Bugs and issues in 4.1.2

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  • geoff_tewierik
    Adept
    • Mar 2009
    • 140

    Originally posted by Nick
    Aha, no, this is actually a new thing in 4.1 - doors opening and closing (and other terrain changes) don't get updated on the map until the character sees them. So because you had gone around the corner before the soldier caught you, you wouldn't have seen the door open.
    Righto, so feature then.

    Comment

    • bron
      Knight
      • May 2008
      • 515

      A minor bug I've run across: if you start up the attached savefile, and then as your first action you drop 1 wand of annihilation, the game dies with a "software bug" message. Other actions seem to be fine.

      Note that I actually generated this savefile on a nightly:
      angband-7c2ab53ab688a9f8535896ee9961c61bc8b3ec16
      When I noticed it dying, I downloaded the official 4.1.2, but it dies in the same way. It is of course possible that maybe whatever the problem is wouldn't have happened in the first place on 4.1.2, but I don't know exactly how I got into this situation, so I don't know exactly how to reproduce it "from scratch".
      Attached Files

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        Did you generate the wand with the debug commands?



        Seems to be bugged and produce crashes.
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • bunnies
          Scout
          • Apr 2008
          • 31

          Pile integrity failure on v4.1.2.

          pile_error.txt as follows:
          Pile integrity failure at obj-pile.c:213

          Guilty object
          =============
          Name: & Lantern~


          Dwarf priest on 900'. Had an issue with breeders (fruit flies), so portaled away. Took out my lantern for resting (to save fuel), inventory was full so overflowed onto floor. R& and crashed. I've had overflowing light sources + resting before, first time it crashed on me though. Shame as a I had a 3-7 feeling and found "ESP.

          [Edit] Nevermind, reloaded and found out I got the same level so nothing was lost, I have another chance to stop those pesky fruit flies

          Comment

          • bron
            Knight
            • May 2008
            • 515

            Originally posted by PowerWyrm
            Did you generate the wand with the debug commands?
            No, I played the game "straight". It is perhaps worth noting that there are a couple of other wand of annihilation lying on the ground nearby that used to be in my inventory and that I had dropped there during the preceeding turns. I think maybe it has something to do with the particular square I drop it in (? maybe?), but I don't really know.

            If you think this is a random failure (e.g. a bad disk write during a save or something), I'm certainly willing to accept that judgement.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              No, it is surely some persistent but in the object code.

              Comment

              • bron
                Knight
                • May 2008
                • 515

                Originally posted by PowerWyrm
                Did you generate the wand with the debug commands?



                Seems to be bugged and produce crashes.
                Humm .. while I did not use debug commands, the first part of this bug report is interesting. They are seeing a bug on wand recharge. That is in fact what my character was doing here: drop a wand, use Greater Recharge, move, drop another wand, use Greater Recharge, etc. My savefile hits a bug when dropping the wand, not on casting Recharge, but possibly the previous recharges are somehow contributing? Don't really know, but it seemed worth mentioning.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  Originally posted by bron
                  Humm .. while I did not use debug commands, the first part of this bug report is interesting. They are seeing a bug on wand recharge. That is in fact what my character was doing here: drop a wand, use Greater Recharge, move, drop another wand, use Greater Recharge, etc. My savefile hits a bug when dropping the wand, not on casting Recharge, but possibly the previous recharges are somehow contributing? Don't really know, but it seemed worth mentioning.
                  OK, thanks, I'll follow this up at some point.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    Originally posted by bron
                    A minor bug I've run across: if you start up the attached savefile, and then as your first action you drop 1 wand of annihilation, the game dies with a "software bug" message. Other actions seem to be fine.

                    Note that I actually generated this savefile on a nightly:
                    angband-7c2ab53ab688a9f8535896ee9961c61bc8b3ec16
                    When I noticed it dying, I downloaded the official 4.1.2, but it dies in the same way. It is of course possible that maybe whatever the problem is wouldn't have happened in the first place on 4.1.2, but I don't know exactly how I got into this situation, so I don't know exactly how to reproduce it "from scratch".
                    Do you still have your randart file for this? It should be randart_06e7628e.txt in your archive directory.

                    EDIT: Doesn't matter, I have a workaround.
                    Last edited by Nick; April 22, 2018, 09:06. Reason: obsolete
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      Originally posted by bunnies
                      Pile integrity failure on v4.1.2.

                      pile_error.txt as follows:
                      Pile integrity failure at obj-pile.c:213

                      Guilty object
                      =============
                      Name: & Lantern~


                      Dwarf priest on 900'. Had an issue with breeders (fruit flies), so portaled away. Took out my lantern for resting (to save fuel), inventory was full so overflowed onto floor. R& and crashed. I've had overflowing light sources + resting before, first time it crashed on me though. Shame as a I had a 3-7 feeling and found "ESP.

                      [Edit] Nevermind, reloaded and found out I got the same level so nothing was lost, I have another chance to stop those pesky fruit flies
                      I don't suppose you still have a savefile from this?
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Sphara
                        Knight
                        • Oct 2016
                        • 504

                        Do 'out-of-depth' money piles really trigger a high level feeling?

                        I started a Half-Elf Paladin ironman on angband.live and got 1-6 on 50ft. Went on to map EVERY square and only thing even remotely close to 'good treasures' was 200 AU sapphire pile. There were no monsters that can pick up stuff from the floor or destroy it. The very best item on the floor was a dagger (+3,+4)

                        Problem here is not having a level feelings option on. I know there are plenty of useless items that can trigger it and make a buffoon like me waste his time on the first goddamn level. But money piles? This feature benefits absolutely no-one and should be removed.

                        Also: if I'm wrong and money doesn't trigger it and I somehow have missed something, please counter ferociously.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          Originally posted by sphara
                          do 'out-of-depth' money piles really trigger a high level feeling?
                          No, money never contributes to the feeling.

                          Also, it's impossible to comment all caps for ferocity, vBulletin lowercases everything.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            I'm betting there was some useless OOD object that you just walked past. It doesn't take much at dl 1.

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2986

                              It's easy to get a 6 feeling on 50ft from something you will not even notice. A simple Halberd +0 +0 will do (base depth 25).
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • Sphara
                                Knight
                                • Oct 2016
                                • 504

                                Originally posted by Pete Mack
                                I'm betting there was some useless OOD object that you just walked past. It doesn't take much at dl 1.
                                (Enter to select, ESC) Command for a Dagger (1d4) (+0,+0) {cursed}:
                                Found lying on the floor at 50 feet (level 1)

                                It makes your skin harder to damage, but conduct electricity.
                                It occasionally summons a demon.
                                It occasionally makes a loud noise.

                                Do curses qualify? Otherwise, that item 1-6 has been vanished.

                                Comment

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