Issues on current master
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Deathwreaker does "980.4 vs. undead, 668 vs. undead".PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Nope, it's a bug due to mace of disruption having "slay" undead and Deathwreaker itself having "*slay*" undead. The description says: "Slays undead (powerfully), undead...", so the same problem happens there too.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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New build up on the nightlies page.
Changes:- Fix to off-by-one bug in object power calculations (thanks PowerWyrm)
- Remove the lower power limit for item to base randarts off. This should fix the problem of having so many randart rings based on =Escaping, and also should allow better high-end randart weapons. Randart DSMs are still a bit OP.
- Have the game create a diagnosis file when it crashes due to problems with object piles (which IME pretty much all crashes are due to). So if you get a crash which tells you a pile_error.txt file has been created, please report it and include the contents of the file in your report.
I prioritised these ones because randarts need time to assess, and because I regard any crashes as completely unacceptable. I'll try to get to some of the merely annoying bugs (like the passable rubble thing, ID issues, etc) next.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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And another one. Changes this time:- Monsters can now find their way through passable rubble
- Magic devices should ID appropriately on use, even things like Remove Curse where no charge is used
- Attempting to remove a curse no longer gives knowledge of unknown curses
- Breaths have been buffed considerably; most monster breaths will still be full power 5 grids away, or 9 grids for powerful monsters
Let me know how all this is working (or not).One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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From the previous thread:
Is this still a problem? Do you think this might have been down to the off-by-one error that is now fixed?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Edit: actually thinking of it, I believe the staff of banishment also doesnt identify.Comment
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since i'm playing only nightlies now, how do i "know all monster spoilers" ? because this resets to blank every time i re-download a build.
also, would it be ok in the next build to make rogues have light area on p/a/d instead of p/a/c ? just so it's the same as mages.Last edited by Sky; May 20, 2017, 22:03."i can take this dracolich"Comment
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