Bugs and complaints on current master
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Yes there's a bug in the code, it checks that there's a passable square near the staircase, which worked fine when lava was not passable. Now it should check that there's a floor tile near the staircase instead since lava is now passable.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Note that I've seen worse cases where the staircase was generated inside the lava stream, making town completely separated from the stairs.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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@ has seen from a distance that there is a maul in a room.
On his way to the maul @ is blinded and upon reaching the maul, feels that there is a Maul there. Upon closer inspection with look command @ feels the runes and the maul reveals itself to be "Maul (+4, +2) {??}".
When blinded and standing on an item, look command should probably not give that much information.
Also if looking (l) at the previously seen maul from a distance when blinded, the game says "You see an open floor."Comment
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Also if looking (l) at the previously seen maul from a distance when blinded, the game says "You see an open floor."Comment
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Unless the thought is that @ has found the trap, mapped its location, and knows he has disabled it temporarily for some known time period.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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If it's by design, then I humbly suggest writing a line to the description saying "Disables traps for XX turns."
Actually the description currently says the same thing as the Wand of Door Destruction: "When aimed, it creates a line which may affect terrain and/or items." A placeholder perhaps?Comment
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A new build is up on the nightlies page which (at least):- Breaks savefiles
- Has brands and slays in text files
- Changes object power calculations, so prices and randarts will change a bit (please report anything that looks too odd)
- Removes monster power, which will change monster level feelings a bit
- Fixes the town lava bug
- Fixes lack of full stops after monster blow messages
- Improves the descriptions of door destruction and trap disabling
- Makes player know the to-ac, to-hit and to-dam runes at birth
- Corrects the frequencies of greater vaults
Please report any problems. Randarts have been affected a bit by the object power changes, but will probably have more changes coming soon.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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