Direct damage bonuses that aren't tied to your weapon are very hard to balance correctly. The power of a pair of gloves with +1 blows is effectively a percentage boost to the damage of whatever the strongest weapon you find is, which is potentially very powerful indeed...and potentially not that great if you have bad luck with weapons. Ditto with extra might. Extra shots is just a bad idea in general because of how huge the multiplier is.
Weapons and launchers could still get generated with extra blows/might "directly" on them, because then you can only get the bonus if you're using that weapon/launcher. That's a lot easier to balance; a dagger with +1 blows has a pretty tightly constrained power.
Weapons and launchers could still get generated with extra blows/might "directly" on them, because then you can only get the bonus if you're using that weapon/launcher. That's a lot easier to balance; a dagger with +1 blows has a pretty tightly constrained power.
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