
Bugs and complaints on current master
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Latest nightly with randarts. Generated the artifact spoiler and see 3 massive iron crowns. Will this cause a problem?
C:\jg\angband-4.0.3-646-gec71e34\lib\user\artifact.spo (3 hits)
Line 1717: the Massive Iron Crown of Morgoth [0,+0] <+125, +1>
Line 1740: the Massive Iron Crown of Nique [0,+14] <+3>
Line 1797: the Massive Iron Crown of Adrod [0,+17] <+4>
# Artifact file for random artifacts with seed 5de6577Leave a comment:
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yeah, I reported this issue as a bug some time ago, but I don't think it was ever fixed, that or maybe Nick didn't think it was a bug. Personally, I feel that ?ID should be able to be found all the way down to the level just this side of hell (DL127), even if they are rare.Leave a comment:
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Thanks for those.
First crash is probably the new randart code, second one is like the bug PowerWyrm found recently. Will try and chase them down this weekend.Leave a comment:
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Another infinite loop:
Code:(gdb) bt #0 scatter (c=0xb9edf8, yp=0x7fffffffd760, xp=0x7fffffffd75c, y=64, x=107, d=1, need_los=true) at cave.c:293 #1 0x0000000000431185 in vault_monsters (c=0xb9edf8, y1=64, x1=107, depth=98, num=2) at gen-util.c:731 #2 0x000000000042ab54 in build_room_template (c=0xb9edf8, y0=58, x0=107, ymax=10, xmax=17, doors=3, data=0x9cb898 '#' <repeats 18 times>, ".x.#9x.#.x9#.x.##...#...#...#...##123#321#123#321#%", '.' <repeats 15 times>, "%%", '.' <repeats 15 times>, "%#321#123#321#123##...#.. .#...#...##.x.#9x.#.x9#.x.", '#' <repeats 18 times>, tval=0) at gen-room.c:1010 #3 0x000000000042add9 in build_room_template_type (c=0xb9edf8, y0=64, x0=188, typ=1, rating=1) at gen-room.c:1074 #4 0x000000000042e7a8 in build_template (c=0xb9edf8, y0=64, x0=188, rating=1) at gen-room.c:2384 #5 0x000000000042fedb in room_build (c=0xb9edf8, by0=0, bx0=0, profile=..., finds_own_space=true) at gen-room.c:2990 #6 0x0000000000423cec in modified_chunk (depth=97, height=64, width=188) at gen-cave.c:1688 #7 0x0000000000424260 in modified_gen (p=0x9ca2b8) at gen-cave.c:1791 #8 0x000000000041f2d1 in cave_generate (c=0x74d320 <cave>, p=0x9ca2b8) at generate.c:864 #9 0x000000000041d45a in run_game_loop () at game-world.c:840 #10 0x00000000004af233 in play_game (new_game=false) at ui-game.c:433 #11 0x00000000004e75ed in main (argc=1, argv=0x7fffffffdc48) at main.c:524 (gdb)
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Same version, text in game:
Something makes a high-pitched shriek.
It looks even faster!Leave a comment:
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Here's a new one in 4.0.3-606-gec71e34:
Code:Program received signal SIGSEGV, Segmentation fault. 0x00007ffff6eb06a1 in __strlen_sse2_pminub () from /lib64/libc.so.6 (gdb) bt #0 0x00007ffff6eb06a1 in __strlen_sse2_pminub () from /lib64/libc.so.6 #1 0x00000000004e5bdf in my_strcpy (buf=0x7fffffffbb50 "DRAIN_CHARGES", src=0x150 <Address 0x150 out of bounds>, bufsize=1024) at z-util.c:174 #2 0x00000000004e2dbc in vstrnfmt (buf=0x7fffffffc480 "drop-artifact:", max=1024, fmt=0x4fb2c6 "drop-artifact:%s\n", vp=0x7fffffffc8a0) at z-form.c:496 #3 0x00000000004e2112 in file_vputf (f=0xafa6a8, fmt=0x4fb2c6 "drop-artifact:%s\n", vp=0x7fffffffc8a0) at z-file.c:642 #4 0x00000000004e20b0 in file_putf (f=0xafa6a8, fmt=0x4fb2c6 "drop-artifact:%s\n") at z-file.c:624 #5 0x0000000000448ba3 in write_lore_entries (fff=0xafa6a8) at mon-lore.c:1545 #6 0x00000000004e5646 in text_lines_to_file ( path=0x7fffffffd2d0 "/home/sheaffer//.angband/Angband/lore.txt", writer=0x448735 <write_lore_entries>) at z-textblock.c:714 #7 0x0000000000448e39 in lore_save (name=0x513155 "lore.txt") at mon-lore.c:1611 #8 0x00000000004aed04 in save_game () at ui-game.c:516 #9 0x00000000004aca88 in new_level_display_update ( type=EVENT_NEW_LEVEL_DISPLAY, data=0x0, user=0x0) at ui-display.c:2183 #10 0x000000000041b1bf in game_event_dispatch (type=EVENT_NEW_LEVEL_DISPLAY, data=0x0) at game-event.c:43 #11 0x000000000041b472 in event_signal (type=EVENT_NEW_LEVEL_DISPLAY) at game-event.c:142 ---Type <return> to continue, or q <return> to quit--- #12 0x000000000041d0a8 in on_new_level () at game-world.c:710 #13 0x000000000041d4e6 in run_game_loop () at game-world.c:841 #14 0x00000000004aeb0e in play_game (new_game=false) at ui-game.c:433 #15 0x00000000004e6ebf in main (argc=1, argv=0x7fffffffdcd8) at main.c:524 (gdb)
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New build up on the nightlies page that fixes some issues with the randart saving system. Here's how it now works:- If you choose the randarts birth option, a new file called randart.txt will be written into your user directory
- This file is used to read the randarts until your character dies, when it will be moved into your (new) user/archive directory, and renamed randart_1.txt (then randart_2.txt, etc)
- The option for keeping previous randarts at birth is gone. If you wish to use a previous set of randarts, copy it from your archive directory back into your user directory, and rename it artifact.txt (not randart.txt).
This system is not perfect; in particular, things will go wrong if you try to play two different randart characters at once. Otherwise it should work for now, and I will fix that later.Leave a comment:
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Did not find any scrolls of identify for about 40 dungeon levels (from about DL85 if not earlier to DL127). Has their rarity been adjusted in the Nightly versions?Leave a comment:
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I read a ?RR on DL99 (forced descent off) and then descended a magical staircase. The game then crashed.
Macbook Air early 2015. Yosemite 10.10.5
I had saved the game right before reading said scroll of recall, so I read the scroll and descended and the game loaded DL100 just fine. So the bug was not repeatable.Leave a comment:
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