Thanks Nick.
Sorry 'bout flooding the thread with an another example but unless I've missed something, I shouldn't be able to hold down attack key against 4-headed hydra with 47 AC?
The 4-headed hydra misses you. <7x>
You freeze the 4-headed hydra.
The 4-headed hydra misses you.
The 4-headed hydra bites you.
The 4-headed hydra misses you. <6x>
You miss the 4-headed hydra.
The 4-headed hydra misses you. <4x>
The 4-headed hydra bites you.
The 4-headed hydra misses you. <3x>
You freeze the 4-headed hydra.
The 4-headed hydra misses you. <8x>
You freeze the 4-headed hydra.
The 4-headed hydra misses you. <8x>
You miss the 4-headed hydra.
The 4-headed hydra misses you. <4x>
You miss the 4-headed hydra.
The 4-headed hydra misses you. <8x>
And Bolg's demonstration of his accuracy:
Bolg, Son of Azog misses you. <8x>
You freeze Bolg, Son of Azog. It was a superb hit!
Bolg, Son of Azog misses you. <2x>
Bolg, Son of Azog hits you.
Bolg, Son of Azog misses you. <5x>
You freeze Bolg, Son of Azog.
Bolg, Son of Azog misses you. <8x>
You freeze Bolg, Son of Azog.
Bolg, Son of Azog misses you. <8x>
Class/magic feature branch
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Thanks for all the reports everyone - when I get back to actually doing stuff on this branch I will be following them up.Leave a comment:
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@Nick
Please check MELEE ACCURACY code for monsters in the new feature branch.
In my first game I thought it was just the shield bash that made me near untouchable. But now I am playing a druid and I take almost no damage in every fight (fighting with 1.0 attack flail of freezing and 44 AC). Things like stegocentipedes, tigers, half-orc packs that used to be a nuisance for an early weak character do absolutely nothing now. I could take out a half-orc pack almost surrounded by them with 44AC and 79HP. Damage seems to be right, if the monster can actually land a hit.
When I take it against monsters with ranged attacks like uruks and black orcs, arrows start to land with huge accuracy, HP quickly goes down and I actually feel like fighting.
There has got to be a flaw somewhere. If there isn't, I'm gonna take the laughs and go pick a lottery ticket for tonight.Leave a comment:
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I've read through most of this now but I may have missed some things, so apologies if this has already come up...
Thematic ways for necromancers to deal with undead---how about a "charm undead" spell, essentially; make it an area spell that affects some percentage of undead within LoS -- 20%, 30%, maybe? Sucessfully charmed undead now fight the others for you; you can effectively turn a room full of undead on itself, give or take some balance tweaking.Leave a comment:
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Completed my first feature-branch play through - a Dwarf Paladin. I found it playable, apart from a few hiccups (some of my own making). The only bug (at least it bugged me) to report is the spellbook order in autoinscription and ignore pages. Eventually I might figure out which one is valued as what, but previously, when they were ordered by "value", it was easy to be consistent in autoinsciptions (book m1 always book m1, etc.) and to ignore lesser valued books easily.
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EDIT: After a big scare when @ was frozen without getting any responsive turns, even though not paralyzed, and hps went down to 140 while surrounded by Greater Undead, it got unstuck in time and @ managed to clear out the vault. It was 'meh. Treasure feeling of 6, and just okay drops. (Gwarl said the freeze was the result of @ throwing an object, and the bug has already been reported).Last edited by Ingwe Ingweron; April 12, 2018, 17:45.Leave a comment:
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I think the savefile did help, in an unexpected way.
A look at the message log indicates you actually used single combat on a greater balrog.
So good news for both of us - I have no bug to fix, and you can keep on playing
BTW, I though you might like to know that the vault near your character has the following comment from its author in the vaults file (it's originally from O):
Code:# This will probably be even tougher than fighting Morgoth. # On the other hand, the rewards are /immense/.
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Just thought I was late enough to the party that paladins had pretty much already been worked out. Was going to work my way through the revamped classes and then tackle the new classes, expecting to be increasingly helpful finding bugs as I closed in on them. Been leaving the feature branch to experienced variant players as having, perhaps, better input given their experience. Hugo wanted me to play a dwarf paladin, so I started there. Gwarl said he sent you the savefile, so hopefully it will help. I don't know, it just has @ at the start of the encounter, only this time with less hitpoints since he already fought the battle through.Leave a comment:
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Playing a dwarf paladin on the feature branch on angband.live.
What the H3$$!!! I just used "single combat" against the Balrog of Moria. Defeated him. But when the cell disappears, @ is faced with the same Balrog of Moria, at full health, in the same position as before invoking single combat. BUG!!!- Thank you for playing the new branch, and for reporting the bug. I will look into it when I get back to development (which I'm not really getting time for at the moment).
- Why on earth would you not expect bugs in a completely new game mechanic on an experimental branch?
You can choose to take notice of either, neither, or both of those responsesLeave a comment:
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Playing a dwarf paladin on the feature branch on angband.live.
What the H3$$!!! I just used "single combat" against the Balrog of Moria. Defeated him. But when the cell disappears, @ is faced with the same Balrog of Moria, at full health, in the same position as before invoking single combat. BUG!!!Leave a comment:
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Yeah, it still sucks. Screwing around with Q's and Z's and v's in a vault (or apparently even "special" rooms that don't have permanent walls, so hard to tell it is a "vault". Sucks, sucks, sucks.Leave a comment:
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They're not immune from luring out of the vault then banishing though...Leave a comment:
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So, it appears monsters are now immune from a stave of banishment if they are in a vault? It would be nice if the description for the stave and scroll would reflect that information. I also think this change kind of sucks.Leave a comment:
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Nick, a request, please order the spellbooks for purposes of ignoring. Prior to the feature branch, they were ordered, e.g., kelek's last. With the new classes, level feelings are set off as "superb" by books lower on the list for the class, even though a higher book does not, indicating a mis-ordering (or a mis-valuing) of the books. Not sure I'm expressing it very clearly, but I've been up late with insomnia.Leave a comment:
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