Issues on current master

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9344

    Originally posted by Nomad
    All right, if there aren't going to be any more changes to the monster list until 4.2, then here's the updates to my tileset for 4.1, with tiles for healers and all the new trap types.
    Thanks, you're a legend.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9344

      New build up on the nightlies page:
      • Fixes bug in randart phial display and randart light weights
      • Incorporates Nomad's tileset changes
      • Stops silliness like =FA getting a paralysis curse
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • sandtrap
        Rookie
        • Nov 2008
        • 24

        AMHDs not very scary right now

        Breath weapons do feel out of balance. See ladder entry for progress

        Originally posted by sandtrap
        http://angband.oook.cz/ladder-show.php?id=20726

        I am not using hold monster (this game).

        Did get a nice randart launcher

        the Short Bow of Tuorn (x4) (+16,+32) <+2, +1>
        Found lying on the floor of a special room at 1100 feet (level 22)

        +2 intelligence.
        +2 shooting power.
        +1 light.
        Branded with weak fire.
        Provides resistance to fire, dark, chaos.
        Cannot be harmed by acid, fire.
        Prevents paralysis.
        Radius 1 light.

        When activated, it cures confusion.
        Takes 42 to 46 turns to recharge at your current speed.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6697

          @sandtrap--
          Yes, with a good x4 shooter, an AMHD is an easy target in V, since it can't do damage at a distance, while you can knock it down quickly.

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2940

            I was looking at the new randart algorithm and I think I undestand why you don't get any good randarts anymore. Basically the new algorithm picks a tval that's close in power to the standard artifact from which the randart is generated. The problem is: most high powered artifacts come from a tval with a quite low average power.

            From the randart thread:

            Code:
            Power for tval bow:          min 144, max 271, avg 197
            Power for tval digger:       min 256, max 261, avg 258
            Power for tval hafted:       min 127, max 551, avg 250
            Power for tval polearm:      min  56, max 372, avg 235
            Power for tval sword:        min  85, max 489, avg 206
            Power for tval boots:        min 101, max 365, avg 205
            Power for tval gloves:       min  44, max 228, avg 115
            Power for tval helm:         min  60, max 293, avg 150
            Power for tval crown:        min  18, max 286, avg 184
            Power for tval shield:       min 137, max 221, avg 176
            Power for tval cloak:        min  70, max 241, avg 137
            Power for tval soft armor:   min 162, max 237, avg 189
            Power for tval hard armor:   min 189, max 383, avg 281
            Power for tval dragon armor: min 353, max 783, avg 523
            Power for tval light:        min  39, max 177, avg 110
            Power for tval amulet:       min  69, max 207, avg 147
            Power for tval ring:         min 111, max 672, avg 358
            So yeah, don't expect to get a Deathwreaker randart with an average power of 250 for hafted...

            Code:
            the Mace of Disruption 'Restirin' (6d8) (+11,+13) <+2>
            ------------------------------------------------------
            +2 intelligence.
            Slays dragons (powerfully), undead, giants, animals.
            Branded with cold.
            Provides resistance to fire, cold, nexus, chaos.
            Cannot be harmed by acid, fire.
            Speeds regeneration.  Grants the ability to see invisible things.  Blessed by
            the gods.  
            
            Min Level 49, Max Level 127, Generation chance 21, Power 286, 40.0 lbs
            Random hafted of power 286.
            This also means that the algorithm turns any DSM into a PDSM. Hope you have many in your randart set...

            Code:
            the Blue Dragon Scale Mail of Malathaeg (-2) [12,+39] <+5, +3>
            --------------------------------------------------------------
            +5 wisdom.
            +3 dexterity.
            +3 constitution.
            Provides resistance to acid, lightning, fire, cold, poison, dark, nether,
            chaos.
            Provides protection from fear, blindness.
            Speeds regeneration.  Sustains your life force.  
            
            When activated, it hastens you for d20+20 turns.
            Takes 82 to 100 turns to recharge.
            Your chance of success is 85.6%
            
            Min Level 70, Max Level 127, Generation chance 11, Power 454, 8.1 lbs
            Random dragon armor of power 454.
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2940

              There also seems to be a problem with power calculation. From artifact.spo:

              Code:
              the Iron Crown 'Ardor' [0,+17] <+3> {cursed}
              --------------------------------------------
              It makes it hard to hit anything.
              +3 dexterity.
              Cannot be harmed by acid.
              Sustains wisdom.
              Grants the ability to see invisible things.  
              
              Min Level 24, Max Level 54, Generation chance 24, Power 90, 1.8 lbs
              Random crown of power 90.
              Clearly the +17 ac, +3 dex and SI cannot make for the 90 power. Unless that's the power from the standard artifact it derives from. I remember the spoiler file giving the name of that artifact, but this doesn't seem to be the case anymore.
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2940

                Randart lanterns "Refills other lanterns up to 15000 turns of fuel".
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2940

                  Commit f764123 is titled "Increase bonus on rings of Searching" and changed the bonus from 1+M5 to d4... actually decreasing the bonus (1-6 to 1-4). To at least keep the same total (1-6) and increasing the base bonus, d3M3 seems more appropriate.
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2281

                    Assertion failed!

                    Program: ...
                    File: obj-pile.c
                    Line: 73

                    Expression: obj -> prev == prev

                    Comment

                    • Estie
                      Veteran
                      • Apr 2008
                      • 2281

                      the Ring 'Baldil' <+4, +5, +6, +9, +1>
                      Dropped by Eฤ‚ล›l, the Dark Elf at 3650 feet (level 73)

                      +4 intelligence.
                      +5 dexterity.
                      +6 constitution.
                      +9 speed.
                      +1 light.
                      Provides resistance to cold, light, nexus.
                      Cannot be harmed by lightning.
                      Speeds regeneration. Prevents paralysis. Makes you afraid of
                      melee, and worse at shooting and casting spells.
                      Radius 1 light.

                      When activated, it grants fire resistance for d20+20 turns and
                      creates a fire ball of damage 80.
                      Takes 243 to 297 turns to recharge at your current speed.
                      Your chance of success is 91.9%


                      Finding one of these almost every game ....

                      Edit: and another one in the same game

                      the Band 'Lothras' <+2, +3, +6, +1>
                      Dropped by a ghoul at 4900 feet (level 98)

                      +2 strength.
                      +3 wisdom.
                      +6 constitution.
                      +3 searching skill.
                      +3 infravision.
                      +6 speed.
                      +1 light.
                      Provides resistance to acid, lightning, fire, cold, poison, light,
                      dark, sound, nexus, chaos.
                      Provides protection from blindness.
                      Cannot be harmed by lightning.
                      Sustains intelligence, wisdom.
                      Slows your metabolism. Prevents paralysis. Makes you afraid of
                      melee, and worse at shooting and casting spells.
                      Radius 1 light.

                      When activated, it attempts to magically enhance a weapon's to-dam
                      bonus..
                      Takes 475 to 696 turns to recharge at your current speed.
                      Your chance of success is 90.2%
                      Last edited by Estie; May 16, 2017, 14:36.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9344

                        Originally posted by Estie
                        Assertion failed!

                        Program: ...
                        File: obj-pile.c
                        Line: 73

                        Expression: obj -> prev == prev
                        OK, that's the second of those recently. Do you remember what you were doing at the time?
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9344

                          Originally posted by PowerWyrm
                          I was looking at the new randart algorithm and I think I undestand why you don't get any good randarts anymore. Basically the new algorithm picks a tval that's close in power to the standard artifact from which the randart is generated.
                          The randarts are not based on individual standard artifacts any more; they're just set to a power chosen at random to be the sort of power you might get from the artifacts of that tval.

                          There are clearly a few issues still with randarts - rings being based on =Escaping much more often than expected, for example. I need to go away and think carefully about my statistical assumptions...
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Gwarl
                            Administrator
                            • Jan 2017
                            • 986

                            I have a feeling that ultimately the standard artifacts might need looking at. Now that we have things like off weapon brands/slays, it might be suitable to give weak fire to paurhach, for instance, and working in the new curses to replace the drawbacks of items with negative stats/modifiers (i.e. the helm of Gorlim could have the siren curse, the crown of Beruthiel could have hallucination curse, Doomcaller could get demon summon curse).

                            In fact I think keeping the weak versions of elemental brands to off-weapon brands (and launchers) might be a good idea. Nothing quite like finding a really cool artifact only to learn that it's branded with 'weak' acid.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 8820

                              Originally posted by Gwarl
                              In fact I think keeping the weak versions of elemental brands to off-weapon brands (and launchers) might be a good idea. Nothing quite like finding a really cool artifact only to learn that it's branded with 'weak' acid.
                              One thing we learned a few years ago that off-weapon combat bonuses are very tricky to balance. There was a period when the elemental rings (e.g. Ring of Acid) gave weapon brands and were top-tier gear accordingly.

                              Comment

                              • Estie
                                Veteran
                                • Apr 2008
                                • 2281

                                Originally posted by Nick
                                OK, that's the second of those recently. Do you remember what you were doing at the time?
                                I think I was killing monsters that dropped items on an already stacked floor. Whether that has to do anything with the error I have no idea though.

                                Comment

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