Hellpit is easy:
- wait until Huan wakes up and tramples all other monsters
- TO Huan
- grab loot
Bugs and complaints on current master
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hellpit is easy
1) read scroll of aggravate monsters
2) read scroll of mass banishment
3) grab loot
sorry what? you say, you don't have a scroll of mass banishment? well, you should have thought of that before.Leave a comment:
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hellpit is easy
1) read scroll of aggravate monsters
2) read scroll of mass banishment
3) grab loot
sorry what? you say, you don't have a scroll of mass banishment? well, you should have thought of that before.Leave a comment:
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As long as you have ESP, you can do it without earthquake or destruction. Dig a small antisummoning closet offset from the entrance, open the vault, and tactically entice the monsters out and into your killing zone. It takes patience and careful play, but it can be done. In fact, I try never to use destruct except for the Morgoth fight or as a last ditch effort to avoid death.Leave a comment:
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Well sure, you can use earthquake or destruction on big empty areas and waltz right in--if you are the right class. So it's either easy or too dangerous to attempt.
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Nah, leave it in. There are many vaults that have incredible danger, Castle Death comes to mind. The Hellpit is one such highly dangerous vault. But it isn't impossible. With the right gameplay, and situation, it is a great challenge.Leave a comment:
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That's the Hellpit. I'm sincerely sorry for it.
Hey Nick, can we just remove that one from the game? I don't think it adds anything really.Leave a comment:
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* IMO we could happily get rid of their stat boosts, resists, etc., and just leave them with a light radius and an activation.Leave a comment:
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@Derakon--The Palantir has been deleted so Arkenstone is the most powerful. But it still shouldn't partially ID Ego items and artifacts.Leave a comment:
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Agreed, the Arkenstone should act like the priest spell Clairvoyance. IMO it's important (or at least traditional) that the standart light sources have a clear sense of progression, with the new one always obsoleting the previous one.Leave a comment:
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Not a bug, but just out of curiousity, when did the Arkenstone's activation get converted to full Enlightenment, rather than partial?
Edit: this can't be right. ID'ed a set of Elvenkind boots (with no pvals) from across the dungeon with the Arkenstone. That's too powerful. It's OK with *Enlightenment*, but not things that are relatively common like ordinary Enlightenment and Arkenstone. This is too godlike.Leave a comment:
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Not a bug, but just out of curiousity, when did the Arkenstone's activation get converted to full Enlightenment, rather than partial?
Edit: this can't be right. ID'ed a set of Elvenkind boots (with no pvals) from across the dungeon with the Arkenstone. That's too powerful. It's OK with *Enlightenment*, but not things that are relatively common like ordinary Enlightenment and Arkenstone. This is too godlike.
The terminology can be confusing - current master means the nightlies (technically the nightlies are builds of the current development version, or master branch). That is quite different from 4.0.5, which is the current official version.Leave a comment:
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that's not on the current master, is it? must be some nightly you are playing. the arkenstone as it is now does not identify treasures, just maps the level + Dtraps in your area.Leave a comment:
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