This class is based on the manipulation of spirits. Tolkien wrote of the Unbodied or Houseless - spirits whose bodies had died, but who had refused the call to Valinor - "To attempt to master them and to make them servants of one's own will is wickedness. Such practices are of Morgoth; and the necromancers are of the host of Sauron his servant."
So I have implemented this by making necromancers lovers of darkness, and their spells dangerous. They involve the use of poison, nether, chaos and darkness as elements, and will frequently hurt or otherwise endanger the player. I have borrowed some ideas from O/FA necromancers, but these are really quite different. Some specific points:
- Necromancers can see in the dark, and get native RDark; they also get +3 to stealth for not carrying a light source
- A new monster race flag, RF_SPIRIT, has been introduced, which is given to monsters which have a soul (roughly); necros can do things like detect and banish these
- They get some shapechenges, all of which cost hitpoints as well as mana; some of their other spells also deal hitpoint damage, and they have a spell for turning hitpoints into mana
I also should point out that their final spell, Command, is not finished. In its current form, casting it on a monster makes that monster totally unable to move for a while (unlike the hold status, which is released if the monster is damaged). The intention of Command is that the player actually gets to operate the monster instead of themselves for the short time - at least move, but probably also cast spells and drop items. The problem is that it's going to take lots of work to implement, and I didn't want to hold up consideration of the class as a whole for that I was too impatient.
So, there it is. Let me know what you think. I had so much fun designing this class

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