Issues on current master
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Nick-- they turn big breathers into patsies for mages and device users--a cl 40 HE elf mage lives on a diet of Huan, Carcharoth, even the Tarrasque. The big dragons are particularly easy meat, as they tend to be obliterated by their summons. (A GWoC stuck behind Ancalagon will do 500 extra damage every few turns, while it does you roughly a !CCW.) I suppose other characters with good distance damage are the same, though I usually don't bother killing those uniques.
In a recent final fight as Mage I left Tarrasque in the area, because it was doing so much damage to Morgoth.Comment
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Nick-- they turn big breathers into patsies for mages and device users--a cl 40 HE elf mage lives on a diet of Huan, Carcharoth, even the Tarrasque. The big dragons are particularly easy meat, as they tend to be obliterated by their summons. (A GWoC stuck behind Ancalagon will do 500 extra damage every few turns, while it does you roughly a !CCW.) I suppose other characters with good distance damage are the same, though I usually don't bother killing those uniques.
In a recent final fight as Mage I left Tarrasque in the area, because it was doing so much damage to Morgoth.
My current plan is to get the known bugs fixed, with the intention of then releasing 4.1 unless anything is really too badly unbalanced. Then the monster list revamp will be one of the first things that happens on the way to 4.2, and that will give a chance to work out exactly where breathers fit in the ecosystem.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Angband looks for save in the wrong place.
one minor niggle, which is unlikely to affect anyone.
Angband doesn't remember where the same game is.
If i have multiple versions of Angband, whichever i launch, when i select Open it will attempt to open whatever last save game was saved, regardless of location or build.
example: i have the last nightly and a 4.0.5; i was playing the nightly. by accident i open the 4.0.5 and i select Open, and it tried to open the save game from the nightly folder, instead of the one in its own saves folder.
it does this every time."i can take this dracolich"Comment
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That's probably because all versions of Angband use the same location/preferences to "remember" things like this. Arguably a feature, not a bug, since when you upgrade to a new version of Angband, wouldn't you want to be able to pick up where you left off?Comment
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no minor or major problems so far 4.0.3-729-g37210d6
I am not using hold monster (this game).
Did get a nice randart launcher
the Short Bow of Tuorn (x4) (+16,+32) <+2, +1>
Found lying on the floor of a special room at 1100 feet (level 22)
+2 intelligence.
+2 shooting power.
+1 light.
Branded with weak fire.
Provides resistance to fire, dark, chaos.
Cannot be harmed by acid, fire.
Prevents paralysis.
Radius 1 light.
When activated, it cures confusion.
Takes 42 to 46 turns to recharge at your current speed.Comment
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one minor niggle, which is unlikely to affect anyone.
Angband doesn't remember where the same game is.
If i have multiple versions of Angband, whichever i launch, when i select Open it will attempt to open whatever last save game was saved, regardless of location or build.
example: i have the last nightly and a 4.0.5; i was playing the nightly. by accident i open the 4.0.5 and i select Open, and it tried to open the save game from the nightly folder, instead of the one in its own saves folder.
it does this every time.takkaria whispers something about options. -more-Comment
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Sorry, what I was referring to was the preferences/registry keys/whatever that the program uses to look up "what was the last file I saved?" Those are shared between versions of Angband.Comment
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AFAICT Angband tries to. I suspect this may be Windows trying to be clever.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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From the old thread:
After implementing some randart changes in PWMAngband, I ended up with weightless randart lights and jewelry. I started the latest Angband build, generated all artifacts from debug mode, and also ended up with weightless randart light sources (jewelry is fine).
This is because now all randarts take their base properties from their chosen kind... and all INSTA_ARTs have no weight defined in write_dummy_object_record(). No idea why this works for rings and amulets, probably their weight is hardcoded somewhere...One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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All right, if there aren't going to be any more changes to the monster list until 4.2, then here's the updates to my tileset for 4.1, with tiles for healers and all the new trap types.Attached FilesComment
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