Bugs and issues in 4.1.0

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  • Sky
    Veteran
    • Oct 2016
    • 2309

    i'm playing 4.1.0-86-g5766a6b9 (non-persistent) and something is really wrong with recall. it doesn't save the level i reached.

    *sometimes* i get the message [set recall to this level?] but some others it doesn't. i've been trying to get past DL23 for an hour and i keep getting put back on DL16.
    "i can take this dracolich"

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9351

      Originally posted by Sky
      i'm playing 4.1.0-86-g5766a6b9 (non-persistent) and something is really wrong with recall. it doesn't save the level i reached.

      *sometimes* i get the message [set recall to this level?] but some others it doesn't. i've been trying to get past DL23 for an hour and i keep getting put back on DL16.
      OK, I changed the way recall works internally while implementing the persistent levels change, and may have missed something. Will check.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9351

        Nightlies page now has new builds which
        • fix recall again
        • make sure players always get some XP for disarming a trap and
        • Update knowledge correctly when IDing consumables (the last two are two of the three issues in #2056)
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9351

          Latest builds on the nightlies page have a fix to detected objects giving away too much info, and allow monsters on persistent levels to regenerate while the player is away.

          Unless someone tells me it's a bad idea (presumably by finding another bug or pointing out one I've forgotten) I'll release 4.1.1 in a small number of days.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Sky
            Veteran
            • Oct 2016
            • 2309

            Originally posted by Nick
            OK, I changed the way recall works internally
            good, BUT.

            The bug no longer manifests itself. I have now made it to DL99 and i want to grind some more gear and so i have went up to DL98 and recalled with the [y] option (set recall to 98 instead of 99).

            Now i'm at DL98 but every time i recall, i still get asked "do you want to set recall".
            "i can take this dracolich"

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9351

              Originally posted by Sky
              good, BUT.

              The bug no longer manifests itself. I have now made it to DL99 and i want to grind some more gear and so i have went up to DL98 and recalled with the [y] option (set recall to 98 instead of 99).

              Now i'm at DL98 but every time i recall, i still get asked "do you want to set recall".
              Hm, okay. I'll fix that.

              Thanks for all the testing, btw
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9351

                OK, new build has improved recall behaviour. Note that you are now asked about reset if you are on a level which is not either your maximum depth, or the depth you have recall set to (it used to be that these were the same thing - "maximum" depth was reset by resetting recall).
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Sky
                  Veteran
                  • Oct 2016
                  • 2309

                  not a bug, but it would be nice to have a [unknown] for runes not known. just so i can throw out my scrolls of Identify now that i don't need them anymore.
                  "i can take this dracolich"

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9351

                    Originally posted by Sky
                    not a bug, but it would be nice to have a [unknown] for runes not known. just so i can throw out my scrolls of Identify now that i don't need them anymore.
                    Where do you want this - in the knowledge menu?
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6697

                      The only place where you need this is for curses. Everything else already shows up on the character page.

                      Comment

                      • kaypy
                        Swordsman
                        • May 2009
                        • 292

                        I'm not quite running a standard build anymore (and I am about half a week behind git), but I am getting "cave_generate() failed 100 times" when trying to go to level 99 on persistant levels. (also happens on a default win nightly from a few weeks back)

                        (Easy repro- gen a character and ctrl-a jump straight there)

                        Also, a minor niggle and info leak:
                        The object list will say you can 'see' unknown items if they are out of light radius but in LOS. This leaks dungeon layout information of you haven't mapped that far.

                        Might be better to only use 'see' for objects you can *actually* see (ie are lit up as well as in LOS)

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2941

                          The power of supercharged AC seems to be way too high. You can generate randarts with only +AC, which doesn't feel right.
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9351

                            Originally posted by kaypy
                            I'm not quite running a standard build anymore (and I am about half a week behind git), but I am getting "cave_generate() failed 100 times" when trying to go to level 99 on persistant levels. (also happens on a default win nightly from a few weeks back)

                            (Easy repro- gen a character and ctrl-a jump straight there)
                            Thanks, found and fixed in development.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9351

                              Originally posted by PowerWyrm
                              The power of supercharged AC seems to be way too high. You can generate randarts with only +AC, which doesn't feel right.
                              What do you think would be the best fix - maybe double the AC increment?
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Estie
                                Veteran
                                • Apr 2008
                                • 2281

                                Originally posted by Nick
                                What do you think would be the best fix - maybe double the AC increment?
                                The AC values have been increased before, not only on artifacts but also on base items. While it was a step in the right direction, it was too little to shift AC a tier higher in the overall mod evaluation. Even more AC is either not going to be enough to have any effect or, if the damage reduction is substantially higher, is going to make the game easy.

                                A grand rework of AC should probably start with an increase in physical damage of monsters; if that is not in the planning, slight changes in AC values here or there arent going to change anything.

                                Comment

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