Rune-based ID

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    And here we are - Windows and OS X. Please report any other problems, or more detail about the updating issues.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      Originally posted by Nick
      And here we are - Windows and OS X. Please report any other problems, or more detail about the updating issues.
      Nope. @ enters room and Wormtongue is standing right in front of him, but the monster subwindow remains empty.
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        Originally posted by Ingwe Ingweron
        Nope. @ enters room and Wormtongue is standing right in front of him, but the monster subwindow remains empty.
        Yeah, this was just a fix to the crash from buying things that stack - nothing has been done about the monster list yet.

        It is notable that saving and reloading seems to fix it for a bit.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • spara
          Adept
          • Nov 2014
          • 235

          I made quick 1/2 hour dive with the latest version and so far the changes feel real good. Seeing the true names of amulets, rings, weapons, armors etc is a big improvement. And that actually feels like "enough" information for the game to feel natural.

          Now that the game is iterating to the direction where {??} means that there are unknown runes in an object, it might be sensible to drop {??} away from unknown potions, scrolls, staves, wand and rods. Would clarify things.

          Comment

          • spara
            Adept
            • Nov 2014
            • 235

            Just experienced a repeatable hard freeze (linux+sdl) with a new character trying to buy a robe with {??}. Save attached. Step into the store and buy the robe with {??}.

            robe_crash.zip

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              One minor bug, the look command is pausing on ignored items when moving from object to monster, etc.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                More builds - Windows and OS X - that fix lack of sidebar updates and spara's new crash - but still not the monster list or targeting ignored stuff.

                Opinions on taking the {??} off consumables?
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • tprice
                  Adept
                  • Jun 2008
                  • 105

                  Instead of {??} On the consumables maybe {unknown} ? The tag is handy for spotting new things to test and might even be more important for those that always keep flavors visible.

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    The monster list doesn't work anymore because monster_list_can_update() now checks vs cave_monster_max() and only allows redraw when entries_size <= cave_monster_max(). This means that the list won't be updated if you enter a level which has less monsters than the previous one.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      Commit 42adf6d: this forces one entry per object, which means you will have two separate entries for two similar objects in the same square. Instead of removing the call to object_similar(), it would be better to add a location check in object_similar() instead.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • spara
                        Adept
                        • Nov 2014
                        • 235

                        I just got drained of str and con, but I've still got question marks in all stats. A bug?

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          Originally posted by PowerWyrm
                          The monster list doesn't work anymore because monster_list_can_update() now checks vs cave_monster_max() and only allows redraw when entries_size <= cave_monster_max(). This means that the list won't be updated if you enter a level which has less monsters than the previous one.
                          Thank you so much

                          Originally posted by PowerWyrm
                          Commit 42adf6d: this forces one entry per object, which means you will have two separate entries for two similar objects in the same square. Instead of removing the call to object_similar(), it would be better to add a location check in object_similar() instead.
                          I don't think this is a problem - similar items on the same grid will almost always have stacked and be a single item.

                          Originally posted by spara
                          I just got drained of str and con, but I've still got question marks in all stats. A bug?
                          Yeah, that seems like a bug.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • fruviad
                            Apprentice
                            • Jan 2011
                            • 74

                            Minor typo in lib/help/command.txt on line 97?

                            This causes you to move one step in a given direction. If the quare you

                            "quare" should be "square".

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              Latest builds for Windows and OS X.

                              Changes:
                              • Monster list updates correctly (thanks to PowerWyrm and molybdenum)
                              • 'l'ook command no longer looks at ignored floor items
                              • Lack of sustain is noticed on items after stat drain


                              I think that's all the known bugs dealt with - please let me know if I've missed any, or report new ones. Also opinions on how this branch is looking now are welcome.

                              I have just realised that I haven't implemented an Identify spell - I guess that will happen for next build (unless there are objections). Plan was for it to pretty much be as before - cheap and early for mages, less cheap and later for rogues and rangers, in a dungeon book for priests and paladins.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • tprice
                                Adept
                                • Jun 2008
                                • 105

                                First, 2 updated versions in one day! Thanks for all the hard work Nick and for those that help find the problem code!

                                Well I just ran into my first Greater Vault while playing the RuneID Branch. a Mazer vault at DL45. I found the new ID scheme made all the loot I found much easier to sort as I made my way slowly through it. As a CL32 Ranger I would barely have regular ID spell, not enough mana to spam it, and probably would have been worried over what to use my limited staves on if this was "vanilla ID" still.

                                I also found I'm intrigued by what would otherwise be junk but has a rune or two i don't know. I was eager when i found a small stack of ?ID in one space. Even after dropping off the things that stack finished off I'm carrying around a couple things i don't have fully IDed...

                                I'll go post a bigger report on my fun with the vault over in AAR instead of cluttering up this thread.

                                Comment

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