Rune-based ID
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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It is notable that saving and reloading seems to fix it for a bit.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I made quick 1/2 hour dive with the latest version and so far the changes feel real good. Seeing the true names of amulets, rings, weapons, armors etc is a big improvement. And that actually feels like "enough" information for the game to feel natural.
Now that the game is iterating to the direction where {??} means that there are unknown runes in an object, it might be sensible to drop {??} away from unknown potions, scrolls, staves, wand and rods. Would clarify things.Comment
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Just experienced a repeatable hard freeze (linux+sdl) with a new character trying to buy a robe with {??}. Save attached. Step into the store and buy the robe with {??}.
robe_crash.zipComment
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One minor bug, the look command is pausing on ignored items when moving from object to monster, etc.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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The monster list doesn't work anymore because monster_list_can_update() now checks vs cave_monster_max() and only allows redraw when entries_size <= cave_monster_max(). This means that the list won't be updated if you enter a level which has less monsters than the previous one.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Commit 42adf6d: this forces one entry per object, which means you will have two separate entries for two similar objects in the same square. Instead of removing the call to object_similar(), it would be better to add a location check in object_similar() instead.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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The monster list doesn't work anymore because monster_list_can_update() now checks vs cave_monster_max() and only allows redraw when entries_size <= cave_monster_max(). This means that the list won't be updated if you enter a level which has less monsters than the previous one.
Yeah, that seems like a bug.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Latest builds for Windows and OS X.
Changes:- Monster list updates correctly (thanks to PowerWyrm and molybdenum)
- 'l'ook command no longer looks at ignored floor items
- Lack of sustain is noticed on items after stat drain
I think that's all the known bugs dealt with - please let me know if I've missed any, or report new ones. Also opinions on how this branch is looking now are welcome.
I have just realised that I haven't implemented an Identify spell - I guess that will happen for next build (unless there are objections). Plan was for it to pretty much be as before - cheap and early for mages, less cheap and later for rogues and rangers, in a dungeon book for priests and paladins.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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First, 2 updated versions in one day! Thanks for all the hard work Nick and for those that help find the problem code!
Well I just ran into my first Greater Vault while playing the RuneID Branch. a Mazer vault at DL45. I found the new ID scheme made all the loot I found much easier to sort as I made my way slowly through it. As a CL32 Ranger I would barely have regular ID spell, not enough mana to spam it, and probably would have been worried over what to use my limited staves on if this was "vanilla ID" still.
I also found I'm intrigued by what would otherwise be junk but has a rune or two i don't know. I was eager when i found a small stack of ?ID in one space. Even after dropping off the things that stack finished off I'm carrying around a couple things i don't have fully IDed...
I'll go post a bigger report on my fun with the vault over in AAR instead of cluttering up this thread.Comment
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