Bugs and complaints on current master

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    You sure you didn't quaff !Enlightenment? It IDs some stuff on the ground.
    Originally posted by Ingwe Ingweron
    I've noticed this happens with runeid when @ has encountered the specific pval previously. So, in your example, a =Speed +9 would not show up (unless previously encountered), but your @ must have previously encountered a +10 =Speed. Maybe a bug, but maybe intentional.

    Comment

    • Thraalbee
      Knight
      • Sep 2010
      • 707

      IIrc i!enlightenment should not reveal the pval

      Comment

      • spara
        Adept
        • Nov 2014
        • 235

        I don't think I've seen this before. When a creature hits @, the dot is missing from the message. A bug or something wrong with my system?
        Click image for larger version

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        • spara
          Adept
          • Nov 2014
          • 235

          It might be my memory playing tricks with me, but didn't @ use to get some experience from disabling traps?

          Comment

          • spara
            Adept
            • Nov 2014
            • 235

            I have equip/inven in term-6. Turns in light source only update when something else updates.

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              Originally posted by Pete Mack
              I suspect what is happening is the algorithm is either creating a staircase on lava, or creating one in a wall that is adjacent to lava. It should not use lava at all in the floor creation routine.
              Yes there's a bug in the code, it checks that there's a passable square near the staircase, which worked fine when lava was not passable. Now it should check that there's a floor tile near the staircase instead since lava is now passable.
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                Originally posted by PowerWyrm
                Yes there's a bug in the code, it checks that there's a passable square near the staircase, which worked fine when lava was not passable. Now it should check that there's a floor tile near the staircase instead since lava is now passable.
                Note that I've seen worse cases where the staircase was generated inside the lava stream, making town completely separated from the stairs.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • spara
                  Adept
                  • Nov 2014
                  • 235

                  @ has seen from a distance that there is a maul in a room.

                  On his way to the maul @ is blinded and upon reaching the maul, feels that there is a Maul there. Upon closer inspection with look command @ feels the runes and the maul reveals itself to be "Maul (+4, +2) {??}".

                  When blinded and standing on an item, look command should probably not give that much information.

                  Also if looking (l) at the previously seen maul from a distance when blinded, the game says "You see an open floor."

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    Originally posted by spara
                    When blinded and standing on an item, look command should probably not give that much information.
                    Just because you can't read Braille runes doesn't mean your character can't!

                    Also if looking (l) at the previously seen maul from a distance when blinded, the game says "You see an open floor."
                    This is probably a bug though.

                    Comment

                    • spara
                      Adept
                      • Nov 2014
                      • 235

                      A rod of disable traps removes a trap from the map for a few turns. The trap appears again to the map even if @ is not in LOS. That probably should not happen, the disabled trap should probably be hidden until it's found again.

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        Originally posted by spara
                        A rod of disable traps removes a trap from the map for a few turns. The trap appears again to the map even if @ is not in LOS. That probably should not happen, the disabled trap should probably be hidden until it's found again.
                        Unless the thought is that @ has found the trap, mapped its location, and knows he has disabled it temporarily for some known time period.
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • spara
                          Adept
                          • Nov 2014
                          • 235

                          Originally posted by Ingwe Ingweron
                          Unless the thought is that @ has found the trap, mapped its location, and knows he has disabled it temporarily for some known time period.
                          Quite possible.

                          If it's by design, then I humbly suggest writing a line to the description saying "Disables traps for XX turns."

                          Actually the description currently says the same thing as the Wand of Door Destruction: "When aimed, it creates a line which may affect terrain and/or items." A placeholder perhaps?

                          Comment

                          • spara
                            Adept
                            • Nov 2014
                            • 235

                            Tiny glitch. @ activates detect monsters via Holhenneth revealing a silent lurker. Inspecting the silent lurker with look command (l) produces message: "You see an unknown grid."

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9634

                              A new build is up on the nightlies page which (at least):
                              • Breaks savefiles
                              • Has brands and slays in text files
                              • Changes object power calculations, so prices and randarts will change a bit (please report anything that looks too odd)
                              • Removes monster power, which will change monster level feelings a bit
                              • Fixes the town lava bug
                              • Fixes lack of full stops after monster blow messages
                              • Improves the descriptions of door destruction and trap disabling
                              • Makes player know the to-ac, to-hit and to-dam runes at birth
                              • Corrects the frequencies of greater vaults


                              Please report any problems. Randarts have been affected a bit by the object power changes, but will probably have more changes coming soon.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                Originally posted by spara
                                I don't think I've seen this before. When a creature hits @, the dot is missing from the message. A bug or something wrong with my system?
                                [ATTACH]1464[/ATTACH]
                                Bug (commit 8c70a75). The period is not in blow_methods.txt, but was in list-blow-methods.h.
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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