Issues on current master
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New build up on the nightlies page:- Fixes bug in randart phial display and randart light weights
- Incorporates Nomad's tileset changes
- Stops silliness like =FA getting a paralysis curse
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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AMHDs not very scary right now
Breath weapons do feel out of balance. See ladder entry for progress
http://angband.oook.cz/ladder-show.php?id=20726
I am not using hold monster (this game).
Did get a nice randart launcher
the Short Bow of Tuorn (x4) (+16,+32) <+2, +1>
Found lying on the floor of a special room at 1100 feet (level 22)
+2 intelligence.
+2 shooting power.
+1 light.
Branded with weak fire.
Provides resistance to fire, dark, chaos.
Cannot be harmed by acid, fire.
Prevents paralysis.
Radius 1 light.
When activated, it cures confusion.
Takes 42 to 46 turns to recharge at your current speed.Comment
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I was looking at the new randart algorithm and I think I undestand why you don't get any good randarts anymore. Basically the new algorithm picks a tval that's close in power to the standard artifact from which the randart is generated. The problem is: most high powered artifacts come from a tval with a quite low average power.
From the randart thread:
Code:Power for tval bow: min 144, max 271, avg 197 Power for tval digger: min 256, max 261, avg 258 Power for tval hafted: min 127, max 551, avg 250 Power for tval polearm: min 56, max 372, avg 235 Power for tval sword: min 85, max 489, avg 206 Power for tval boots: min 101, max 365, avg 205 Power for tval gloves: min 44, max 228, avg 115 Power for tval helm: min 60, max 293, avg 150 Power for tval crown: min 18, max 286, avg 184 Power for tval shield: min 137, max 221, avg 176 Power for tval cloak: min 70, max 241, avg 137 Power for tval soft armor: min 162, max 237, avg 189 Power for tval hard armor: min 189, max 383, avg 281 Power for tval dragon armor: min 353, max 783, avg 523 Power for tval light: min 39, max 177, avg 110 Power for tval amulet: min 69, max 207, avg 147 Power for tval ring: min 111, max 672, avg 358
Code:the Mace of Disruption 'Restirin' (6d8) (+11,+13) <+2> ------------------------------------------------------ +2 intelligence. Slays dragons (powerfully), undead, giants, animals. Branded with cold. Provides resistance to fire, cold, nexus, chaos. Cannot be harmed by acid, fire. Speeds regeneration. Grants the ability to see invisible things. Blessed by the gods. Min Level 49, Max Level 127, Generation chance 21, Power 286, 40.0 lbs Random hafted of power 286.
Code:the Blue Dragon Scale Mail of Malathaeg (-2) [12,+39] <+5, +3> -------------------------------------------------------------- +5 wisdom. +3 dexterity. +3 constitution. Provides resistance to acid, lightning, fire, cold, poison, dark, nether, chaos. Provides protection from fear, blindness. Speeds regeneration. Sustains your life force. When activated, it hastens you for d20+20 turns. Takes 82 to 100 turns to recharge. Your chance of success is 85.6% Min Level 70, Max Level 127, Generation chance 11, Power 454, 8.1 lbs Random dragon armor of power 454.
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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There also seems to be a problem with power calculation. From artifact.spo:
Code:the Iron Crown 'Ardor' [0,+17] <+3> {cursed} -------------------------------------------- It makes it hard to hit anything. +3 dexterity. Cannot be harmed by acid. Sustains wisdom. Grants the ability to see invisible things. Min Level 24, Max Level 54, Generation chance 24, Power 90, 1.8 lbs Random crown of power 90.
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Randart lanterns "Refills other lanterns up to 15000 turns of fuel".PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Commit f764123 is titled "Increase bonus on rings of Searching" and changed the bonus from 1+M5 to d4... actually decreasing the bonus (1-6 to 1-4). To at least keep the same total (1-6) and increasing the base bonus, d3M3 seems more appropriate.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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the Ring 'Baldil' <+4, +5, +6, +9, +1>
Dropped by Eฤลl, the Dark Elf at 3650 feet (level 73)
+4 intelligence.
+5 dexterity.
+6 constitution.
+9 speed.
+1 light.
Provides resistance to cold, light, nexus.
Cannot be harmed by lightning.
Speeds regeneration. Prevents paralysis. Makes you afraid of
melee, and worse at shooting and casting spells.
Radius 1 light.
When activated, it grants fire resistance for d20+20 turns and
creates a fire ball of damage 80.
Takes 243 to 297 turns to recharge at your current speed.
Your chance of success is 91.9%
Finding one of these almost every game ....
Edit: and another one in the same game
the Band 'Lothras' <+2, +3, +6, +1>
Dropped by a ghoul at 4900 feet (level 98)
+2 strength.
+3 wisdom.
+6 constitution.
+3 searching skill.
+3 infravision.
+6 speed.
+1 light.
Provides resistance to acid, lightning, fire, cold, poison, light,
dark, sound, nexus, chaos.
Provides protection from blindness.
Cannot be harmed by lightning.
Sustains intelligence, wisdom.
Slows your metabolism. Prevents paralysis. Makes you afraid of
melee, and worse at shooting and casting spells.
Radius 1 light.
When activated, it attempts to magically enhance a weapon's to-dam
bonus..
Takes 475 to 696 turns to recharge at your current speed.
Your chance of success is 90.2%Last edited by Estie; May 16, 2017, 14:36.Comment
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There are clearly a few issues still with randarts - rings being based on =Escaping much more often than expected, for example. I need to go away and think carefully about my statistical assumptions...One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I have a feeling that ultimately the standard artifacts might need looking at. Now that we have things like off weapon brands/slays, it might be suitable to give weak fire to paurhach, for instance, and working in the new curses to replace the drawbacks of items with negative stats/modifiers (i.e. the helm of Gorlim could have the siren curse, the crown of Beruthiel could have hallucination curse, Doomcaller could get demon summon curse).
In fact I think keeping the weak versions of elemental brands to off-weapon brands (and launchers) might be a good idea. Nothing quite like finding a really cool artifact only to learn that it's branded with 'weak' acid.Comment
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One thing we learned a few years ago that off-weapon combat bonuses are very tricky to balance. There was a period when the elemental rings (e.g. Ring of Acid) gave weapon brands and were top-tier gear accordingly.Comment
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