I think the one before. They may have gotten more rare though; I don't see them much,

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2629

          Last change to object allocations was January 2018, well not including books anyway

          Comment

          • bron
            Knight
            • May 2008
            • 515

            Nick -
            I looked into my bug a tiny bit, but decided that probably no one else is interested, so I moved the discussion to the Development group - http://angband.oook.cz/forum/showthr...469#post138469

            No, I don't have a savefile from before I dropped the first wand. But, if I *pick up* the wand that's already on the ground, I still hit the bug when I drop one wand, and then a second wand. See the other thread for some more details.

            Comment

            • Chud
              Swordsman
              • Jun 2010
              • 309

              Market bug (I assume) in the latest nightly; I found a ring of the mouse for sale in the black market -- price: 0

              (Maybe same bug as someone else reported with something being for sale for some insanely huge amount?)

              I bought it, then gave it right back, after which it now showed a price of 450.

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2629

                Couldn't sell a ring of resist fire & cold with just resist fire ided. The fully ided version is sell-able.

                There's a bunch of uniques that don't have spirit tags: Phoenix, Huan, Carcharoth. Those 3 probably should? Maybe more they were just the ones I looked at. If dragons have a spirit it makes sense for the Phoenix as well.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9634

                  Originally posted by jevansau
                  Trying a necro with the latest build.
                  Don't seem to have as much see in the dark any more. 4 spaces at L20
                  I think this is still the same as ever - it's 1 + clev/6.

                  Originally posted by jevansau
                  Also found a pricing bug: In the weapon store:
                  a Light Crossbow of Extra Shots (x3) (+2,+7) {??} for 15635907
                  I guess it could be some outrageous shooting speed.
                  Bug found and fixed, when I reverted the power calculations I missed the fact that extra shots had changed. Possibly there will be other price issues like this...

                  Originally posted by jevansau
                  Save and randart file attached if you need to look.
                  Very helpful thanks
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9634

                    New builds are now up on the nightlies page and on angband.live with the following changes:
                    • Fix to roman numeral incrementing bug which was causing crashes
                    • Make druids and necros get 4 blows maximum, but incerease the blows for some of their shapechange forms
                    • Make starting stat allocation more sensible
                    • Fix (at least partly, and hopefully wholly) bug which sometimes caused crashes when dropping one of a stack of objects
                    • Fix power assessment for extra shots which was making ridiculous prices
                    • Overhaul of lighting, including:
                      • Magma and quartz veins now get lighter the more they are lit
                      • Yellow light option makes white walls (such as granite) yellow in torchlight
                      • Necromancers now have a visible dark radius
                      • Necromancers can now wield objects with permanent light of radius 1, at the cost of a reduction of 1 in their dark radius and fail rate penalties (decreasing with level, as is the usual case for casting on lit squares)


                    Note that the issue of lit walls (particularly in circular rooms) sometimes being visible and lit from outside the room remains; that needs more though.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      Originally posted by Nick
                      [*]Overhaul of lighting, including:
                      • Magma and quartz veins now get lighter the more they are lit
                      • Yellow light option makes white walls (such as granite) yellow in torchlight
                      I thoroughly dislike the yellow granite walls. I understand the idea of having a surface that is reflecting a color, but the actual result is a map that shows a 10' thick wall of piss yellow rock. How is that a good idea?
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9634

                        Originally posted by Ingwe Ingweron
                        I thoroughly dislike the yellow granite walls. I understand the idea of having a surface that is reflecting a color, but the actual result is a map that shows a 10' thick wall of piss yellow rock. How is that a good idea?
                        Yeah, I kind of agree. I'll have a rethink and see if I can come up with something that keeps the general approach but looks less urinal.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          OK, last update for the long weekend. New builds on the nightlies page and angband.live with changes:
                          • Hunger more interesting:
                            • Hunger states of hungry and below give progressively worse side effects, starting with to-hit and to-dam penalties, and then moving on to penalties to device skill, disarming, saving throw, and searching
                            • The 'Full' state now goes from 16000 to 17000 on the food counter (it used to start at 10000)
                            • Satisfy Hunger now puts the player at 16000 rather than 16999
                            • The 'Gorged' state has returned - it is beyond full, has the old -10 speed effect, but resolves itself fairly quickly
                          • All walls are a shade darker, which fixes Ingwe's problem with the yellow walls and also I really like the look of - other opinions reluctantly listened to
                          • Adopted NightLizard's suggestion of distinguishing quartz and magma treasure - quartz treasure is now (the dreaded) yellow


                          Opinions are welcome, some of this is fairly experimental.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            Originally posted by Nick
                            [*]Hunger more interesting:
                            • Hunger states of hungry and below give progressively worse side effects, starting with to-hit and to-dam penalties, and then moving on to penalties to device skill, disarming, saving throw, and searching
                            • The 'Full' state now goes from 16000 to 17000 on the food counter (it used to start at 10000)
                            • Satisfy Hunger now puts the player at 16000 rather than 16999
                            • The 'Gorged' state has returned - it is beyond full, has the old -10 speed effect, but resolves itself fairly quickly
                            While not opposed to making hunger back into an "interesting" effect, right now I'm just finding it a pain in the .... I think the problem is that there's no way to gauge when to eat. Used to be the FULL status would be indicated, and when it no longer was, two rations or one waybread would return @ to FULL. Now, the FULL indicator promptly disappears, if it even turns on, and one ration eaten immediately after it disappears makes @ vomit and become weak. I'm left guessing how long before @ should eat, and have no idea until the HUNGRY light comes on, which can quickly become weak. Rather than foraging, I'm left losing a valuable inventory slot. We need some kind of counter or some interim states that are shown, or some better way to gauge the state of energy, or, in my opinion, this is just a "gotcha" mechanic.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • khearn
                              Rookie
                              • Jul 2007
                              • 18

                              I agree, if eating when not Full can immediately take one to Gorged, that's a problem. There's got to be a way to know when you can safely eat.

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 9022

                                Add a "peckish" state before Hungry that doesn't change your stats any but means you can safely eat any standard food (meaning anything up to Waybread) without being gorged.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎