EDIT: NO. Randart seed is 131295932. build was g535565d from the 9th.
the Lantern of Firhuinos <+4>
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+4 wisdom.
+4 tunneling.
Provides resistance to cold, nexus.
Cannot be harmed by fire.
Radius 2 light. Refills other lanterns up to 15000 turns of fuel.
When activated, it cures blindness.
Takes 33 to 36 turns to recharge.
Your chance of success is 94.5%
Min Level 23, Max Level 52, Generation chance 7, Power 88, 5.0 lbs
Random light of power 88.
Issues on current master
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On the latest nightly, i have a artifact lantern that still has "refills other lanternes" in the flavour text.Leave a comment:
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If i macro Orb Of Draining [ F1 (cast key) p 2 b ' ] and there is no target in LoS, the game doesn't ask where to aim but just randomly shoots the orb in a direction.Leave a comment:
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i must be mistaking earthquake for *destruction. i thought they were now all removing artifacts from the level.Leave a comment:
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What the description says is the intended behavior. Have you seen evidence of the spell destroying an artifact? If so, that's a bug. But I doubt that there is a problem, as there haven't been any changes to spells in quite a while.Leave a comment:
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Does the spell Earthquake still destroy artifacts, and if so, the description in the book says it doesn't.Leave a comment:
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why do the small labyrinth levels already have items detected? (as in treasure detect, not detect items)Leave a comment:
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Before the last randart patch, each standart would "morph" into something else, but would keep a power level similar to the original piece. So you could wind up with Bladeturner on your head, Mediator on your back, Ringil on your neck, and so on.
Now, each slot has a power curve, so that the power level is appropriate for that slot. For example, cloak slots are weaker than armor slots.
But that is of no relevance to the original issue. 300 is plenty of room to get +15 damage or more, but you never see that on armours. Of course, there should be a bias towards more resists on armor and not every game should have an armour with damage, but _some_ off-weapon offense should exist in most randart sets, compareable to the standarts. This is not the case.Leave a comment:
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Unless there is some bonus not mentioned here, this just guarantees that the items will be the same as the other ego in terms of power. The only difference would be a randomness to the randarts that the egos don't get. Artifacts should be stronger than the average ego item at the level the player is on.Leave a comment:
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