Since Nick is in the process of slaughtering a whole bunch of sacred cows (and I'm very glad he's doing it) perhaps it's time to ditch the whole hunger mechanic.
Hunger serves no interesting purpose except in ironman games when it eats up an inventory slot. Furthermore because food exists in town, hunger will never be interesting in non-ironman games. It's just a minor annoyance. In other roguelikes hunger clocks are a mechanism to prevent resting, since you rest at the cost of going through hunger.
Even in games which try to make hunger an interesting mechanic (DCSS for example) there are many people who think it's dumb and should be removed. It's hard doing anything compelling like that in Angband.
Are there any good arguments for keeping hunger around?
Hunger serves no interesting purpose except in ironman games when it eats up an inventory slot. Furthermore because food exists in town, hunger will never be interesting in non-ironman games. It's just a minor annoyance. In other roguelikes hunger clocks are a mechanism to prevent resting, since you rest at the cost of going through hunger.
Even in games which try to make hunger an interesting mechanic (DCSS for example) there are many people who think it's dumb and should be removed. It's hard doing anything compelling like that in Angband.
Are there any good arguments for keeping hunger around?
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